Critical Effects and Turrets


Rules Questions


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How do crits work on turret weapons? The book says that turrets count as being in every weapon arc, and when the weapons take a crit you randomly determine an arc that has weapons in it to be affected.

So does a ship with a front weapon, rear weapon, and turret have 4 arcs that can be critted since the turret is in every arc, or does it only have the front and rear and the turret just shared the crits.

And if an arc is Malfunctioning and the turret fires to a different arc, does the turret still take the penalty?

How do crits on weapons stack? Do I roll a different arc each time? That sounds like the right way to me, but it does make the weapons difficult to wreck.

RPG Superstar Season 9 Top 32

1 person marked this as FAQ candidate.

1) I believe you are mentioning the table on page 321 to determine the critical damage effect. In that case, a turret counts as being in all arcs so any arc that is targeted would at minimum affect any turret on the starship.

2) Yes, every arc is considered to have a weapon to target because of the turret (since it counts as being in all arcs).

3) The turret still takes the penalty regardless of which arc it is firing into since any arc that is malfunctioning would be one that it is a part of.

4) I'm not sure what you mean by stack? If each of your weapons fire and each crit, and then further you roll a 31-60 on a d%, then you simply randomly determine an arc with a weapon. If only 1 arc has a weapon, then each crit is in that arc. If there are 2 arcs with weapons, you roll to see which arc you'd target for each of the weapons that critted, and so on.


I was asking about this as well:

http://paizo.com/threads/rzs2um56?Starship-Critical-Damage-to-Weapon-Arcs

Would be nice to have an official clarification.

Liberty's Edge

1 person marked this as FAQ candidate.

This is what I posted on the thread that Daemoro referenced.

Gary Bush wrote:

The physics of the Starfinder universe is different from what we would consider the physics in our real world.

Going to back to the OPs post, they included the what the rules say about critical hits on the Weapons Array. It is important to note that it says, "Weapons Array", not individual weapons, arcs, or turret.

Weapons array pg. 319 of CRB - Critical Damage Effect (top of right column) wrote:
Randomly determine one arc containing weapons; condition applies to all gunner actions using weapons in that arc (a turret counts as being in all arcs)

So breaking down this sentence, it says to randomly determine one arc that has weapons. There are only four arc (but in some cases there could be few than 4 arc considered because not all arc have weapons in them). Next, apply "to all gunner actions using weapons in that arc", the appropriate penalty. Finally, in brackets, we are reminded that "a turret counts as being in all arcs". Because the Devs put this in brackets, it is intended as informational. The Devs are pointing out that turrets fire in all arcs and if a turret is fired in an arc that has a critical condition, then the weapons on the turret also take the penalty.

So no turrets are not hosed. By RAW, they take a penalty only when they fire in an arc that has a critical condition. They don't take a penalty when they fire in the other arcs.

As always, a GM can modify this, but doing so would cause an imbalance in space combat and make turrets less effective.

So to answer the OP questions.

d'Eon wrote:

How do crits work on turret weapons? The book says that turrets count as being in every weapon arc, and when the weapons take a crit you randomly determine an arc that has weapons in it to be affected.

So does a ship with a front weapon, rear weapon, and turret have 4 arcs that can be critted since the turret is in every arc, or does it only have the front and rear and the turret just shared the crits.

In your example, you would randomly determine between 2 arcs, front and rear, which would get a critical effect. The turret is not an arc, it just fires in all arcs.

d'Eon wrote:
And if an arc is Malfunctioning and the turret fires to a different arc, does the turret still take the penalty?

No, the turret would not take a penalty if it is fired in an arc that does not have critical effect on it.

d'Eon wrote:
How do crits on weapons stack? Do I roll a different arc each time? That sounds like the right way to me, but it does make the weapons difficult to wreck.

Yes you would roll a different arc each time.

Keep in mind, it is not the weapons being "wrecked" but their ability to operate effectively in the a specific arc. There could be more than one weapon in an arc. All weapons would take a penalty, not just one weapon.

RPG Superstar Season 9 Top 32

1 person marked this as FAQ candidate. 1 person marked this as a favorite.

I disagree with the way you are reading the turret firing in a different arc means it doesn't take a penalty. If it counts as being in all arcs, and that was important enough for them to spend wordcount on pointing that out, then it is affected if any arc is critted against and a 31-60 d% is rolled. Its a risk/reward decision, your turret can fire in any arc but if any arc is critted and that percentile range is rolled then it is affected.

Mainly, because Paizo spent wordcount on explicitly stating that turrets count as if in all arcs on the table where this crit effect is listed leads me to read it as they are affected no matter what arc they are firing into.

Liberty's Edge

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theheadkase wrote:

I disagree with the way you are reading the turret firing in a different arc means it doesn't take a penalty. If it counts as being in all arcs, and that was important enough for them to spend wordcount on pointing that out, then it is affected if any arc is critted against and a 31-60 d% is rolled. Its a risk/reward decision, your turret can fire in any arc but if any arc is critted and that percentile range is rolled then it is affected.

Mainly, because Paizo spent wordcount on explicitly stating that turrets count as if in all arcs on the table where this crit effect is listed leads me to read it as they are affected no matter what arc they are firing into.

I don't think the Devs intended for turrets to be hosed by getting a single critical effect would impact all firing arcs. I see your point of using word count to point out that "a turret counts as being in all arcs" to mean that if a turret is firing in an arc with a critical effect, it takes the penalty. Again, critical effects are on the arc, not the weapon.

This why a FAQ is needed because both readings are reasonable.

Liberty's Edge

Another thing to consider.

On the official Paizo released starship sheet, they listed 4 firing arcs; Foward, Aft, Port, and Starboard. There is no firing arc of "Turret".

Also on the same sheet, the weapons are listed in each arc and then for turret.

Liberty's Edge

theheadkase wrote:
Mainly, because Paizo spent wordcount on explicitly stating that turrets count as if in all arcs on the table where this crit effect is listed leads me to read it as they are affected no matter what arc they are firing into.

Weapons fire from an arc of the attacking ship and into the shield arc of the defending ship.

RPG Superstar Season 9 Top 32

Fair points, I agree a FAQ would be desired. But an arc being critted on doesn't really make sense as to why a turret only takes a penalty when firing from that arc. Is it because there's ship debris blocking? Is the rotational pad (or whatever allows it to fire in all arcs) only non-functional when it rotates to that arc?

I think the more I say it out loud I would like a FAQ but without it just makes more sense in my head that the turrets overall functionality is compromised because one of the arcs that it resides in was damaged...like a coolant tube was damaged or something of that nature.

Liberty's Edge

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Ok fair enough. I don't see it that way. Table variance is a good thing!

Hopefully we will get an answer soonish....

Click that FAQ button folks!!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I was wandering about this myself just this very morning. FAQed!


Did we get any more information on this? Or has anyone had any specific insights?

Liberty's Edge

Nope. Keep pushing the FAQ!

Silver Crusade

This came up recently in a discussion, a FAQ would be very welcome.

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