Sorcerer

Mai Shael's page

16 posts. Alias of Marvelous.


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Grand Lodge

I have the pathfinder maps subscriptionwhich I very much want to keep. I LOVE the maps. But instead of the Fall of Plaguestone flipable map, I was shipped the fall of Plaguestone Module.

Id love to start a module subscription for PF2E Modules as well, but for now, I would really like the map that i was expecting please.

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just my 2 cents cuz we were discussing this spell in another thread.

I would definitely have to disagree that the ranged attack for harrying fire which is a physical action would be any different than the physical action of casting the TkP spell. You cast the spell as a standard action which includes making a ranged attack roll to hit with said projectile, the projectile being the weapon, the roll is a mental part of the casting of the spell it does not count as a separate action. I don't see how that would be any different if you are using it as a covering fire action rather than an attack action.

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Nerdy Canuck wrote:


In Starfinder, Magic Missile is not a multi-level spell, and the only part of it that changes with level is range.

okay i see what you're saying and I would definitely have to disagree that the ranged attack for harrying fire which is a physical action would be any different than the physical action of casting the spell. In the cantrip of telekinetic projectile you cast the spell as a standard action which includes a ranged attack roll, the roll is a mental part of the casting of the spell it does not count as a separate action. I dont see how that would be forced to be any different if you are using it as a covering fire action rather than an attack action.

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Nerdy Canuck wrote:
Mai Shael wrote:
Azelator Ereus wrote:
Hrm that homebrew seems rad, but my GM would probably require a feat or something to upgrade a spell like that. However I think the real power of this spell at higher levels is to use it to provide covering or harrying fire.
My GM looks at it like Magic Missile, would you need a feat to use magic Missile at higher levels? We basically just homebrew rewrote the spell to be variable, I have to burn an appropriate level spell slot each everytime I use it, burning a custom feat on it would be a huge waste.
In Starfinder, Magic Missile is not a multi-level spell, and the only part of it that changes with level is range.

ah true, I suppose we are taking the additional projectile piece from magic missile and the variable effect from something more akin to flight while trying to npt have it be an op effect.

We debated throwing daggers with it and determined that the thrust of the dagger and the impact of the dagger are essentially the same thing, just because you use the spell to throw a weapon that has its own damage calculation they would not stack unless the weapon had a secondary or critical effect.
We did say you could take the higher damage effect i.e. the 1d6 from using the spell to throw over the 1d4 of the dagger itself.

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Ravingdork wrote:
One of my character's fellow party members uses this spell to throw the Starfinder equivalent of C4, then uses their move action to press a button. :P

That's an awesome use, Ive used it to throw grenades. basically doubling the damage that the grenade might do.

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Azelator Ereus wrote:
Hrm that homebrew seems rad, but my GM would probably require a feat or something to upgrade a spell like that. However I think the real power of this spell at higher levels is to use it to provide covering or harrying fire.

My GM looks at it like Magic Missile, would you need a feat to use magic Missile at higher levels? We basically just homebrew rewrote the spell to be variable, I have to burn an appropriate level spell slot each everytime I use it, burning a custom feat on it would be a huge waste.

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BigNorseWolf wrote:
Azelator Ereus wrote:
Hrm that homebrew seems rad, but my GM would probably require a feat or something to upgrade a spell like that. However I think the real power of this spell at higher levels is to use it to provide covering or harrying fire.
technically doesn't work (the standard action for either one precludes a standard action to cast the spell) but cool if your DM will let you do it anyway (doesn't seem to be anything op about it)

Not sure what you mean by "the standard action for either one precludes the standard action to cast the spell" the casting of the spell Is the standard or full round action, just needing an attack roll to see if you hit or not then dealing the damage accordingly. The ranged attack roll doesn't need separate standard action to cast the spell then separately get off the attack. The spell IS the attack, the ranged attack roll is the DC to hit.

Casting this as a cantrip requires a ranged attack roll to hit in the same way..

Am I missing something?

