Travel Domain Dimensional Hop


Rules Questions


It says that Dimensional Hop (the domain ability, not the spell) must be used in 5-foot increments. Does that mean that the cleric can only hop 5 feet per move action? Or does it mean that the cleric must hop some multiple of 5 feet (e.g. 25 feet)?


Read it like you were normally moving somewhere, but each 'step' is a teleport hop that doesn't provoke AoO's or have to obey normal movement issues like terrain.


BadBird wrote:
Read it like you were normally moving somewhere, but each 'step' is a teleport hop that doesn't provoke AoO's or have to obey normal movement issues like terrain.

Right, but must dimensional hop ALWAYS be limited to 5 feet?

Or could the cleric dimensional hop across the room for 20 feet in a single move action?


Well, it's not a move action, it's a standard action, but he could do it in a turn.

I think the main point is that he cannot hop through walls and similar stuff.

edit:
Oh, it is a move action. Sorry about that.


Yes, you can hop 20 feet.

What it means by 5 ft increments is that you couldn't hop 8 feet. You must select a multiple of 5 feet. This is a typical rule you'll see in movement-based abilities so they work the same way for groups that play with grids (where everything is measured in intervals of 5 feet) and those who play without grids.


Ch3rnobyl wrote:
BadBird wrote:
Read it like you were normally moving somewhere, but each 'step' is a teleport hop that doesn't provoke AoO's or have to obey normal movement issues like terrain.

Right, but must dimensional hop ALWAYS be limited to 5 feet?

Or could the cleric dimensional hop across the room for 20 feet in a single move action?

You can move 20 feet across a room in one move action, yes, but you have to plot the movement 5 feet at a time, like normal movement. So if you want to move to a space 20 feet away that's on the other side of a large creature, you have to 'hop' around them, because you can't move through them in 5 foot increments.


BadBird wrote:
You can move 20 feet across a room in one move action, yes, but you have to plot the movement 5 feet at a time, like normal movement. So if you want to move to a space 20 feet away that's on the other side of a large creature, you have to 'hop' around them, because you can't move through them in 5 foot increments.

Ok, so you can't Dimensional Hop through walls or other solid objects, but you can plot a nonlinear course around them.

A couple of more questions:
1. Can the cleric hop through a space occupied by an ally or enemy?
2. Could the cleric's dimensional hop end in a space that she can't actually see?
3. Does it work like Teleport, where there is a chance of a mishap (say, if the cleric attempts to end the hop in a space that is occupied by a solid wall)?

Thanks!


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Ch3rnobyl wrote:
BadBird wrote:
You can move 20 feet across a room in one move action, yes, but you have to plot the movement 5 feet at a time, like normal movement. So if you want to move to a space 20 feet away that's on the other side of a large creature, you have to 'hop' around them, because you can't move through them in 5 foot increments.

Ok, so you can't Dimensional Hop through walls or other solid objects, but you can plot a nonlinear course around them.

A couple of more questions:
1. Can the cleric hop through a space occupied by an ally or enemy?
2. Could the cleric's dimensional hop end in a space that she can't actually see?
3. Does it work like Teleport, where there is a chance of a mishap (say, if the cleric attempts to end the hop in a space that is occupied by a solid wall)?

Thanks!

BadBird is incorrect, there is nothing in the rules stating that you have to 'plot movement around the creature'.

It functions like other teleportation abilities, you count out the distance (in 5' increments), burn that much of your ability, disappear from your current location and reappear in your new location.
You are not performing microteleportations in 5' increments.

The 5' increment rule does two things.
First, it shows that you do not have to use the ability in 10' increments since it is 10' per day per cleric level.
Second, it prevents you from teleporting '2.5feet' or other such fraction of 5' shenanigans.

CRB p47 wrote:
Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.

1. Yes, this is teleportation.

2. No, the ability states that you must have line of sight.
3. No, this is not the Teleport spell, it is general teleportation.


Core Rulebook stuff in particular sometimes has vague or odd wording, so it's possible they meant you just measure movement by 5's. However, it would be the only time I can think of where they felt the need to tell you you have to teleport in 5 foot increments (in general, moving by '5's is always assumed for everything anyhow), other than the very similar 'Dimensional Steps' ability, whose name strongly implies that when they say you move by increments they mean literally that. By comparison, neither the Teleportation Subschool's Shift power or Dimension Door say anything about using the teleportation in increments.

