End of Turn when villain defeated


Rules Questions and Gameplay Discussion


When the villain is defeated and can't escape the scenario ends. Does the turn end? What about effects that trigger at the end of the turn?

Here's the main reason this came up. A card is played that reads "display this card, at the end of the turn shuffle it into a random location". So if the villain is defeated what happens to this card? Does the effect trigger, and since there are no locations, where does it go. I figure there are only two possibilities, it goes back to the box, it goes back to the player's deck. I can't seem to find anything that would make this absolutely clear.


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This FAQ covers it

Mummy's Mask Rulebook p18 wrote:
After the Scenario ... Then, whether you won or lost the scenario, if any displayed boons could be banished or removed from the game when a certain condition is met (such as the end of an encounter, the end of a turn, or a location closing), treat them as if that condition is occurring. Then put all cards other than boons back in the box. Next, rebuild your character deck (see Between Games below). Finally, put any remaining cards back in the box.

If the card has a condition that means it could be banished (like the typical spell) act like that is happening. Then put anytime that isn't a boon back in the box. Then rebuild your deck.

"Mummy's Mask Rulebook p19 wrote:
After each scenario, you must rebuild your character deck. Start by combining your discard pile with your hand, your character deck, any cards you buried under your character card, and any cards you displayed; you may then freely trade cards with other players.

If the displayed card is a boon and it is still displayed after all that, then you pick it up as part of rebuilding your deck.


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber

The current turn does not end if you win the scenario -- this means that you do not reset your hand or do other end-of-turn effects (meaning you might just cheat death). See Hawkmoon's reply for what to do with displayed things.


Psst! Skizzerz -- you mean "the current turn does end".

Grand Lodge

I think that Skizzerz means that the "End of turn" phase does not take place. You win the game and the game immediately ends. You do not get to explore again, cast spells after the encounter, etc etc, and you do not have to reset your hand/draw to your hand size.

So if a card says "At the end of the turn, do X" then you should not have to do it. Unless it would be banished or removed from the game, per the rulebook quote above.


Hmm, yes, I see now.

It's a little confusing to say "the current turn does not end" to mean you do stop executing the actions of the turn....

Confused me, at least.


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber
Wikwocket wrote:

I think that Skizzerz means that the "End of turn" phase does not take place. You win the game and the game immediately ends. You do not get to explore again, cast spells after the encounter, etc etc, and you do not have to reset your hand/draw to your hand size.

So if a card says "At the end of the turn, do X" then you should not have to do it. Unless it would be banished or removed from the game, per the rulebook quote above.

This is what I meant, yes. It was tangential to the OP but I felt it worthwhile to state that you do not reset your hand when you win.


Hi all. While this is a good find and clarifies several questions I've had I believe the updated ruling doesn't actually cover the intention of the card in question or future proof against similar card effects.
The card in question was Verbovezzor, an ally which is displayed until the end of your turn. At the end of your turn it is shuffled into an open location deck.

Now, the ruling above only covers banished or removed from the game effects, which isn't the case here so it would skirt by it. I doubt that is the intent but nevertheless I think it may be worthwhile to define a 'Cleanup Step' (yes, I have a MTG judge background) to cover all these things. Something like this:

Cleanup Step
All "until end of turn" and "this turn" effects end.
At this point, the game checks to see if any displayed boons actions would be performed if a certain condition is met (such as the end of an encounter, the end of a turn, or a location closing), treat them as if that condition is occurring. Players may perform actions as necessary if any checks are required (such as recharging an item or spell).
Put all cards other than boons back in the box.
Rebuild your character deck (see Between Games below).
Put any remaining cards back in the box.


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber

The rules unambiguously cover what to do with displayed cards, there does not need to be any extra steps.

If a displayed card could be banished or removed from the game when some condition occurs, treat that condition as if it has occurred. In other words, banish or remove that card from the game (unless you have other powers that redirect that elsewhere, such as a character power that lets you discard Alchemical cards instead of banishing them, and you displayed a Potion of Heroism).

