
Cattleman |
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Building stuff is as easy as making it and adjusting the CR. I've made monsters using Eidolon Rules, making it up as I go along, taking monsters and reskinning them and retooling them, or just reskinning monsters in general.
Need scary grabbing zombies? I took the zombie template with Grab and Bite (or w/e) and adjusted it to have a poison, then slowed the zombies down so they're easier to get away from. No problem for the players.
Need a thing with Slam, Tentacles, Claws, etc? Use either the Mutant Template, the Eidolon rules, or start from scratch. Worked for me on multiple monster types.
Need a weird egyptian giant thing that functions like Radament in diablo? Time to build. [though in this case I started with a guy, added unholy, gave it a poison attack, dropped some attacks, added some HP, and moved the CR by 3 in the end.)
It's a totally made up system. If you're a player trying to do it, just ask if the GM would allow it from a Necrocraft or a Fast Zombie on something that had pounce. You need a zombie without Staggered to make it work properly though. (That said, I wouldn't blame your GM if he goofed that.)

Dasrak |
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By RAW there is no way to get pounce on a skeleton. Not even animating a tiger, since pounce is a special attack and skeletons/zombies do not retain special attacks. So as a player the only way you could get such a creature for your own purpose is by snagging one that the GM sent after you with Command Undead. There are a few templates out there that could grant pounce, but none (that I'm aware of) which would make sense on an animated undead creature.
Most likely is that this is a specific monster that you mistook for an undead bear, or as Cattleman suggests the GM just created a custom creature. If they are mindless undead, you could always just snag one with the Command Undead spell.

Tacticslion |

Skeletal champion, maybe (can that happen on non-sentient?) or maybe some variant of these guys?
That's about what I've got.