Drunken monk concept help


Advice

Liberty's Edge

so I'm sitting here and thinking of a monk that uses a "scarf" like piece of clothing as a weapon I know there are feats to use improvised weapons. but what else should I go for? the picture in my head is he is at a table and someone tries to take his drink. Then a comical fight happens where he uses nothing but a few kicks and a scarf to teach the punk you don't mess with a man's drink.

as always you guys are awesome thank you.


Pathfinder Adventure Path, Rulebook Subscriber
Stalarious wrote:

so I'm sitting here and thinking of a monk that uses a "scarf" like piece of clothing as a weapon I know there are feats to use improvised weapons. but what else should I go for? the picture in my head is he is at a table and someone tries to take his drink. Then a comical fight happens where he uses nothing but a few kicks and a scarf to teach the punk you don't mess with a man's drink.

as always you guys are awesome thank you.

I read this and went "Isn't there an archetype for that?"... and yup! Monk of the Empty Hand.

I'd also recommend dipping a level into Wild Child, Strangler, or Exemplar Brawler. Martial Flexibility is simply incredible on a Monk, and the hit for multiclassing is at least somewhat blunted by the dip not affecting your feat progression. What you really want, though, is flexible access into Equipment Trick, assuming your GM may allow you to use the scarf as "Rope".

Liberty's Edge

dude I didn't even think about that archetype thank you so much for the advice!


Pathfinder Adventure Path, Rulebook Subscriber

Well, don't thank me too soon. I forgot to check my own guide. Both Drunken Master and Empty Hand replace Still Mind.

Perhaps Drunken Master/Sage Counselor, using a feint as his scarfwork?


There's such a thing as a Bladed Scarf. That might make things more convenient.

Liberty's Edge

so I'm in theory all I would need is exotic weapon prof. for that bladed scarf. but to make the concept flow a comedy styled fighting the drunken monk is still stuck in my mind. what else would you guys d to make it work?


Dirty Tricks and Tripping spring to mind.

The Improvisational Equipment trait could be useful. Alternatively, if you can crank up your Bluff check high enough you could use a whip or spiked chain and make people think it's a scarf.


Pathfinder Adventure Path, Rulebook Subscriber
VRMH wrote:
There's such a thing as a Bladed Scarf. That might make things more convenient.

If you are up for a one-level dip into Magus there is also this archetype.

There's also the Kitsune Chain of Style Feats (I'm linking the last in the chain, as you can see the others as prereqs) and the Fox Chain of Style Feats.


VRMH wrote:
There's such a thing as a Bladed Scarf. That might make things more convenient.

There is a Magus Archetype that uses Bladed Scarf. I had been thinking a character who mulitclasses between that and Maneuver Master Monk would be cool. You can't also be a Drunken Maneuver Master, though.

As a Magus, you get your spells and Arcana, as a Monk you get your Melee abilities, including bonuses on your Combat Maneuvers. Magus adds Steal to the list of Maneuvers you can perform with the 'Scarf: Trip and Disarm, and it adds Reach. Scarf Dancers and Monks both don't wear Armor. Monks get their Wis Mods to AC. Scarf Dancer Magi get +1 AC. Maneuver Masters get an extra Maneuver.

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