If it does not have any such condition, it remains displayed and you pick it up as part of the after the scenario stuff. It either is returned to the box if it isn't part of a character deck, or returned to a character deck/the upgrade pile if it is part of a character deck or was acquired during play.

The Verbovezzor Swarm would be returned to your deck or be a valid card to rebuild your deck with in this case, if it does not have any banish/remove from game conditions.


Thank you for the insight Skizzerz. I understand what the outcome is, I was just stating that by specifically defining those two conditions in the rules (banish/remove from game) it leaves room for one-offs like Verbozzer to not be affected.

I imagine when a card is designed with a built-in one-use effect the rules, as you stated, should 'unambiguously cover' the effect. Sure, maybe an extra step isn't needed but I think the rule should be broadened to cover more than just banished/removed from game conditions.


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber

Near the back of the rulebook is "Allow for Abstractions." While this is meant to cover the fact that the cards may not always make sense story-wise in every scenario (such as caltrops working on skeletons), it also can be used to cover rules interactions. There is not and should not be a rule to cover every possible niche thing. Just because it "makes sense" that the ally should be shuffled into a random location deck at the end of the game (and subsequently returned to the box), doesn't mean that it's worth the space to print such a rule. If keeping the ally in your deck after playing it isn't a game-breaking exploit, which in my opinion it is not, then adding a sentence or two to the card/rulebook would just make things more complicated in a game that has enough complexity already. The general rule doesn't cause game-breaking behavior in this scenario, so enjoy your win and your ability to keep the ally around :)

Magic: the Gathering is a competitive game, so having a clearly defined rule for every possible interaction is ideal so that competing players know what the correct way of adjudicating a rules question is. Pathfinder Adventure Card Game is a cooperative game, so you can more easily make "house rules" to cover the bits where you feel the normal rules fall short. So, if you want the ally to go away at the end of the game no matter what, you can do that. I just don't personally believe it's necessary to issue an FAQ which adds additional rules for something as low-impact as this.


Still, the issue with the wording above brings up another question that isn't covered. Lets say all locations are closed except one, the villian is fought and defeated at that location, which closes it. The card in question says to shuffle it into an open location deck at the end of the turn. Where does it go? Do you pick it up as part of your deck, or do you pretend it was shuffled into an open location (even though they were all closed) and put it back in the box?

Paizo Employee Chief Technical Officer

From the Golden Rules: "If a card instructs you to do something impossible, like draw a card from an empty deck, ignore that instruction."

If you can't shuffle it into an open location, it stays displayed, so you'll get it back when you clean up the boons at the end of the scenario.


Vic Wertz wrote:

From the Golden Rules: "If a card instructs you to do something impossible, like draw a card from an empty deck, ignore that instruction."

If you can't shuffle it into an open location, it stays displayed, so you'll get it back when you clean up the boons at the end of the scenario.

The end-of-scenario cleanup has made sense to me, and I've followed the responses to this thread without question up to now. But your response has given me a brief pause.

The wording "IF you can't shuffle it into an open location" implies that in the inverse case - that you CAN shuffle it into an open location - then you must do so and, as the scenario ends by you cornering and defeating the villain, you must put it back in the box as part of cleanup?

In this case, if you fought a villain, temporarily closing all remaining open locations (which it has been made clear to me is, in no way shape or form actually 'closing' them in any rules sense, merely preventing the villain from escaping there), and win, then you would be forced to return such a displayed card (that says to shuffle it into an open location) to the box?

EDIT: Hm. Never mind. I re-read the thread.

Mummy's Mask rulebook, Page 18 wrote:

"[...] if any displayed boons could be banished or removed from the game [...]"

I suppose 'shuffle into an open location deck' is not either Banishing or Remove from the Game, and the 'End Turn' step doesn't actually occur when the scenario ends. So no, it would not be shuffled into anywhere, and would be picked up during cleanup, even if there were open locations when the scenario was finished.

But with this in mind, I don't believe the Golden Rule is strictly relevant, as whether or not there are open locations there's simply no "End Turn" for the effect to occur (and since the effect does not explicitly mention Banishing or Remove from the Game, it does not meet the criteria specified as an exception in the rulebook fragment quoted above).

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