
Torbyne |
Magnetar Rifles.
lantzkev wrote:yeah can't wait to see railguns.
I was rather disappointed that magnetar rifles are the only railgun option. Though i am really amused that they use the same chemical propellant cartridges of any other kinetic long arm... i like to think they literally shoot the entire thing, bullet, casing and all down the barrel.

kaid |

Small arms are weak because weapons are not treated as choice of character flavor, but as military equipment. In Pathfinder your weapon of choice was more quirk of the character rather than serious choice. You could pick a weapon for more sentimental reasons rather then rational ones. "Hmm I think axe fits this character more than sword" so you make that choice.
But in Starfinder, it is more military. A pistol is a sidearm. It exists because it is compact and it is easier to hide. A rifle is the actual main tool for warfare. Star Wars was pure fantasy, care bears in space rock throwing defeating imperial army. Starfinder can sometimes feel borderline Tom Clancy.
Even in starwars the main battle weapons are carbine blasters for the empire and rifles for rebels. Only people like scout troopers used mostly pistols because they were fast scouts and not main combatants.
Most of the people you see using pistols are mostly people that are civilians or trying to conceal their weaponry.

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Very Minor spoilers for SFS scenario 1-04:
That scenario gives players access to a new weapon called the 'force baton.' It is, essentially, a lvl 3 operative weapon that deals 1d4 bludgeoning damage. But the big thing is, if you have a strength of 12+, then the weapon does full damage to incoporial creatures. That makes it the only weapon under level 5 that can do so (and it does it without the ghost killer fusion.) Pretty sweet. So yeah, there are a few operative weapons out there that are awesome.

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Voss wrote:Starfinder is pretty much SW Saga with the serial numbers filed off.No. No it's really not.
It plays very differently in a lot of ways.
I absolutely agree with Ravingdork here. I run a campaign using Saga Edition, and while there are some similarities (D20 based, space-opera) there are a lot more differences. If I had to describe Saga edition, I'd say it's halfway between 3.5 and 4.0 - you have feats and talents, but they often have a "once per encounter" limitation. You have very pared-down skills. You don't make saves, people make attacks against your defenses. The big thing I learned about Saga Edition early on was "full cover" is your friend. It's crazy easy to die outright from a single crit, so using cover can often avoid letting an untimely roll of a "20" from the GM ruin the party's day.
I love Saga Edition, but I hate the space combat, so I'm basically stealing StarFinder's space combat in my Saga Edition game from this point forward. I'm even trying to come up with a conversion system for Saga Edition ships into StarFinder ships.