Better version of Slow?


Advice


Is there something that is a higher level version of Slow or something similar? I'm not too sure how well a level 3 spell would do at level 14.

Scarab Sages

Heightened Slow!

I'm not aware of anything that has a similar effect at higher levels. Slow is great enough that it can justifiably be Heightened though.


^The above, plus you could maybe add tanglefoot bags as an additional component to the spell?

Slow (M): For each tanglefoot bag used as a power component, you may designate one slowed creature as being affected by a tanglefoot bag.


Hmm I try to avoid metamagics but this might be an exception. Would Slow be a good spell to apply it to?


Hold Person


Mass Mydriatic Spontaneity


Piercing persistent slow?


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Slow is a great way to counter haste.

Bestow Curse (the 50% combat freeze application of it) is in many ways far worse. Sure, it only freezes a person in 50% each round of all their combats, yet it is permanent until the curse is removed. The touch range makes it tricky in combat to apply as well.


Slowing Mud. Slow, Blind, and while yes they can remove it, it also takes their standard action (which is their whole turn while slowed). 4th level druid/shaman spell.

Grand Lodge

Slow is amazing, heightened and persistent are obviously the ways to keep it viable.

Think about it this way, you can slow enemies even if they mixed up with with you allies because it effects creatures and not an area. Next, there are things with 6 natural attacks or archers with 5+ attacks. Slow hits many targets and remove 80% of their combat effectiveness. No many shot, rapid shot, twf, full attack, extra natural attacks. And if the need to move no attacks at all.

To use the above comparisons bestow cures slow is way more effective than a single target, touch spell, for a 50% reduction in combat effectiveness in many cases (creatures that rely on full attacks especially groups of them). In addition to that you have to consider the value of the -1 penalty on attack rolls, AC, and Reflex saves.

Scarab Sages

Grandlounge wrote:

Slow is amazing, heightened and persistent are obviously the ways to keep it viable.

Think about it this way, you can slow enemies even if they mixed up with with you allies because it effects creatures and not an area. Next, there are things with 6 natural attacks or archers with 5+ attacks. Slow hits many targets and remove 80% of their combat effectiveness. No many shot, rapid shot, twf, full attack, extra natural attacks. And if the need to move no attacks at all.

To use the above comparisons bestow cures slow is way more effective than a single target, touch spell, for a 50% reduction in combat effectiveness in many cases (creatures that rely on full attacks especially groups of them). In addition to that you have to consider the value of the -1 penalty on attack rolls, AC, and Reflex saves.

Yeah I've Slowed a dragon before and the GM tried to full attack. It was hilarious.

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