Soooo....Crafting...


Starfinder Society

1/5

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We can, sort of, craft now?

Starfinder Society Roleplaying Guild Guide wrote:

Crafting: You can spend your Downtime to craft an item following the rules presented on page 235 of the Starfinder Core Rulebook. A character must use the skills listed in this section of the book and cannot use the Profession skill to craft equipment. It is assumed that between adventures, you have access to the tools and workshop necessary to craft equipment.

To craft an item, you must acquire the requisite number of UPBs. You can purchase UPBs at a rate of 1000 UPBs for every 1000 credits spent. You cannot scavenge parts from equipment you own or collect during a scenario. Any equipment crafted between sessions should be marked on the Chronicle sheet to indicate that it was crafted.

Okay so I guess you can't have a Rick Sanchez Mad Scientist who just makes gadgets for the entire scenario but YOU CAN BUILD STUFF!

Sovereign Court 5/5 5/55/5

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Yup! No discount, but you can make items mid-scenario if there's travel time, and crafted items do have benefits:

Starfinder Core wrote:

Custom-built equipment has a few advantages over mass-

produced items. If you have a skill that allows you to repair an
item you crafted, you can do so in half the normal time. When
determining the hardness, Hit Points, and saving throws of an
item you have crafted, treat its item level as if it were 2 higher.

Also, some scenarios might give out UPBs. :)

1/5

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Illeist wrote:
Also, some scenarios might give out UPBs. :)

Sa-weet! Then maybe my Mad Scientist Character DOES have a chance.


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Might get some character options later down the road to that will help you get scwifty.

1/5

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Vidmaster7 wrote:
Might get some character options later down the road to that will help you get scwifty.

I'll start mastering my "burp": Brace yourselves, Dr. Roiland, Human Mechanic Outlaw is on *urp* his way.


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Just have to find yourself a Morty. If you go engineer You could name your pet Morty (engineers get a pet right? I don't have book yet)

1/5

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Vidmaster7 wrote:
Just have to find yourself a Morty. If you go engineer You could name your pet Morty (engineers get a pet right? I don't have book yet)

They do, in fact!

EDIT: And I believe they are called Mechanic.

1/5

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I'll tell you though: A Rick Sanchez mad scientist is going to suck up A LOT of Infamy.


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Not familiar with Infamy but it sounds right. Get that INT score as high as possible.

1/5

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Infamy is Starfinder Society's way of stopping the Rick Sanchezs of the world.

Starfinder Society Roleplaying Guild Guide wrote:

Infamy: As Starfinder has no rules for magical atonement, alignment infractions are tracked by the application of Infamy. When a character expresses the intent to perform a wantonly evil or callously criminal action and you inform them that their action would be considered an evil action, if the character still persists in performing the action, you can apply a point of Infamy to the character. Because Starfinder Society characters cannot be evil, gaining Infamy does not mandate a change in the character’s alignment, but rather, represents a step towards becoming evil. Beyond GM intervention, some scenarios and written products may present evil solutions to situations. These actions will be called out within the adventure text as being appropriate to give a character partaking in them a point of Infamy. Still, the GM is the final arbiter on what constitutes an alignment infraction and when Infamy is gained by a character at the table. Every point of Infamy represents the PC’s reputation for performing evil actions. A character can have a maximum of 3 Infamy before that character must be retired; it is assumed characters with 3 points of Infamy become irrevocably evil and are no longer welcome to join standard Starfinder Society operations.

