
Joshua029 |
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I'm new to GMing, and this is one of the NPCs I've come up with as a potential quest-giver for the party. Please give me feedback regarding your thoughts as a GM or as a player encountering such a character.
His backstory is that he was once Lawful Evil, and used his undead hoards to conquer the continent, training other Necromancers to extend his influence even further. At least this was his trajectory until he tried his hand at a Deck of Many Things, his first draw being Balance.
But before he can attempt to do anything to begin making amends, a band of heroes bursts into his chamber and bind him inside a gem to contain his influence while they go out to search for his phylactery to kill him once and for all.
Without his leadership, the legions of the dead are defeated, and his lieutenants are driven deep into the Underdark, and the surface world returns to a semblance of normalcy.
The heroes never find his phylactory, and he remains bound in the gem for centuries until a young band of adventurers unwittingly stumble across his tower, and they fight their way through the various creatures that have used the stone shell of a building to make their lairs, eventually coming to the top floor, where ultimately the Lich is released, who tries to convince them that he needs them to help undo some of the wrongs he's committed, eventually building up to hunting down the phylacteries of his former Lieutenants so they can be permanently killed.
Additional Question: What if this Lich created new undead, but now they exist to protect the living from his previous creations? I'm imagining a deal being struck (first with remote towns) where they give their dead and dying to him, and he transforms them into intelligent undead, retaining their own minds, and given arms and armor to defend the living forevermore. So whatever towns agree to his bargain will be protected by a gradually growing number of knights in full plate armor from the dangers of the wild.
(the undead are skeletal as to not produce foul odors from decaying flesh, and they're wrapped in linen to provide some padding and make the armor fit properly, and they're in full-plate to hide the fact that they are undead)

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Chaotic Good Lich King trying to atone, huh? Where have I heard of this one before...?

Joshua029 |
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Chaotic Good Lich King trying to atone, huh? Where have I heard of this one before...?
O_o??
Never seen it (not a Tim Burton fan), and I don't see how this compares to what I proposed.
Please provide USEFUL feedback.

Claxon |

As a player, I would feel the story is too forced, but maybe that's just me.
You could have an equally good story set upon someone trying to free the Whispering Tyrant from his prison.

Pizza Lord |
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I have no problem with the premise. Finding a good 'goal' to it is kind of hard. Making amends is all well and good, but it all depends on what's happened and is happening.
It's been centuries, so most of the bad things he did are too long gone to fix. Other than that, we know his army was defeated, so other than some lich lieutenants lurking around (they have phylacteries so presumably they were liches) we don't know what has happened to the kingdom. Does it already have a king and ruler currently? Are things going 'okay' or has the kingdom been plagued by the scattered remnants of his former legions?
The king's army was destroyed, so the kingdom wasn't conquered, the lich doesn't need to make amends for that. His army is crushed, he can't disband it. That just basically leaves personal stuff ("I killed this guys daughter or burned this town") but now it's been so long those people are probably dead or the town is either long forgotten or rebuilt anyway.
You need something epic and scary but something the PCs can't fix right away or need to adventure to gather items for. Maybe the lich king created a huge soul device or infernal magical creation and hid it in a mountain. It was meant to power up and lay waste to the kingdom by him charging it magically, but with his defeat it never happened. It was built on a magical ley-line or something to also charge it (but that would have taken years and was never meant to be the sole method of charging), so it's been kind of 'trickle charging' up all these years and is about to 'go off' and 'something bad happens'; everyone dies and rises as skeletons, portal to Hell or the Abyss, people get burned by the sun and positive energy and have to become nocturnal and turn to evil priests for healing (sure, good priests can cast inflict spells to, but the evil ones can do it spontaneously, making it easier for them.) Unfortunately the main components, keys, devices needed to disable and end the machine are held by his lieutenants or hidden in old strongholds (now abandoned or filled with new monsters.) So he sends the PCs after them.
Then there's the former lieutenant, now grown powerful himself who knows what happened to the former lich king and either wants him restored or wants his power. He runs into the PCs, disguised as a benevolent or friendly character and offers them help and advice. Eventually he tries to convince them that if the lich kings wants help making amends they should find the 'atonement stone' or some such artifact said to help in seeking forgiveness. If he can trick them into using it on the lich king he will actually have a chance to reverse the alignment change and possibly return to his evil ways... or maybe he won't... that might depend on how the PCs have interacted with him and the deeds they have performed in his name and whether he prefers to be a good guy. In which case, bad guy lich lieutenant tries to destroy him and PCs.

