Necrotic weapon property?


General Discussion


Is the only function of Necrotic weapons (in Splintered suns) to buff undead? Seems oddly useless until later levels where spells like raise dead become available.


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Well they are the weapons of the Corpse Fleet. Which are all undead. So they they work fine for them.


I believe they're primarily intended to be wielded by undead NPCs. We might be getting rules for undead PCs in the next hardcover, though, so necrotic weapons might become more useful in the future.

Additionally, it's worth noting that necrotic weapons are just as useful as non-necrotic cryo weapons when it comes to dealing cold damage (and the weapons presented in AP03 fall neatly between the cyro weapons in the CRB when it comes to item level). The necrotic special property isn't their only useful feature.


i didnt check too carefully, is there a necrotic exploding weapon? something that you can use to buff the ghoul clawing melees while hammering the PCs? that'd be worth it right there.


Torbyne wrote:
i didnt check too carefully, is there a necrotic exploding weapon? something that you can use to buff the ghoul clawing melees while hammering the PCs? that'd be worth it right there.

There are no necrotic weapons with the blast property (I think that's an especially vicious combo, so I'm not surprised). The frailty cannons, however, have the line property, which is a bit of a consolation prize.


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Jimbles the Mediocre wrote:
Torbyne wrote:
i didnt check too carefully, is there a necrotic exploding weapon? something that you can use to buff the ghoul clawing melees while hammering the PCs? that'd be worth it right there.
There are no necrotic weapons with the blast property (I think that's an especially vicious combo, so I'm not surprised). The frailty cannons, however, have the line property, which is a bit of a consolation prize.

Dead Suns 3: Splintered Worlds has Necro Grenades, which have both the explode and necrotic properties, but unfortunately no blast necrotic weapons.


I suspect any Necrovite weapon might be specifically made to interface with the undead individual by connecting straight into the nervous system.

The Exchange

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Starfinder Charter Superscriber

Oooh, this is the perfect thread to mention something I've been mulling for a few days.

Necrotic weapons do buff undead, but there's a key point that I think people might not connect: Necrografts. Necrografts grant you the Necrograft Subtype which says,

Necrograft Subtype wrote:
Creatures with this subtype are also damaged by spells that damage undead, and can be subjected to other undead specific effects. If a spell or ability that does something other than deal damage would not normally affect such a creature, but does affect undead, the creature can be targeted, but it gains a bonus to its AC and saving throw against the effect equal to 4 – the number of necrografts it has (to a minimum bonus of +0). (emphasis mine.)

So therefore, it appears, RAW that non-undead with necrografts can benefit from the temporary hit points from necrotic weapons. This is a pretty big boost that might make up for, in addition to the benefits of the necrograft or discounted price normal augmentation, the downsides to being treated as undead in other contexts.


Ok. What about half breeds like Dhampir and Samsaran?

The Exchange

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Starfinder Charter Superscriber
PaladinDemo wrote:
Ok. What about half breeds like Dhampir and Samsaran?

Those things are not currently stated in canon Starfinder, so whether they could would be up to your GM.

Jimbles the Mediocre wrote:
We might be getting rules for undead PCs in the next hardcover, though, so necrotic weapons might become more useful in the future.

Beyond the above thing about necrografts I mentioned, we are definitely getting an undead playable race, from the Pact Worlds product page,

Pact Worlds wrote:
New playable alien races, from undead Eoxians to Castrovellian plant-people.

Based on the contents of the Dead Suns adventure path these two playable races are likely called:

Undead Eoxians: Corpsefolk
Castrovellian plant-people: Somana Tree-Sages


I am Groot?


Can someone please quote the rules text for Necrotic weapon property?

While it seems like it's something for undead only, this thread has piqued my curiosity.

The Exchange

Starfinder Charter Superscriber
Claxon wrote:

Can someone please quote the rules text for Necrotic weapon property?

While it seems like it's something for undead only, this thread has piqued my curiosity.

Sure.

Necrotic Weapon Special Property wrote:
Necrotic: A necrotic weapon deals cold damage infused with negative energy. Creatures immune to negative energy (such as the targets of a death ward spell) are immune to the cold damage of a necrotic weapon, and the cold damage of necrotic weapons affects only living creatures. Undead creatures targeted by a weapon with this property not only take no damage from the cold but also gain temporary Hit Points equal to the weapon’s item level. These temporary Hit Points last for 10 minutes, until expended, or until the undead gains a larger number of temporary Hit Points from a necrotic weapon. A creature can benefit from only one source of temporary Hit Points from a necrotic weapon at a time.


Thanks.

Kind of neat. Seems like an undead could continuously refresh their temp HP pool, of course spending actions that way in combat probably wouldn't work out well. So maybe you can just enter each battle with some temp HP.


So undead start off battles by acting like they are in Persona 3 and just shoot themselves in the head?


Claxon wrote:

Thanks.

Kind of neat. Seems like an undead could continuously refresh their temp HP pool, of course spending actions that way in combat probably wouldn't work out well. So maybe you can just enter each battle with some temp HP.

Yup, blast, explosion, splash, line or cone necrotics, why not heal while you kill? Now we just need a necrotic infusion and necrocraft implants for all the PCs...