Anyhow, it's not really a big difference in practical terms, other than whether you can move through something you have line of sight through.


BadBird wrote:

Core Rulebook stuff in particular sometimes has vague or odd wording, so it's possible they meant you just measure movement by 5's. However, it would be the only time I can think of where they felt the need to tell you you have to teleport in 5 foot increments (in general, moving by '5's is always assumed for everything anyhow), other than the very similar 'Dimensional Steps' ability, whose name strongly implies that when they say you move by increments they mean literally that. By comparison, neither the Teleportation Subschool's Shift power or Dimension Door say anything about using the teleportation in increments.

Anyhow, it's not really a big difference in practical terms, other than whether you can move through something you have line of sight through.

The Conjuration school Dimensional Steps is also worded the same way and probably for the same reason.

CRB p80 wrote:
Dimensional Steps (Sp): At 8th level, you can use this ability to teleport up to 30 feet per wizard level per day as a standard action. This teleportation must be used in 5-foot increments and such movement does not provoke an attack of opportunity. You can bring other willing creatures with you, but you must expend an equal amount of distance for each additional creature brought with you.

You get an ability that is 30' per level per day.

The default assumption would be that you can only use it once (for up to 30' per level per day) without the statement that you can use it in 5' increments.

CRB p81 wrote:
Aura of Despair (Su): At 8th level, you can emit a 30-foot aura of despair for a number of rounds per day equal to your wizard level. Enemies within this aura take a –2 penalty on ability checks, attack rolls, damage rolls, saving throws, and skill checks. These rounds do not need to be consecutive. This is a mind-affecting effect.

Without the nonconsecutive statement you would have to use all your rounds at once.

The 5' increment statement also serves as the equivalent of the nonconsecutive statement allowing you to use it in part rather than all at once.

(Yes, this is a third thing to add to my above list that this does, had I been more awake at the time I wrote the above list I would've stated this one as well.)


Gauss wrote:
BadBird wrote:

Core Rulebook stuff in particular sometimes has vague or odd wording, so it's possible they meant you just measure movement by 5's. However, it would be the only time I can think of where they felt the need to tell you you have to teleport in 5 foot increments (in general, moving by '5's is always assumed for everything anyhow), other than the very similar 'Dimensional Steps' ability, whose name strongly implies that when they say you move by increments they mean literally that. By comparison, neither the Teleportation Subschool's Shift power or Dimension Door say anything about using the teleportation in increments.

Anyhow, it's not really a big difference in practical terms, other than whether you can move through something you have line of sight through.

The Conjuration school Dimensional Steps is also worded the same way and probably for the same reason.

Indeed... I specifically mentioned Dimensional Steps as the other ability with such wording, pointed out how the name of that ability suggests teleporting in incremental 'steps', and compared the wording of both to how other direct teleportation abilities like Shift don't use such wording.


Ok, well thanks guys. This helps clarify for me.


BadBird wrote:
Gauss wrote:
BadBird wrote:

Core Rulebook stuff in particular sometimes has vague or odd wording, so it's possible they meant you just measure movement by 5's. However, it would be the only time I can think of where they felt the need to tell you you have to teleport in 5 foot increments (in general, moving by '5's is always assumed for everything anyhow), other than the very similar 'Dimensional Steps' ability, whose name strongly implies that when they say you move by increments they mean literally that. By comparison, neither the Teleportation Subschool's Shift power or Dimension Door say anything about using the teleportation in increments.

Anyhow, it's not really a big difference in practical terms, other than whether you can move through something you have line of sight through.

The Conjuration school Dimensional Steps is also worded the same way and probably for the same reason.
Indeed... I specifically mentioned Dimensional Steps as the other ability with such wording, pointed out how the name of that ability suggests teleporting in incremental 'steps', and compared the wording of both to how other direct teleportation abilities like Shift don't use such wording.

The name is not the description of the ability. Using the name as an indicator of how the power is used may produce contrary results to the rest of the ability's description.

There are any number of spells and abilities in the game where the power does not match either the name of the spell/ability or the summary description (if one is given).

From what I understand about how the Devs create powers and abilities, the name is created, the description is created, then the description undergoes revision. This may produce abilities which do not closely match the name of the ability except in a general sense.

Sovereign Court

Gauss and Dasrak are correct here. Badbird is reading far too much into the wording. Having to use your 10'/cleric level allowance in 5' increments means only that the distance has to be in multiples of 5', no other restriction is implied by that passage.

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