Joshua029 |
As a player, I would feel the story is too forced, but maybe that's just me.
You could have an equally good story set upon someone trying to free the Whispering Tyrant from his prison.
Forced? Could you clarify?
A Deck of Many Things can turn a lawful-good Paladin into a chaotic-evil menace. This is just the inverse, reflecting the possibility of an evil character drawing the Balance Card. The only "chaotic" aspect of the character I was picturing was the possible willingness to try to use his talents in necromancy to accomplish his new goals.

Claxon |
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I understand the Deck of Many Things can do it, it's just that it feels very forced. Especially getting it on his first draw. And especially for a Lich to take the risk at all.
Liches are typically incredibly intelligent beings who have eternity before them, it would make no sense for them to risk the negatives of the Deck of Many Things when they can gain the same things with less risk and time (which the lich has a potentially infinite amount of).

Pizza Lord |
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I understand the Deck of Many Things can do it, it's just that it feels very forced. Especially getting it on his first draw. And especially for a Lich to take the risk at all.
Liches are typically incredibly intelligent beings who have eternity before them, it would make no sense for them to risk the negatives of the Deck of Many Things when they can gain the same things with less risk and time (which the lich has a potentially infinite amount of).
Well, it's not like we know all the details, we just need a premise and that's as good a one as any (might need to figure out what happened to that Deck eventually)
Maybe the lich just had a gambler mentality. There's all sorts of reasons a lich king trying to conquer a kingdom would use a Deck. Certainly, there's a lot of bad things that could happen (imprisonment, enmity with outside, disloyal followers) but also things that might have been needed during the immediate campaign. The fact that a powerful group of adventurers were storming one of his strongholds may have forced him to risk it.
Maybe he wanted to draw the Throne and thus become a leader in the eyes of the local people, cementing his takeover. Maybe he wanted to draw the Death card and have a Dread Wraith appear so that he could take control of it (it's not like it could hurt him) or maybe he just thought the idea of a dread wraith bound and forced to follow and attack him (actually healing him with 3d6 negative energy per round; except when he was outside in sunlight) was a crazy idea.
Maybe he wanted to draw Talons and have all his magical items including his phylactery lost irrevocably and unable to be found forever (whether that should work or not isn't the issue, maybe he thought it might.)
Isn't it more fun to be inclusive and come with why he did do it? Though I would say that using the example of the powerful adventurers about to bust in on him is probably a suitable reason for taking a risk (they have the power to bind a lich's soul into a gem, after all)

Spacelard |
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Don't need a 'good' goal to have 'good' PCs working for a lich.
Have the Flames card drawn next. The major Devil sets its followers onto the lich. In Golarion that means Cheliax starts sending out Hell Knights as well as the lil' minor devils running around trying not to be the BBEG's dinner. As well as anyone that has done a dirty deal to get a bit of power.
Have the PCs hired on to put the hurt on these soldiers of an oppressive LE regime, yada, yada, yada.

Bob Bob Bob |
The backstory itself doesn't particularly make sense. A bunch of adventurers go through the time and effort to do a Trap the Soul (presumably) and then don't have an after plan? At a minimum you just take the gem with you. If you really need to leave it there then you jam it in the wall with a spell or something (rock to mud, stone shape, etc.). They clearly knew what they were hunting and how to hunt it, why would they then leave it where anyone (like the Lich's underlings) could free it so easily?
As for the additional question, let me ask you a hypothetical. Would you entrust your city's animal control to a guy with a bunch of trained lions? They'll never hurt people as long as he's around to give them orders. That's the situation you're describing. Skeletons, in the absence of orders or released to their own will, hunt down and murder the living. For funsies. I guess I should replace lions with chimps then. Intelligent undead can at least make decisions but I can't think of any undead but ghosts who doesn't automatically become Evil, meaning "retains their mind" isn't going to be true unless they were Evil to start. Anyway, the point being that they're either barely controlled murder machines or the evil twin version of their past self. No, I don't think any town would want to take them. Convincing tows to take them by deception would just make it worse. The lich was literally an evil overlord previously. How do you think other people are going to view him creating and then disguising a skeleton army and spreading it throughout a country? At a minimum that's an invasion plan. At worst it's invasion of the body snatchers.

