Starship Costs


General Discussion

Grand Lodge

What happens if A partys ship gets destroyed or the party wants a different ship type and are in the market to get a new ship? What if one of the players wants to have a fighter or small shuttle to do some side work without the main group?
I do not see any costs in the book to help with determining how to facilitate that task. I don't have a huge problem just tacking a credit cost to the BP of a ship but i was hoping there was a bit more of a system to it


The assumption is that the GM has to come up with some convoluted means of the players acquiring a new ship without spending any money basically. You could theoretically use your BP to get a second smaller ship at the cost of not upgrading your main one, nothing strictly forbids it, but it's almost certainly not going to end well for anyone. For reference someone worked out a very rough estimate of the value of a BP in credits using an unofficial analogy from one of the devs, and I think it was 750 million?

Grand Lodge

Ah I see. Unless I give the players a Moya type ship they will have questions on how the ship just keeps improving with out putting loot into it. I may go ahead and get working on a cost formula to make a basis of a system. I had a few ideas running through my noggin, and since there is no official system anything I come up with will be just as good.

Most likely I can do a wright up and post it here to get some imput.

You don't by chance have a link to that unofficial analogy?


Yeah it's a weird system but when you think about the potential unbalance from a party just selling their ship at 1st level it kind makes sense, at least to the point where it doesn't bother me personally. I don't have the link on hand but I'll have a dig through the forums and link it here when I find it


Luke Spencer wrote:
Yeah it's a weird system but when you think about the potential unbalance from a party just selling their ship at 1st level it kind makes sense, at least to the point where it doesn't bother me personally. I don't have the link on hand but I'll have a dig through the forums and link it here when I find it

If I recall, the idea is that the group is putting loot into the ship, it's just happening offscreen. So, they're supposedly constantly tweaking and scavenging upgrade parts as they go along, but it doesn't get mentioned, the same way no one deals with purchasing food.


Pathfinder Starfinder Society Subscriber

I am going with a fairly simplistic solution to the problem -- the party's ship is owned by their wealthy patron, who has specific things that she wants done but generally lacks the skills needed to do them herself. By the time the party reaches 2nd level, they will have proven themselves to her well enough that she will accept their suggestions about how she should upgrade her ship.


You could put in a somewhat railroaded mini game every level. Ask the group what upgrades they want then have them 'Discover' an abandoned ship or satellite or space station etc. that happens to have the parts they want to upgrade with. Then build an encounter around them getting the parts.


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i posted in another thread, but wanted to see maybe you guys had some input about players getting a second ship, say a racer,or fighter, and allow it to be docked with their main ship. the shuttle rules and the way ship to ship is pretty much means large ships only, which is a long way out of players particular at lower levels without a good gm intervention


Kochean wrote:

Ah I see. Unless I give the players a Moya type ship they will have questions on how the ship just keeps improving with out putting loot into it. I may go ahead and get working on a cost formula to make a basis of a system. I had a few ideas running through my noggin, and since there is no official system anything I come up with will be just as good.

Most likely I can do a wright up and post it here to get some imput.

You don't by chance have a link to that unofficial analogy?

Basically you are putting loot into the upkeep but it is basically non cash type rewards/gifts in lieu of reward type things. So say you are doing a mission one of the effects is if you complete the mission the people who sent you help upgrade your ship.

It is basically a mechanic to try to prevent stuff like you see in rifts where if your character starts at level 1 with one of the most powerful armors in the game why would a sane person just not sell the thing bank tens of millions of credits and retire a wealthy man. Basically it is just for GM's to give some in game justification for the ship currency they are getting for upgrading/updating things.

If you lost a ship then your next adventure probably is acquiring a new one. This can be interesting if you have to get it through less than licit pathways for funding it you could wind up owing a big debt to some dangerous people and have to smuggle spice or blow up a death star to pay off.


racs333 wrote:

i posted in another thread, but wanted to see maybe you guys had some input about players getting a second ship, say a racer,or fighter, and allow it to be docked with their main ship. the shuttle rules and the way ship to ship is pretty much means large ships only, which is a long way out of players particular at lower levels without a good gm intervention

Exactly - it's not like there isn't precedent for small adventuring groups having this very thing - look at the freighter Ghost & its mini-shuttle Phantom on Star Wars: Rebels.


First what is the conversion rate of credits to dollars?

What that's dealt with I'd suggest looking into the cost of private aircraft, because that is realm of cost for personal spaceships.

Here's my logic...
As technology advances things that once cost a fortune are more accessible to the common man. The cost of modern space shuttles are not a good measuring stick for how much spacecraft should cost in Starfinder or any other space-opera/science-fantasy where personal spacecraft are assumed to be relatively normal.

This is just a guess, but I suspect that part of the cost of space shuttles is do to how much effort is necessary to blast a ship out of the gravity well;in Starfinder gravity manipulation tech is ubiquitous, which cuts the cost of escaping said gravity-well.

Small air planes have costs comparable to mid to upper class cars, so factoring in all the junk necessary to keep a human like being alive and comfortable in space, I'd ball park a 1 to 4 person ultralight Runabout brand new with no Drift drive at 100 to 175 thousand credits.


The ships do not magically upgrade themselves, you still have to go to a shipyard to have upgrades installed.

I have suggested in other threads that the Build Points you use to upgrade the ship is earned in encounters.
Destroy a pirate - earn a bounty
Capture a ship - get a recovery fee from owner/ bank/ etc. In some cases you would instead get a salvage fee but it may take weeks for the shipyard to refurbish, sell or scrap the ship so your BP at 10th level may have come from an encounter at 4th level.

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