Grand Lodge

I use Telekinetic Projectile as the main weapon for one of my Mystic Characters.
We have homebrew rules for casting it at higher levels:
0 - as written
1 - similar to Magic Missile, 2 projectiles, a 3rd if a full round action, requires a single ranged attack roll (Base Attack Bonus + Wis Mod), each projectile has a 20% miss chance.
2 - as above, 4 projectiles 6 for a full round action
3 - as above, 6 projectiles 9 for a full round action.
4 - as above, 8 projectiles 12 for a full round action.
5 - as above, 10 projectiles 15 for a full round action.
6 - as above, 12 projectiles 18 for a full round action.

We justify using the WIS modifier for the ranged attack because the character is using their mind to throw the projectiles.

We go with Low roll misses on calculating the 20% miss chance to avoid math, and always treat the damage and bludgeoning unless specifically using pointed projectiles like the L Bulk metal spikes my character carries to use with this spell.

i.e if casting as a first level spell as a full round action you get three projectiles. you have to roll you ranged attack (d20+dex), if you hit, each projectile then gets a 20% miss chance because you are aiming a group of projectiles at a square. if you roll 01-20 on the d100, or percentile dice, then that one projectile misses, each projectile that hits does 1d6 damage.

the low number of spell slots makes it very rare that my character will use ANY offensive spell that is not a cantrip in anything other than an emergency, it would not do to use up all of her 3 first level spell slots and not being able to heal her party after a harrowing battle would just not work. so this really only gets used in an emergency doing an average of 10 damage as a standard action and 15 as a full round action as a first level spell.

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Does this really grant 4xp or is it 1 xp at the completion of Nightmare? Into the Unknown also initially was stated as having 4 or 5 xp but was corrected to be worth 1 xp with the cumulative goods and credits from all the "legs
" of the scenario collectively. Is this the same?

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Sebastian Hirsch wrote:
Tineke Bolleman wrote:

I extract the maps (copy/paste works fine) into GIMP, where I scale the image so the grid is 1 inch.

I then use the program PosteRazor (which is free), to cut the map int A4 sized chunks.
Then I cut them out and tape them together. As long as the software used to scale the image is good at it, you get a pretty good quality map.
I use the same approach but often use Inkscape to trace the maps to improve quality and laminate everything before I cut an tape it. It is not ideal, but works.

I've been pulling them directly from the scenario pdfs and printing them for myself. The maps for the commencement (including making a map for the race) ran me about $20.

Money I would rather give to Paizo than Officemax, but I have custom maps for running the scenario :)

Grand Lodge

I’m working on an html digital character sheet, it’s not far along but can do the basic stats and calculations. Great for making random 1st level characters http://www.musefish.net/SFTools/app/#!/SFCharGen

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Thankyou

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It says Alien Archive Pawns are part of the Starfinder Accessory Subscription and that the product is available, but i dont see anything about it being sent to me or scheduled to send?

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So I've started a similar project in Angular 1.6. Its a fully HTML based character sheet.

It is here

Its still in early stages and still needs a LOT of work, but I am actively developing it on a weekly basis.

It will allow selection of the entire upper section of the character sheet, attributes, and skills and will display init, hp/sp/rp blocks

It will have saving throws and attack bonuses by the end of the week.

If anyone does try it out and runs into any bugs, please let me know.
If anyone would like to contribute, let me know and I'll send you the github address.

Grand Lodge

Arutema wrote:
Has anyone made an HTML character sheet for Starfinder? Would you like to contribute one to a community use project?

I've been working on a Starfinder Character builder/generator tool for about 6 weeks whenever I've had time, I have it up here .

It will allow you to select race, theme and class, calculate attributes and skills. That's about it so far, but even that has been a lot of work.

It still needs a LOT of work but Its public on github and written in angular 1.6 if anyone is interested in contributing message me and I'll send you the github location.

I haven't compressed any of the resources so it takes a long time to load, but it exists and I'm working on it.

If anyone tries using it and finds any bugs, please let me know.

Grand Lodge Goblin Squad Member

My client crashes roughly every 20 minutes, I'm on a newer mac with 8mb of ram. The fan runs fine, it doesnt have a great video card but it should be adequate. my graphics are set to fast, I'm using a lower resolution but it doesnt seem to matter. heat doesnt seem to have much to do with it, just more data to deal with in terms of players, buildings or mobs, animations, in a big fight and the client locks up