KingGramJohnson |
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Personally, I like this idea for an adventure. Can you imagine if there's a paladin in the party?
Get up to the top of the tower, a lich king is released. SMITE EVIL!!!...and nothing happens. The confusion, the moral dilemma! If I were playing that paladin, I would have a conflict with the situation.
"He's a lich, yes, but he's not pinging as evil, and I can't smite him. But he's a LICH! He must be evil, only evil people can possibly become liches! He claims he's good and wants our help, how can I help someone who has done such evil in the past, and only a magic card makes him regret his actions?! What do I do?"
To me, THAT would be a blast to play.
I like the idea of NPCs that go against the normal aspect of their concept.
I'm playing in a game where the party met a drow who runs an orphanage. He's pure evil (our paladin pinged him), and just as conniving as any other drow. But he runs an orphanage and takes good care of the children under his roof. He uses them as a network of informants (think Varys's "little birds" from A Song of Ice and Fire), but actually desires no ill to befall his kids. He's a highly powerful drow who we wouldn't want to cross, but has never made a move against us, and thus we have never made a move against him. My character, a Slayer and an Aasimar, has befriended this Drow and gets along quite well with him. The drow has been a good source of information, and quests, and he's helped us get out of a few jams. It took me a few sessions to get over the fact that a drow ran an orphanage just for the sake of caring for the children. It was refreshing.
Needless to say, so long as you have good reasons that are't bullcrap for him being good, and have good goal (I agree with Pizza Lord), it could be a fun campaign. I like Pizza Lord's idea that maybe he was a gambling man in life and had a reason to take the risk.

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I like the story very much :-)
Still ..
Spells that create Undead are Evil and almost every undead (even intelligent ones) are Evil. It will be incredibly complicated for the Lich to make sure none of its creations, especially intelligent ones, follow its Evil nature. Doubly so since he himself is now Chaotic

Joshua029 |
I like the story very much :-)
Still ..
Spells that create Undead are Evil and almost every undead (even intelligent ones) are Evil. It will be incredibly complicated for the Lich to make sure none of its creations, especially intelligent ones, follow its Evil nature. Doubly so since he himself is now Chaotic
Don't undead have the alignment of their creator? Meaning they're evil because an evil person made them? So if a good-aligned person made intelligent undead of a willing recently-deceased good-aligned person, wouldn't the subsequent undead retain its good alignment?

Claxon |
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The Raven Black wrote:Don't undead have the alignment of their creator? Meaning they're evil because an evil person made them? So if a good-aligned person made intelligent undead of a willing recently-deceased good-aligned person, wouldn't the subsequent undead retain its good alignment?I like the story very much :-)
Still ..
Spells that create Undead are Evil and almost every undead (even intelligent ones) are Evil. It will be incredibly complicated for the Lich to make sure none of its creations, especially intelligent ones, follow its Evil nature. Doubly so since he himself is now Chaotic
No, undead are evil in Pathfinder, with the occasional exception of ghosts. Sometimes intelligent undead are redeemed, but the transformation process of becoming undead changes your alignment to evil.

Joshua029 |
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Joshua029 wrote:No, undead are evil in Pathfinder, with the occasional exception of ghosts. Sometimes intelligent undead are redeemed, but the transformation process of becoming undead changes your alignment to evil.The Raven Black wrote:Don't undead have the alignment of their creator? Meaning they're evil because an evil person made them? So if a good-aligned person made intelligent undead of a willing recently-deceased good-aligned person, wouldn't the subsequent undead retain its good alignment?I like the story very much :-)
Still ..
Spells that create Undead are Evil and almost every undead (even intelligent ones) are Evil. It will be incredibly complicated for the Lich to make sure none of its creations, especially intelligent ones, follow its Evil nature. Doubly so since he himself is now Chaotic
Technically there aren't "good" Liches either, but the premise is a unique circumstance where one does exist. In this case, what makes the creation of undead evil? If it is a good-aligned character cramming a willing person's essence back into their own body so they can protect their living loved ones under their own free will, why would their natures automatically become evil?
Is it like the dark side of the Force in Star Wars? Even some Jedi use the dark side as part of a greater understanding of the Force. I think what is actually being done and what it is being used for would have an affect on what alignment of undead is created. If the process doesn't involve any sort of pact with an evil being, and doesn't require a blood sacrifice or some other overtly evil act, and isn't being used to bring harm/destruction to any innocents, why would the spell itself be considered evil.