Effects of Infamy: A character can have an Infamy score between 0 and 3. Gained Infamy can be “bought off” by spending Fame (see the Basic Purchasing Plan boon on page 27). The following summarizes the effects of Infamy based on the number of points accrued:

0: No effect. The character is considered in excellent moral
standing with the Starfinder Society.
1: The character has earned a reputation for performing
unseemly deeds. The character reduces the maximum item level of
equipment he can purchase by 1. This typically means that the PC
can purchase equipment from outside the Starfinder Core Rulebook
with an item level equal to his level – 1, he can only purchase
equipment from the Starfinder Core Rulebook equal to his level,
and can only purchase equipment listed on a Chronicle sheet if it is
1 level higher than his level.
2: The character is renowned for her evil exploits in the name of
the Starfinder Society. The character reduces the maximum item
level of equipment he can purchase by 2. This typically means
the PCs can purchase equipment from outside the Starfinder Core
Rulebook with an item level equal to her level – 2, or purchase
equipment listed in the Starfinder Core Rulebook equal to her level
– 1. A PC with this level of Infamy can only purchase equipment
listed on her Chronicle sheets if it is equal to or less than her level.
3: The character has earned such a reputation that he is barred
from participating in the Starfinder Society Roleplaying Guild,
unless he spends Fame to reduce his Infamy score at the end of the
session. If the character lacks sufficient Fame to reduce his Infamy
score by the end of the scenario, the character is permanently
retired from play.


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Oh guess he may not be ideal to play in SFS. Hes not actively evil but well actually never mind I think he fits Neutral evil pretty well.

1/5

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Vidmaster7 wrote:
Oh guess he may not be ideal to play in SFS. Hes not actively evil but well actually never mind I think he fits Neutral evil pretty well.

Nah, Rick is text book Chaotic Neutral


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Yeah definitely between CN and NE anyways. I always considered NE as an extreme version of CN

CN I get what I want unless I have to kill some nuns or kids or something.

NE I get what I want....

1/5

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Vidmaster7 wrote:

Yeah definitely between CN and NE anyways. I always considered NE as an extreme version of CN

CN I get what I want unless I have to kill some nuns or kids or something.

NE I get what I want....

You've got a point there, depending on his mood, Rick swings between CN and NE with no stop at LE in between.


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Lol Yeah I feel like that swap is a direct route do not pass go do not stop at LE

Sovereign Court 4/5 5/55/55/55/5 ****

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Vidmaster7 wrote:
Lol Yeah I feel like that swap is a direct route do not pass go do not stop at LE

Would it not be CE or N between them, not LE?

Grand Lodge 4/5 *

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I think Rick Sanchez is just 'C' unless you're talking about enchiladas, and then he's NE.

Sovereign Court 2/5

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thecursor wrote:

We can, sort of, craft now?

Starfinder Society Roleplaying Guild Guide wrote:

Crafting: You can spend your Downtime to craft an item following the rules presented on page 235 of the Starfinder Core Rulebook. A character must use the skills listed in this section of the book and cannot use the Profession skill to craft equipment. It is assumed that between adventures, you have access to the tools and workshop necessary to craft equipment.

To craft an item, you must acquire the requisite number of UPBs. You can purchase UPBs at a rate of 1000 UPBs for every 1000 credits spent. You cannot scavenge parts from equipment you own or collect during a scenario. Any equipment crafted between sessions should be marked on the Chronicle sheet to indicate that it was crafted.

Okay so I guess you can't have a Rick Sanchez Mad Scientist who just makes gadgets for the entire scenario but YOU CAN BUILD STUFF!

Can you point me to the DCs and ranks required to craft items? I have read pg 235 and I am not seeing the info on crafting items.


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Pathfinder Starfinder Society Subscriber

No DCs are involved because there are no checks for crafting.

You have to have at least as many ranks in the appropriate skill as the level of the item to craft it. If your skill ranks exceed the item level by enough, you can speed up the crafting.

Sovereign Court 2/5

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Thanks I thought I was missing something.

2/5

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I have a question about buying UPBs, do we need to buy them by the 1,000? Or can a character buy less, like 350 to build an azimuth laser pistol for example?

Also, remark that crafting will only allow you to make items of your level (because you need to have ranks in the skill equal to the tier of the item) while buying, from the Core Rulebook, is limited to tier+1, or tier+2 if it is on a Chronicle sheet.

Grand Lodge 5/5

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
Starfinder Society Roleplaying Guild Guide pg 45 wrote:

To craft an item, you must acquire the requisite number of UPBs.

