|Unassuming Local Guy|
Do you have to declare a feat when you gain the level (say 9th or 11th)? or can you wait until you qualify for a feat you want?
For example with my character: Aasimar paladin 9 I want to take the feat
ANGEL WINGSPrerequisites: Angelic Blood, aasimar, character level 10th.
I already took Angelic Blood and an a Aasimar so I'm good there but I'm not 10th lvl. Can I wait?
The only text I can find on this is in the CRB section on feats
A character can gaina feat at the same time at which he gains the prerequisite
But that's not the resounding YES or NO that I'm looking for
|Unassuming Local Guy|
ah I see that now
You may change one feat to another through retraining. Retraining a feat takes 5 days with a character who has the feat you want. The old feat can’t be one you used as a prerequisite for a feat, class feature, archetype, prestige class, or other ability. If the old feat is a bonus feat granted by a class feature, you must replace it with a feat that you could choose using that class feature.
Note that this retraining is unrelated to the fighter ability to learn a new bonus feat in place of an old one at certain class levels. That class ability is free, happens instantly when the character gains an appropriate fighter level, doesn’t require a trainer, and can happen only once for any appropriate fighter level. Retraining a feat requires you to spend gp, takes time, requires a trainer, and can happen as often as you want.
That seems kinda weird to find a person who has Angel Wings wait 5 days with them and think about it till wings shoot out of my back. I can see why they did that mechanic wise but I'll just see if they DM will let me sit on the feat "slot" till 10th lvl. Really I'm only putting myself at a disadvantage but we aren't playing a power game campaign,
|Taja the Barbarian|
This is really a 'Ask your GM' question:
- Officially, I believe you have to take the feat right away (If you are playing PFS, you have to follow the official rule).
- Often, most (non-PFS) GMs don't really care as long as you don't abuse it too much.
I agree with this.
I'd allow it to be "held" for a little bit; but probably make you wait "24 hours" in game for it to take effect, so you weren't like "Boy.. it'd sure be nice to have this Exploit/Spell/Metamagic/etc right now!"
Personally, adding flavor for skill gains and feats is something I'm fond of. I've managed to do the former and it seems to be working well enough, though the latter eludes me.
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Officially, you have to take feats as soon as you gain them.
When adding new levels of an existing class or adding levels of a new class (see Multiclassing, below), make sure to take the following steps in order. First, select your new class level. You must be able to qualify for this level before any of the following adjustments are made. Second, apply any ability score increases due to gaining a level. Third, integrate all of the level's class abilities and then roll for additional hit points. Finally, add new skills and feats. For more information on when you gain new feats and ability score increases, see Table: Character Advancement and Level-Dependent Bonuses.
You have to take all the steps of leveling up.