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Claxon wrote:No, undead are evil in Pathfinder, with the occasional exception of ghosts. Sometimes intelligent undead are redeemed, but the transformation process of becoming undead changes your alignment to evil.
Technically there aren't "good" Liches either, but the premise is a unique circumstance where one does exist. In this case, what makes the creation of undead evil? If it is a good-aligned character cramming a willing person's essence back into their own body so they can protect their living loved ones under their own free will, why would their natures automatically become evil?
Is it like the dark side of the Force in Star Wars? Even some Jedi use the dark side as part of a greater understanding of the Force. I think what is actually being done and what it is being used for would have an affect on what alignment of undead is created. If the process doesn't involve any sort of pact with an evil being, and doesn't require a blood sacrifice or some other overtly evil act, and isn't being used to bring harm/destruction to any innocents, why would the spell itself be considered evil.
Because the spell says so ?
Because the RAW say so ?
Because the gods say so ?
The cycle of souls through life and death sustains Creation. Pharasma is the caretaker of this cycle. She seeks the destruction of undead because each undead in existence weakens the cycle of souls and puts the whole of Creation a little more at risk of dissolution
Putting a willing dead soul back in its body already exists as a spell. It is called Raise Dead
Why would people even use it if they could come back as themselves except with all the benefits of undeath ?
Your CG Lich is already a very big exception to the rules. It already makes things different and quite interesting by itself. Why create another and even greater exception with the creation of non-Evil undead ? That stretches the suspension of disbelief too far IMO
Actually I think it better to keep created undead Evil and have your Lich endlessly frustrated by his inability to overcome this failing of Necromancy. It could even tempt him to go back to its Evil ways
Maybe the Lich could hire PCs to squash a plague of recently created undead that are in fact the results of its first failed attempts at creating non-Evil undead :-)