You can purchase UPBs at a rate of 1000 UPBs for every 1000 credits spent. You cannot scavenge parts from equipment you own or collect during a scenario. Any equipment crafted between sessions should be marked on the Chronicle sheet to indicate that it was crafted.

I'm reading that as you need to buy increments of 1000.

Paizo Employee 5/5 Starfinder Society Developer

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Current Ruling: For Organized Play purposes, UPBs are purchased in lots of 1,000 for 1,000 credits. I'll update some verbiage in the future to address this, but for now, use the above guideline.

On a related note, I'm looking for ways to work UPBs into future products.

Sovereign Court 3/5

Thurston Hillman wrote:

Current Ruling: For Organized Play purposes, UPBs are purchased in lots of 1,000 for 1,000 credits. I'll update some verbiage in the future to address this, but for now, use the above guideline.

On a related note, I'm looking for ways to work UPBs into future products.

Perhaps small personal customizations that can be added to an item a PC crafts for a % increase in UPBs that it costs? Something like a personalized grip, so anyone else using the weapon takes a penalty to hit, or even a palm scanner that locks it out for anyone but the intended user.

2/5

With more reading of the Starfinder Core Rulebook, I found out that UPB are available by the 1,000 there too, so clarification is not really needed.

Can a character craft for others? It does not seem possible but might be interesting.

Concerning UBPs in adventures, it seems to be used in many places. An abandoned outpost might have some left, available for free or at a discount to the PC, or having good contact with a factory that produce it might also provide a way to get a discount.

**

Vincent Hatakeyama wrote:

With more reading of the Starfinder Core Rulebook, I found out that UPB are available by the 1,000 there too, so clarification is not really needed.

Can a character craft for others? It does not seem possible but might be interesting.

Concerning UBPs in adventures, it seems to be used in many places. An abandoned outpost might have some left, available for free or at a discount to the PC, or having good contact with a factory that produce it might also provide a way to get a discount.

Not totally related, but do you have French video for the translation or the pronounciation of some race and classes, I may encounter French-only players, since «Je suis de Montréal.»

2/5

dragonvan wrote:

[…]

Not totally related, but do you have French video for the translation or the pronounciation of some race and classes, I may encounter French-only players, since «Je suis de Montréal.»

No, we played in English, so we tried to pronounce the names the best we could.

Liberty's Edge 1/5 5/55/55/55/5 **

The nice thing is that if you don't want to spend skill points in a profession, just to get a day job, you can craft something that is cheaper to repair and harder to break for the exact same cost as buying it yourself. The only downside is that you can buy CRB stuff of item level = character level +1. You can only craft equal to your character level. Of course, that's not an issue when crafting outside of the CRB, only for CRB items.

Shadow Lodge 4/5

Seems like Crafting can also help mitigate Infamy penalties, for those that want to carry a bit of a reputation but don't want to cripple their character.

2/5

Since we start off with 1,000 credits, could we start off our SFS careers with us spending all our starting credits on 1,000 UPB and start the game with crafted items before ever receiving a chronicle sheet and between-game downtime?

1/5

Doesn't crafting require a toolkit? You'd need to buy that first, so you wouldn't then have 1000 credits to by a block of UPBs

You'd also be limiting yourself to 1st level gear (and 0 level computers), and unless you're particularly bothered about equipment HP and repairability, it doesn't make much difference

2/5

AH Yes the toolkit! Thank you! That makes perfect sense.

Well what I'd normally be able to afford and would have wanted as a soldier would have been level 1 items and no computer aside from personal comm unit that comes included with armor (as per Communications section of the Settings chapter).

But the lack of toolkit takes away any such temptation for out-of-the-box character creation and I can focus on such silliness later.

4/5 5/55/55/55/5 *****

Plus, you'd be naked (no free clothing like in Pathfinder iirc).


The Penecontemporaneous One wrote:
Plus, you'd be naked (no free clothing like in Pathfinder iirc).

With ranks in engineering, the right toolkit, and enough UPBs, you can make your own.

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