Arutema |
1 person marked this as a favorite. |
Starting on an open source Starfinder toolset. Whether it will ever be as comprehensive as commercial tools remains to be seen.
Right now, the point-buy calculator can work out your first-level ability scores and starting HP/SP/RP.
Get it on GitHub. (Hit the Download Zip button under Clone or Download.)
You will need a Python interpreter if one does not come with your OS. You can get that at python.org
doktorJung |
Starting on an open source Starfinder toolset. Whether it will ever be as comprehensive as commercial tools remains to be seen.
Right now, the point-buy calculator can work out your first-level ability scores and starting HP/SP/RP.
Get it on GitHub. (Hit the Download Zip button under Clone or Download.)
You will need a Python interpreter if one does not come with your OS. You can get that at python.org
Looks nice! I noticed one typo (pyhsical science under Scholar), and 'pilot' isn't capitalized under Ace pilot. Handy calculator though!
Arutema |
Arutema wrote:Looks nice! I noticed one typo (pyhsical science under Scholar), and 'pilot' isn't capitalized under Ace pilot. Handy calculator though!Starting on an open source Starfinder toolset. Whether it will ever be as comprehensive as commercial tools remains to be seen.
Right now, the point-buy calculator can work out your first-level ability scores and starting HP/SP/RP.
Get it on GitHub. (Hit the Download Zip button under Clone or Download.)
You will need a Python interpreter if one does not come with your OS. You can get that at python.org
Thank you, I've uploaded a corrected version.
Mai Shael |
So I've started a similar project in Angular 1.6. Its a fully HTML based character sheet.
It is here
Its still in early stages and still needs a LOT of work, but I am actively developing it on a weekly basis.
It will allow selection of the entire upper section of the character sheet, attributes, and skills and will display init, hp/sp/rp blocks
It will have saving throws and attack bonuses by the end of the week.
If anyone does try it out and runs into any bugs, please let me know.
If anyone would like to contribute, let me know and I'll send you the github address.