Tacticslion |
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Neat idea!
Super cool!
As an aside, you may want to consider treating each body (either fleshy or bone-only) with an unguent of timelessness - not only does it last longer and smell fresher, it also looks better and is just plain respectful!
Of course, putting them into full plate is a solid idea, and one idea for how to make that work is to wrap them first in padded armor, then insert them in full plate - this does nothing, mechanically, it just shields them and the plate from constant clanking (and also, I suppose, give them a back-up, just in case the full plate is sundered).
The way Paizo has portrayed undeath, as a vague generality, is that it can only be achieved by extremely powerful (generally negative) emotions that allow the soul to escape back through the negative energy plane, which often corrupt it. Even if the soul isn't corrupted, they often become phantoms instead of true undead.
There are lots of variations, of course, and the prana ghost blurs the line further, not to mention how Paizo has published two (or three) majorly non-evil ghosts (in fact, both are good) in two different APs, and once even a lawful good vampire (though they warned the situation was short-lived).
Also, there is something within the spell itself - the animate dead spells and both create undead spells - that is fundamentally evil.
It's worth noting that there was once a kind of necromancer - an oracle with the juju mystery (originally published in the Serpent's Skull AP) - who could (in theory) create non-evil undead; a Juju oracle needed a specific revelation - "spirit vessels" - to accomplish the task, however. That was (most distressingly, in my opinion) retconned* into the "new" spirit-vessels which, frankly, is entirely uninteresting.
* The thing that makes it the worst is when employees bother noting that "the original still exists, we didn't make it go away - use that" when, in fact, they have effectively made the original go away. Further, any arguments of, "We don't control what 3rd party sites upload, or not, so if they remove that info, that's on them" is also terrible - it's denying a very active and personal attempt to quash what was one of the coolest things they'd published. For the record, I have seen both arguments used by actual employees. It sucks, too, especially as I generally respect Paizo's stances on things, even when I disagree with them. In this case, the justifications are exceptionally hollow and denial of any blame by disassociation just makes them look worse. This is one of several instances of Paizo successfully entirely killing any desire I have to RP cool or unusual concepts, so, presupposing that was their goal (which, to some extent, it is, as they have preferences, too - which, it should be noted, totally normal and human, by the way), that's cool? Sigh. :/ Anyway, the original was Serpent's Skull (#39, City of Seven Spears), while the new, suckier version is in Faiths and Philosophies, I think.
This would work in the Eberron campaign. The elves in that setting have deathless leaders.
Eberron had awesome alternatives for all sorts of stuff.
I miss Eberron.
Oof! Ninja'd me while I was waiting for my abhorrently slow internet!
Here is someone's best attempt to convert it to pathfinder. Do note the following caveats:
- in the original, an undying soldier was basically a good-aligned positive-energy variant of a zombie with the original creature's mind; there was no "undying wizard" (I haven't even looked at those stats)
- in the original, the undying in general were weak to a particular material (called Targath) that actually was healthy for the living (it was left a mystery in-setting for why this might be the case)
- in 3.5 creatures had a particular "advancement" track, i.e. a bear might get three more hit dice, then become large for six hit dice, and couldn't progress farther (at least, not as a bear). Thus, in Eberron (which was 3.5), the advancement track for an undying soldier brought it right up to the cusp of an undying counselor, who, in turn, went right up to the cusp of an undying chancellor. Each of these were unique creatures, but the implication seemed clear, if split: either a) an undying soldier could never be as powerful as an undying counselor/etc., or b) after a certain "height" of power, an undying creature may well transition to the next higher stage (which is implied to be the only way chancellors come about, since you can't make them).
- in 3.5, they were powered by positive energy, and so were vulnerable to negative energy.
- the original spells (create deathless and create greater deathless) were exclusively available through the Deathless cleric domain - the only way of creating them at all.
- Eberron is a phenomenally awesome setting (except for its heterodoxy of ret-conning its own statements, when it comes to gem dragons) and is thoroughly worth checking out! (From what I hear, the novels are lackluster. I do not have experience with them, however, so I can't say from first-hand experience!)
Anyway...
Another possibility, is using his necromancy research to functionally create the obitu - a third-party PC race created by Alluria publishing (well worth checking out, by the way!).
There is one other non-evil Paizo-official alternative to animate dead, however, and it still even has "animate" in the name...!
It even fits similar uses - see the description from the Bestiary:
The skeleton locked within rattles as this animated cage lurches forward on chain legs in search of new prisoners.
If that description isn't enough (it wouldn't be for me), then take a look at the attendant artwork - that skeleton is clearly not a collapsed skeleton rattling freely around - it is, in fact, animated inside its own animate cage! Plus, check out the Haunted flaw - it grants you an extra CP and makes perfect sense in-context!
This is not without its own pitfalls, however, as making permanent animated objects (via the permanency spell) is all very well and good, but they're just not as ubiquitous in utility, and are one dispel magic away from being back in the ground.
That said, it's certainly not the only way. By taking the Craft Construct, someone with the animate objects spell could be up to all sorts of permanent constructions! This has a further benefit over the other in that it links it back to necromancy - check out the specific "bioconstruct" modifications, allowing for preserved hearts and brains from the original folks to be put back into use.
If you're curious, it makes excellent sense for a necromancer to have the Craft Construct: he's just changing the way he deals with the things. Instead of making the bone, carrion, flesh, fossil, marrowstone, mummy, or witch-doll golems like he used to, he's now making whatever the heck these things are!
The major problem, of course, would be getting the thing its old intelligence back. Fortunately, we have a workaround: intelligent items! What's that, you say? "That doesn't make sense!" you say?
Consider:
Intelligent items can actually be considered creatures because they have Intelligence, Wisdom, and Charisma scores. Treat them as constructs. Intelligent items often have the ability to illuminate their surroundings at will (as magic weapons do); many cannot see otherwise.
... and...
these items think and feel the same way characters do and should be treated as NPCs[/b].
- constructs are creatures
- intelligent magic items are creatures- intelligent magic items are treated as constructs
- intelligent items are treated as NPCs...
-> hence!
Even if you don't think that it makes sense to apply intelligence to a construct that way via the rules, there are two possible methods: the ego check, and, of course, apparent master (or more powerful spells).
The idea, in this case, would be for the would-be sentience/mind/etc. to utilize its power over the construct in question to "take charge" so to speak - putting the soul back into the body. In the case of an ego check, the item just takes over - the original construct doesn't do anything, after all (it's mindless), so the ego check just succeeds (especially since the whatever-it-is was made just for this purpose) and you've got your old dead folks back in charge of their own (re)animated bodies. The apparent master route do exactly what they say - giving the item control of the animated object its placed onto/bonded with (also note that there are a lot of potential drawbacks for cost-reduction that synch smoothly with making intelligent items associated with this stuff; things like, "it only works on this one particular corpse and no other" or whatnot).
I wouldn't require the latter, but it may make more sense to you. Heck, if you want, simply have that part of the original crafting requirements and just have it auto-succeed anyway instead of making that actual spell effect.
If you're curious about how "legit" such a concept is for bringing back the dead and putting them in charge of their own body, Eberron, once again, comes to our rescue: it has a published intelligent item that was believed to be (by the owner of said item) the mind/spirit of her own deceased horse (even though the item was sentient). So there is published precedent!
But, presupposing that solution doesn't work for you, we're not done, yet! Ignoring stuff like awaken or awaken construct* or any such spell, we have even more daggum options, with tons of RP potential for all of 'em!
First, let's talk templates!
- artificial intelligence: cyberpunk that guy back to life!
- augmented creature: note the non-sci-fi possibilities (if that floats your boat)
- dread zombie: okay, by this point, I've just given up on constructs-only and gone back to undead! XD
- haunted construct: like the animated objects thing, only better!
- haunted one: have whatever it is (undead or construct) haunted by... itself!
- lifespark construct: I mean, it's literally built in there for you!
- skeletal champion: I mean, it's basically what you're asking for, now!
- tulpa: both sad and interesting - he brings them back to life by dreaming them into existence (and must maintain their existence by contemplating them, literally giving new life to his past victims by considering them constantly)
- juju zombie (still the best zombie)
... and it's here that I just kind of run out of ideas and/or forget the other ones I had not too long ago. XD
Oops!
(I'd started this while waiting for the rest of my family to wake up so I could help them out the door as fast as possible. Slow internet is slooooowwwwwwww, though, and it took me a few of hours instead of much less than that. XD)
* Awaken Construct is actually a super-legitimate method. Make sure to grab a rod or two before you go zappin' 'em to get that sentience really flowing!

