Okay, so after 5 minutes of me trying to spell the name of this beast, let's see what you can do about it.
It, for those of you who don't know, is a CR 30(!) colossal outsider with a CMD of over 100 (107 against trip, to be exact) and I happen to want to trip him.
Problem is, I don't know how. Halp?
Level 20, mythic 10, everything paizo, nothing 3pp.
Summon Nature's Ally V or Higher to get a Cyclops and have them trip using their Flash of Insight ability.
Once per day as an immediate action, a cyclops can peer into an occluded visual spectrum of possible futures, gaining insight that allows it to select the exact result of one die roll before the roll is made. This effect can alter an action taken by the cyclops only, and cannot be applied to the rolls of others.
Combat maneuvers automatically succeeds on a natural 20. If you have more than one cyclops (through Summon Monster VI, VII, etc), you can have one take the hit and the others to trip/disarm since it does not have Combat Reflexes.
Summon Nature's Ally V or Higher to get a Cyclops and have them trip using their Flash of Insight ability.Flash of Insight (Su) wrote:Once per day as an immediate action, a cyclops can peer into an occluded visual spectrum of possible futures, gaining insight that allows it to select the exact result of one die roll before the roll is made. This effect can alter an action taken by the cyclops only, and cannot be applied to the rolls of others.Combat maneuvers automatically succeeds on a natural 20. If you have more than one cyclops (through Summon Monster VI, VII, etc), you can have one take the hit and the others to trip/disarm since it does not have Combat Reflexes.
That works, I guess... not exactly what I meant.I was originally shooting for a "what's the highest CMB score you can achieve at 20/10?", with ol' Oli there serving as an example.
But congrats, you win.
First of course you need to be able to trip colossal creatures. For that being huge size (via mythic enlarge person) and having the poised bearing feat will do.
Then you need to do something about that CMD. It doesn't seem to be immune to blindness or have blindsight, so a suitably boosted glitterdust might help. That'd remove its +8 dex bonus and give you a +2 to attack/trip it. Or color spray similarly - it's not immune to stun either, providing you speak Celestial.
A psychic with glimpse of the akashic and moment of prescience up gets +CL insight and circumstance bonuses to a combat maneuver roll. With the kinetic enhancement psi-tech discovery they add their Int to their CMB; the fury's fall feat adds Dex and Str is added by default. If you assume +10 Int, +6 Dex, +6 Str and a CL of 22 with their +10 BAB that comes to +76. Improved & greater trip are another +4, +80 total. Dirty fighting and something to flank (friend, summons, whatever) makes +84. Trip can be performed with a weapon - a +5 leveraging sickle would add +10 for +94, Weapon focus for another +1, adding the +2 assuming you blinded it makes +97 total vs 99 CMD. Success on anything but a 1 which auto-fails anyway.
Other mythic material can go towards making that glitterdust save fail.
|Bob Bob Bob|
Well, my default is still a Barbarian with Strength Surge. +5 Furious Bane Leveraging Dueling (PFSG) whatever (+9 total) will require a GM to determine whether Leveraging is multiplied by Dueling or not. Either way, in the worst case you've got +18 Enhancement +18 Luck. In the best case +36 Luck. Throw everything into Strength and you're looking at 25 base +5 inherent +6 enhancement +8 rage for +17.
So my total is +20 BAB +17 Str +20 SS +18 weapon +18 luck or +93. Throw on the trip feats for another +4, Weapon Focus for +1. UMD and True Strike is a cheap +20, the others (Glimpse of the Akashic and Moment of Prescience) might be possible as well. Heroism or Good Hope maybe? I don't think I have a morale bonus yet. I have no idea what Mythic would add here, at minimum another 10 Str (for +5) but probably lots more.
Either way I think I'm up to +105 (20 BAB 22 Str 20 SS 18 weapon 18 luck 5 feats 2 morale). So just use the way avr said to trip Colossal creatures and there you go. Only fail on a 1, which always does anyway.
Alternatively, grab one of these and abuse the cyclops trick yourself.
Depends. How do you feel about leadership, the coven hex, and figuring out how many witches you can get in a 30' radius in 3D? That'd make it possible to get an insane CL which you could use to power glimpse of the akashic and/or moment of prescience, probably making at least CMB +300.
You might be able to scrape up enough bonuses to make 150 the hard way but I can't be bothered just now.
|Bob Bob Bob|
We're already at +145 if we feel like it, I didn't include True Strike/Moment of Prescience (insight) or Glimpse of the Akashic (circumstance). I also used Heroism (+2) instead of Greater Heroism (+4). There's also Moment of Greatness to double that. So that's at +151 with a bunch of extra spell buffing. Again, the only Mythic thing being used is Enlarge Person and the stat bonuses. I'm sure there's more in there you could use to pump up the numbers. And this is the boring straight number build, somewhere there's the True Mind Switch with Moby Dick, give it hands, and then do most of this same stuff but with 50 Strength to start.
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How about a brown-fur transmuter arcanist with a toppling magic missile? No mythic, because we really don't need it.
(base 20, +2 Spell Specialization, +1 Varisian Tattoo, +3 Spell Perfection, +4 Deific Obedience Nethys pure magic aura, +1 Gifted Adept, +2 arcane pool, +1 orange prism ioun stone, +1 altar of nethys, +4 bead of karma)
(base 17, +2 race, +3 age, +5 levels, +5 inherent, +6 enhancement, +4 profane pact)
(base 33 from possessing an elder air elemental, +5 inherent, +6 enhancement, +12 size bonus from undead anatomy IV)
Miscellaneous: +2 Improved Trip, +2 Greater Trip, +4 Kobold Style, +4 Undermining Exploit, +12 Spell Perfection, +1 luckstone, +1 Fate's Favored, +2 brown thorny ioun stone, +4 greater heroism, +4 moment of greatness
+25 moment of prescience, +32 glimpse of the akashic
19 with cyclops helm, because natural 20's are for the weak
Total: 185 (19 roll, +40 CL, +16 Int, +17 Dex with Fury's Fall, +36 misc, +25 moment of prescience, +32 glimpse of the akashic)
While on the subject of this particular monster, this bit of text intrigues me:
Massive (Ex) The Oliphaunt is so enormous in scale that it gains the benefits of a kaiju’s massive ability (see Pathfinder RPG Bestiary 4).
...but there is no such thing as a "massive" ability or template. (Kaiju are colossal.)
It's under the rules for the kaiju subtype.
Massive (Ex) Because kaiju are so massive, uneven ground and other terrain features that form difficult terrain generally pose no significant hindrance to a kaiju's movement, though areas of forest or settlements are considered difficult terrain to a kaiju. A Huge or smaller creature can move through any square occupied by a kaiju, or vice-versa. A kaiju can make attacks of opportunity only against foes that are Huge or larger, and can be flanked only by Huge or larger foes. A kaiju gains a bonus for being on higher ground only if its entire space is on higher ground than that of its target. It's possible for a Huge or smaller creature to climb a kaiju—this generally requires a successful DC 30 check, and unlike the normal rules about kaiju and attacks of opportunity, a Small or larger creature that climbs on a kaiju's body provokes an attack of opportunity from the monster.