Feats that should not be feats


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Liberty's Edge

Back to the original poster, it seems that some feats could be replaced with skill challenges. I became familiar with these is Star Wars Saga Edition's roleplaying game, and found the options for them to be vast.


Strike back is not something you can do normally. At least under the RAW. The general idea is you can't reach them but they can reach you.

sunderedhero wrote:
I vote for "Pull the Pin", especially since it requires another feat first and they still get a save somehow. Also "Strike Back", since it lets you do something that I've always assumed you could do and has always been allowed at my table.

Shadow Lodge

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Adventure Path Charter Subscriber
bookrat wrote:
I can't believe Starlord spent a feat on that and then only used it once in both movies.

Goo to agree with Rysky on this. With possibly the exception of medicine the others should be feats. Diversion let's your allies hide even in plain sight, without this you can certainly get your opponents attention (bluff, diplomacy, intimidate) but you allies have no where to go - there are no facing rules. Your opponent will certainly look at you but he still has LoS to your allies, so no hiding. I think the feat gives you the "special ability" to completely absorb all of you oppenents attention!

I also Wilde use e as a feat paragon, it has the same issues in a slightly different rule set. Look at medic this feat let's you use the medicine skill and you can even heal1HD when you rest! Shouldnt I be able to do that anyway?

If I have a PCs who gets hung up on it I will let them try to do things with skill, I keep a record of DCs for those actions, standing up for free etc. Feats that Let them do things without skill rolls are better, there's no roll. Why can't an acrobatics check let you get to or feet for free without a reaction? It can do, DC is 25, by about level 8-10 that a 50:50. Fail and you waste a move action, and you still prone.


Cat-thulhu wrote:
Why can't an acrobatics check let you get to or feet for free without a reaction? It can do, DC is 25, by about level 8-10 that a 50:50. Fail and you waste a move action, and you still prone.

Eh, I feel that's a bit much. Personally if I was GM, if htey fail, they still get to stand up, it just uses the Move action as normal. Both losing your Move and not even getting to stand is a bit harsh.


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Shinigami02 wrote:
Cat-thulhu wrote:
Why can't an acrobatics check let you get to or feet for free without a reaction? It can do, DC is 25, by about level 8-10 that a 50:50. Fail and you waste a move action, and you still prone.
Eh, I feel that's a bit much. Personally if I was GM, if htey fail, they still get to stand up, it just uses the Move action as normal. Both losing your Move and not even getting to stand is a bit harsh.

I dunno, it doesn't sound that much to me. From personal experience, a failed kip-up can definitely leave you in the same starting position, with a smarting back...

In any case, look at it from the athletics skill's jump point of view. If you fail the jump, you lose the move action and have now fallen and are prone. A kip-up in some sense is just a variation on jumping to standing.


I'll have to wait and see how bad the feat bloat gets in Starfinder. Not every possible action a player might think of needs to be turned into a feat.

Since how many feats you get is already set, bringing in more feats doesn't give you more options it just restricts what you can do. If I get 8 feats out of 80 then I plan accordingly but when there's 800 feats then I have to pick what things I can no longer do (or I do it poorly enough to make the attempt largely pointless).

Too often in Pathfinder, it seemed to me, feats were included in a book just to meet some arbitrary feat quota.

The Exchange

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One of the the things I loved about 5e was the consolidation of feats. I felt Pathfinder (and 3.5 before it) was starting to limit what a character could do because they didn't have the feats for it.

In 5e, you pretty much can try anything and it comes down to stat check or skill,check. Opens up you ur characters to be far more awesome in all honesty.

When the more options getting released seem to work to increase restrictions on what you can do, there's a design fault somewhere.


Having just combed through all the feats in the Starfinder book, it looks like you could very easily play the game with out using any one of them. (Exception might be what ever is given as a an class ability)

Also one of my favorite features of 5e.


I agree. Ad the point I was trying to make was that the continuous addition of feats to PF really didn't help. I don't want to have to look through a dozen different feat lists trying to find out if I need a feat to do an action or not ("I glower at the bandit." "Sorry, you can't. You didn't take the Glower feat.").


If the four pages of grapple rules were well-organized and easy to follow ... yeah, I'd rather have all of the grapple rules in one easy-to-find place. Beats having them scattered across two sections of the core rules and eleventy-billion pages of supplemental material that gets cranked out across both years and publishers.


EC Gamer Guy wrote:
sunderedhero wrote:
I vote for "Pull the Pin", especially since it requires another feat first and they still get a save somehow. Also "Strike Back", since it lets you do something that I've always assumed you could do and has always been allowed at my table.
Strike back is not something you can do normally. At least under the RAW. The general idea is you can't reach them but they can reach you.

I can understand that verses someone using a weapon. But why can't I "strike back" against a space dragon that is biting me without a feat?


sunderedhero wrote:
I vote for "Pull the Pin", especially since it requires another feat first and they still get a save somehow. Also "Strike Back", since it lets you do something that I've always assumed you could do and has always been allowed at my table.

I got super excited when I saw it, then I read it and all the enthusiasm drained away, or as I explained to my fellow players "This feat is countered by a fanny pack."

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