How to regains panache for a Guiding Blade?


Rules Questions


A Swashbuckler can regains panache when "Critical Hit with a Light or One-Handed Piercing Melee Weapon" or "Killing Blow with a Light or One-Handed Piercing Melee Weapon" by herself.

"A guiding blade regains panache whenever an ally reduces a creature to 0 or fewer hit points, instead of when she herself does so."

Q1:does her ally must reduces a creature to 0 by a Light or One-Handed Piercing Melee Weapon for she regains panache?

Q2:When make a Critical Hit with a Light or One-Handed Piercing Melee Weapon herself, can she regains panache?

The Concordance

I have question for this as well.


Quote:
A guiding blade regains panache whenever an ally reduces a creature to 0 or fewer hit points, instead of when she herself does so. She still doesn’t regain panache from unattended objects, helpless or unaware creatures, or opponents with low Hit Dice
Quote:

A swashbuckler spends panache to accomplish deeds (see below), and regains panache in the following ways.

Critical Hit with a Light or One-Handed Piercing Melee Weapon: Each time the swashbuckler confirms a critical hit with a light or one-handed piercing melee weapon, she regains 1 panache point. Confirming a critical hit on a helpless or unaware creature or a creature that has fewer Hit Dice than half the swashbuckler’s character level doesn’t restore panache.

Killing Blow with a Light or One-Handed Piercing Melee Weapon: When the swashbuckler reduces a creature to 0 or fewer hit points with a light or one-handed piercing melee weapon attack while in combat, she regains 1 panache point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the swashbuckler’s character level to 0 or fewer hit points doesn’t restore any panache.

The guiding blade doesn’t mention the nature of the weapon so I assume it doesn’t need to be light or one handed piercing. But it can apparently still restore panache through its own critical hits as well.


Daring Teamwork replaces bonus feats and the swashbucklers 1st, 7th, and 15th level deeds and alters panache.

The alteration to panache only applies to the swashbuckler’s ability to regain panache from reducing a foe to 0 HP. The alteration does not specify any conditions to the fore reducing the HP to 0. Therefore anytime an ally reduces a foe to 0 HP the guided blade regains panache. How the ally reduces the foe to 0 HP does not matter. They do not need to be using a light or one-handed piercing melee weapon, or any weapon at all. A wizard using a magic missile or even a fireball would qualify.

As Melkiador states the guided blade is still able to regain panache from his own critical hits.


Swashbuckler class
Archetypes
  Swash arch Guiding Blade

so various archetypes play with how grit/panache are recovered. The Guiding Blade is more teamwork themed & focused so RAW reflects that.


Temporarily treat your enemies as allies when they crit your team so you regain panache when the enemy is doing well.


In general, the guiding blade has a near constant supply of panache and very little to spend the panache on.

It has no 1st level deeds except its own unique deed which generally lasts an entire combat after being used. At level 4, you could use this deed twice a combat and an additional time per combat every 4 more levels. In reality, you probably aren't using more than 3 in a combat.

At level 3 all of the deeds only require you have panache and don't burn any, except for the deed it adds, which is incredibly niche in both applicability and suitability to the situation.

No deeds added at 7th.

At 11th level you could burn a panache to use bleeding wound.

No deeds added at 15th.

At level 19, you would finally be able to put all of that panache to regular use. The game is basically over by that point.

I'm not even saying this is a bad archetype. It's fine at what it is. But recovering so much panache isn't really a problem because of everything else the archetype does. I guess it might make an interesting dip for a gunslinger.


Unless we're talking about a character with exceptional Charisma, however, that's no small amount of panache expended. Unless the Guiding Blade has another way of granting teamwork feats to her allies, she should be expending as many points as she has teamwork feats.

That's before we factor in keeping a point in reserve for Menacing Swordplay or Precise Strike. So by level 8, you effectively have 4 points of panache tied up before we factor in uses of Opportune Redirection and Riposte.

Speaking of that deed, I've often wondered this: does Opportune Redirection and Riposte allow the Guiding Blade to parry the attacks she redirects to herself? I assume not, because there is no such indication in the deed language, but redirecting a weapon to bash/pierce/stab you seems... kind of ridiculous. I didn't know if maybe one of the developers had weighed in on it, in the event that it didn't make the FAQs.


AwesomenessDog wrote:
Temporarily treat your enemies as allies when they crit your team so you regain panache when the enemy is doing well.

Alliedness is a two way street, not I want you to be my ally and you must comply.


AwesomenessDog said some silly stuff
a collective welcome


Phoebus Alexandros wrote:
Speaking of that deed, I've often wondered this: does Opportune Redirection and Riposte allow the Guiding Blade to parry the attacks she redirects to herself? I assume not, because there is no such indication in the deed language, but redirecting a weapon to bash/pierce/stab you seems... kind of ridiculous. I didn't know if maybe one of the developers had weighed in on it, in the event that it didn't make the FAQs.

It’s a very niche ability, but they can’t parry and riposte it, because they don’t even have that deed anymore. I suppose if they gained it through another route then it may be possible. Though there are rules against using multiple attacks of opportunity against the same triggering action.


Sorry about the confusing question. I understand that the Guiding Blade doesn't also have access to the OP&R deed. I was wondering if perhaps OR&R was poorly worded and a parry function was implied to be included with it.

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