How to use wish ?


Pathfinder First Edition General Discussion


I want to make use of this spell.

Do wish grant permanent stats ?

What make wish powerfull.


That... is very poor syntax.

In what context? From what source? Wish is an absurdly flexible spell.


Because wish are flexible.

I dont know how to use it well.

Can i use wish to have more money ?

Silver Crusade

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Pathfinder Adventure Path Subscriber

Carefully.

Shadow Lodge

Don't.


Pathfinder Lost Omens Subscriber

Wish is the worst way to wealth 'generation' in game.

Far too expensive for money generated.

Other spells that are far cheaper can produce much more money if one is creative.


Using Wish well requires you to know/be able to read your game-master.


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hellatze wrote:
Do wish grant permanent stats ?

It can give you permanent stat increases in the form of inherent bonuses, at +1 per wish.

wish wrote:
* Grant a creature a +1 inherent bonus to an ability score. Two to five wish spells cast in immediate succession can grant a creature a +2 to +5 inherent bonus to an ability score (two wishes for a +2 inherent bonus, three wishes for a +3 inherent bonus, and so on). Inherent bonuses are instantaneous, so they cannot be dispelled. Note: An inherent bonus may not exceed +5 for a single ability score, and inherent bonuses to a particular ability score do not stack, so only the best one applies.

As for wish in general, I recommend (1) stick to the explicitly listed uses in the spell and (2) first verify with your GM that you will be safe if you do so. The bit about the GM screwing with wishes is supposed to only kick in if you try to produce "greater effects than these," but some GMs feel it should apply to any wish whatsoever. If your GM is that kind, just don't use the spell, they will make you regret it. If they're not that kind, sticking to the list leaves you with plenty of flexibility.


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One of the times I used the wish spell, I wished for a set of +5 full plate armor. It was a reward for doing a good job sacrificing a celestial (don’t ask). Due a very specific set of circumstances, every one of my possessions had been discinigrated by a party member (long story, don’t ask, we were 17th level). I got it with no repursusisons.

The other time was the same character in the same campaign (at 18th level) while we battled the pentultimate villain for the second time (don’t ask, my body had been discinigrated this time), except it was miracle instead of wish. Two party members were dead. Completely dead. I passed the DM a scrap of paper that said “miracle”, then spoke aloud “Sons of Graz’zt, I command you to rise!” (Don’t ask). The DM made them both alive and standing upright with half hit points. No one complained, and we ended up winning the encounter. Another long story involves these same two betraying the party while we battled the final villain, the avatar of Orcus. Very messy.

However, the point of the spell is ultimate versatility, not power/wealth/immortality. Yes particular GMs may punish any use of the spell, but I believe the intent of wish retaliation it to punish greed.

Liberty's Edge

Pathfinder Starfinder Roleplaying Game Subscriber

I've seen this used on occasion. but not often.

However, are you the DM or player?

As a player, a word of caution. Utilization of wish in the name of Greed or lust for power usually ends badly.

I want Wealth! *PUFF* Gold appears, freshly stolen from the treasury of a nearby or powerful kingdom.

I want to rule a kingdom! *Puff* You appear and usurp the current ruler of a kingdom, however it doesn't win you any loyalty.

DM's all have their own interpretation of how wish works when you do the 'Greater then these effects' part of it. So proceed with caution as Wish can be as campaign upheaving as a Deck of Many Things...

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Like Ciaran Barnes I have used wish to produce effects for the greater good. One of which was to weaken a foe thought to be unkillable by taking away his mantle of immortality. The cost was a reduction/rapid aging of my own character for reasons I cannot recall.

Another was producing a Miracle to end a drought... etc.

Only once was I foolhardy enough to ask for something greater like a 'Grand Fortress'. I appeared in a fortress alright but it was a haunted, monster infested ruin that I had to fight my way out of. It took several sessions to make it mine, which I miraculously found the deed and gained a title to the lands surrounding it once it was cleared.

_______________________________________________________________

Like always, use such great power at great caution and best of luck.

Wish Pfsrd.com:

Wish is the mightiest spell a wizard or sorcerer can cast. By simply speaking aloud, you can alter reality to better suit you. Even wish, however, has its limits. A wish can produce any one of the following effects.

Duplicate any sorcerer/wizard spell of 8th level or lower, provided the spell does not belong to one of your opposition schools.
Duplicate any non-sorcerer/wizard spell of 7th level or lower, provided the spell does not belong to one of your opposition schools.
Duplicate any sorcerer/wizard spell of 7th level or lower, even if it belongs to one of your opposition schools.
Duplicate any non-sorcerer/wizard spell of 6th level or lower, even if it belongs to one of your opposition schools.
Undo the harmful effects of many other spells, such as geas/quest or insanity.
Grant a creature a +1 inherent bonus to an ability score. Two to five wish spells cast in immediate succession can grant a creature a +2 to +5 inherent bonus to an ability score (two wishes for a +2 inherent bonus, three wishes for a +3 inherent bonus, and so on). Inherent bonuses are instantaneous, so they cannot be dispelled. Note: An inherent bonus may not exceed +5 for a single ability score, and inherent bonuses to a particular ability score do not stack, so only the best one applies.
Remove injuries and afflictions. A single wish can aid one creature per caster level, and all subjects are cured of the same kind of affliction. For example, you could heal all the damage you and your companions have taken, or remove all poison effects from everyone in the party, but not do both with the same wish.
Revive the dead. A wish can bring a dead creature back to life by duplicating a resurrection spell. A wish can revive a dead creature whose body has been destroyed, but the task takes two wishes: one to recreate the body and another to infuse the body with life again. A wish cannot prevent a character who was brought back to life from gaining a permanent negative level.
Transport travelers. A wish can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions. An unwilling target gets a Will save to negate the effect, and spell resistance (if any) applies.
Undo misfortune. A wish can undo a single recent event. The wish forces a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish could undo an opponent’s successful save, a foe’s successful critical hit (either the attack roll or the critical roll), a friend’s failed save, and so on. The re-roll, however, may be as bad as or worse than the original roll. An unwilling target gets a Will save to negate the effect, and Spell Resistance (if any) applies.
You may try to use a wish to produce greater effects than these, but doing so is dangerous. (The wish may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment, at the GM’s discretion.)

Duplicated spells allow saves and Spell Resistance as normal (but save DCs are for 9th-level spells).


Corerue wrote:
The cost was a reduction/rapid aging of my own character for reasons I cannot recall.

The XP cost of my miracle resulted in level loss, but since I still had 9th level spells I was OK with it. ;)


ccs wrote:
Using Wish well requires you to know/be able to read your game-master.

"I wish my GM wasn't such a jerk" seems to be a popular one.

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