Fardragon wrote:
I am Groot?

The problem is that the ethics of necro weapons. Which I do agree with you that a system wide ban would help. But there in lies the problem. There is still black markets not to mention those governments and factions outside of the system that might use necro weapons like a certain Kinder on Terra with nuclear weapons. My purposal for necro weapons being linked to the persons nervous system is more legal since most Eoxian starships are based off of direct interfacing. While limiting living players, you can rack up a profit by reselling those weapons to Eox or seeing if Eox is willing to reward for the return of any missing arms.


PaladinDemo wrote:
Fardragon wrote:
I am Groot?
The problem is that the ethics of necro weapons. Which I do agree with you that a system wide ban would help. But there in lies the problem. There is still black markets not to mention those governments and factions outside of the system that might use necro weapons like a certain Kinder on Terra with nuclear weapons. My purposal for necro weapons being linked to the persons nervous system is more legal since most Eoxian starships are based off of direct interfacing. While limiting living players, you can rack up a profit by reselling those weapons to Eox or seeing if Eox is willing to reward for the return of any missing arms.

Why would they be banned? They don't seem to have any extra collateral risk over other weapons, and it's not like it prevents resurrection (which would probably be against rules of engagement in an analogue to how certain point shapes were banned for being especially hard to close the wound).


The Sideromancer wrote:
Why would they be banned? They don't seem to have any extra collateral risk over other weapons, and it's not like it prevents resurrection (which would probably be against rules of engagement in an analogue to how certain point shapes were banned for being especially hard to close the wound).

It's an undead version of agent orange. Instead of defoilage, it delifes. I'm not saying that PCs shouldn't have some type of access via black market. It would make sense that necro weapons (the kill everything because life) should be illegal when Eox joined the Pact World alliance. I can see Eox (the government) maintaining a backup supply of WMDs or planet killers in case of hostilities between Veskarium or any Swarm invasion. Neural Interface Necro weapons wouldn't be as frowned upon since it kinda requires your brain to register the owner of said weapon to operate. Keeps the weapons out of enemy hands, you can modify to self destruct if someone uses it.


doesnt it specify that creating necrotic weapons specifically requires profane rituals against Pharasma to make? I wonder if the weapons themselves would have some kind of faint evil aura...

The problem with making anything "illegal" is that it doesnt make them "unobtainable" since anyone with the right ranks and UPBs can build their own, presumably they could conceal the necromantic looks of them under false shells or protective coatings so they could causally walk around with them on a pact world or station.


Yeah, but animate dead is no longer strictly evil, and going against the wishes of a Neutral entity doen't automatically mean it's evil. It might still be because Pharasma has a conflict of interest on the subject of undead alignments, but it isn't necessarily evil.


The Sideromancer wrote:
Yeah, but animate dead is no longer strictly evil, and going against the wishes of a Neutral entity doen't automatically mean it's evil. It might still be because Pharasma has a conflict of interest on the subject of undead alignments, but it isn't necessarily evil.

Is negative energy inherently evil? i guess i've always thought so but i dont think its specifically stated anywhere.


Negative energy usually isn't inherently evil, in itself. However, bringing forth excess negative energy into the world usually is, because of the damage it causes. Kind of like how a volcano isn't evil, but tossing someone into it is. Or, perhaps more relevantly, a nuclear bomb isn't evil, however, blowing one up over a city without a *really* good reason is.


Honestly, they seem SAFER than non-necrotic weapons. You can safely shoot them into a crowd of Eox civilians and not worry about hurting anyone with a stray shot.


Torbyne wrote:
Is negative energy inherently evil? i guess i've always thought so but i dont think its specifically stated anywhere.

It's an association not causation thing. Negative Energy associated things are often evil, but not inherently so, just like how positive energy things are often, but not also good (Looking at you, Jyoti. Jerks.)

PaladinDemo wrote:


It's an undead version of agent orange. Instead of defoilage, it delifes. I'm not saying that PCs shouldn't have some type of access via black market. It would make sense that necro weapons (the kill everything because life) should be illegal when Eox joined the Pact World alliance. I can see Eox (the government) maintaining a backup supply of WMDs or planet killers in case of hostilities between Veskarium or any Swarm invasion. Neural Interface Necro weapons wouldn't be as frowned upon since it kinda requires your brain to register the owner of said weapon to operate. Keeps the weapons out of enemy hands, you can modify to self destruct if someone uses it.

I don't think it's is a good equivalency. Agent Orange was a poisonous Herbicide. Necrotic weapons are guns that don't hit the undead. Yes, they kill living things, thats an inherent property of all lethal weapons.

A Frailty Rifle fired at a living creature doesn't do anything that a Zero Rifle wouldn't, the sole difference is that the undead are immune and are instead bolstered.

Mecrotic weapons aren't more directly dangerous than common cryo weapons. They're actually less so, as there are.

Two other things I think are worth noting: these are made specifically by the Corpse Fleet, not Eoxian corporations.

Also, the Frailty Cannons are weapons with the Line special, and without unwieldy! This is surprising, but it does mention that they're easier to control than zero cannons.

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