Has anyone started to make their own worlds to blend into their games?


General Discussion

Grand Lodge

So I was wondering, since the stated design of Starfinder is to encourage players create their own worlds (star systems), in the wide, wide open galaxy since it will be impossible for Paizo to fill up all of that space, how many people have started to do so?

Part of me was also wondering if there was a wiki of fan made material of this sort so we share this sort of thing? Is there any interest in this? Of course I imagine this would have to follow the community guidelines.


Pathfinder Rulebook Subscriber

i started making my own galaxy. i 'll make star systems when my players need to go to them

galaxy map


I have in fact been working on just this, and rather than re typing what I'd posted, please see here:

http://paizo.com/threads/rzs2un8s?System-generation


Tiersis wrote:

I have in fact been working on just this, and rather than re typing what I'd posted, please see here:

http://paizo.com/threads/rzs2un8s?System-generation

Fixed the link for you.


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I started it but reached an odd problem.

I decided to use all my sci-fi ideas I had over the year in one setting. I made it a globular cluster of 300 stars that's orbit has it pass through the galaxy. Most of it is in a middle walled off area left a mystery. As for the rest, I divided it into four sectors with 4-6 systems described in each.

This turned into an odd "nesting doll" problem. each of those systems contain multiple worlds, Many worlds have moons, most planets and moons have one or two species, then add in monsters and cosmic anomalies, etc. etc.

It's all bundles of info containing bundles of info containing bundles of info, etc.


I am currently working on a system of randomly creating worlds suitable for the Starfinder setting... including randomly picking creatures that inhabit it from both Starfinder and Pathfinder canon (the first sample world is inhaboted primarily by Locatath and Vodyanoi, for instance). There are a lot of details on history, society, politics and so forth and the results require some interpretation, but the first results look promising.

Unfortunately, this project is on hold until I finally get Internet access in my new apartment. .. :(

Grand Lodge

Tiersis wrote:

I have in fact been working on just this, and rather than re typing what I'd posted, please see here:

http://paizo.com/threads/rzs2un8s?System-generation

Neat!


I'm kinda doing this. I'm running Jade Regent as a Starfinder game, converting it in broad strokes with the various cities and destinations being planets and systems, and the caravan being more a BSG-style refugee fleet. Heading out into the vast unknown to find a new home...


FirstChAoS wrote:

I started it but reached an odd problem.

I decided to use all my sci-fi ideas I had over the year in one setting. I made it a globular cluster of 300 stars that's orbit has it pass through the galaxy. Most of it is in a middle walled off area left a mystery. As for the rest, I divided it into four sectors with 4-6 systems described in each.

This turned into an odd "nesting doll" problem. each of those systems contain multiple worlds, Many worlds have moons, most planets and moons have one or two species, then add in monsters and cosmic anomalies, etc. etc.

It's all bundles of info containing bundles of info containing bundles of info, etc.

With my M-Space campaign, I've made about four subsectors worth of systems. That's four 8x10 hex maps in the classic Traveller style. With the planets, moons, double suns, black holes, megastructures, and other cosmic anomalies, I have over a hundred points of interest and adventures. What I do is this.

XMind is an awesome free mind mapping program that I use to key every celestial body. I simply make an Excel-like grid, then the hexmap coordinates, and then enter the star system and satellites (if any).

From there, using some examples from Stars Without Number's tag system and Ennead Games' Sci Fi Encounter Concepts to create a simply, two word description of a Point of Interest. So maybe on a toxic, Venus like world, I'll put "Bad Terraforming". That way, when the players get to that world, I can look at the Planet Tags and create an adventure based on "Bad Terraforming". It's pretty simple, though it can be a bit tedious. Though since I've been playing Traveller and other sci fi games for years, I'm used to it.


I use Heaven and Earth for Traveller for generating planets and star systems. it has its limitations, but for brute force approaches... I have been using it for years


Stars of Inequity by Fantasy Flight Games for Rogue Trader (40K universe) has a pretty good (though somewhat tedious) rules section for creating star systems that should be usable for any system. It also has a system for starting colonies.


I have ideas for a star system "somewhere nearby" that I plan on getting the players stranded in when I started a Starfinder campaign. No idea whether or not I plan on having it connected to the canon universe as of yet, I need to get a notebook and start finalizing ideas for planets and such.

Grand Lodge

so our gm made a ship that got taken over by a mutant plant that now a planet, that takes on more ships and merges them into its self, that has creatures like dead space, that have infected almost half are group, and a hive mind that is slowly taking over my mind while we try to find our way off the planet and blow it to kingdom come.

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