Bob Bob Bob |
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Thematically, undead are a twisted mockery of life. They are Evil because they are Wrong, unnatural in a way that only the supernatural can do. Anathema to life itself.
Mechanically, they are Evil so that players can slaughter them en masse ala the various zombie movies. A villain who doesn't need any backstory or explanation. It's a zombie, kill it before it kills you (or someone else). Most media depicts undead as monsters, things to be killed because they'll absolutely kill you first. I think... Omega Man was the first "don't kill the undead" movie? And they're more like mutants, I thought. Anyway, there's very few. Undead media depictions lean very heavy to "kill 'em all".
In-game there's a few things. One, every spell that makes them is Evil. That means a Good Lich recreating his skeleton army is going to eventually go back to Evil, by the way. Two, every template but Ghost says they become Evil. But even Ghost goes on to say:
Although ghosts can be any alignment, the majority cling to the living world out of a powerful sense of rage and hatred, and as a result are chaotic evil—even the ghost of a good or lawful creature can become hateful and cruel in its afterlife.
Three, it royally screws with all of the soul stuff. Even True Resurrection is unable to revive someone who became undead without killing the undead first. So some part of a creature's soul is trapped by making them undead. And screwing with the soul cycle means that soul never goes on to its final resting place. As to whether it suffers in agony while trapped in its undead body, that's implied by quite a few of the undead but never directly stated. Either way, not good.
From a storytelling perspective one Good undead trying to redeem themselves is a curiosity. One Good undead who can somehow make other Good undead is suspicious. Especially if they lie to people to get them to take their "Good" undead. Present that to players and there's a very good chance that they'll just shove the Lich back in the gem while they try to figure out how he's hiding the skeleton's alignment. As others have said, Animate Objects carries none of the moral issues and does much the same thing.

Tacticslion |

Two things I forgot to mention:
- one: construct creation is suuuuuuuuper expensive, comparatively; like you thought a phylactery was expensive?! Psssccchhaaaawww: nope!
- two: you can make the "magic item" that possesses/makes sentient the guardian either the armor itself, or some sort of magic tattoo (see the inscribe magic tattoo feat) that basically just gives the thing its previous intelligence (maybe requiring the preserved brain or something?) and/or memories. The armor is more cost effective (it's like putting them in life suits) while the tattoo is more thematic (think of the original golem legend).

Tacticslion |

There is the Iroran mummy. They are lawful neutral. I don't recall where the write up is for them.
I only ever heard of it from running that one adventure. When I'm not on my phone if I have the time I should look it up and link it! In the meantime you could check out either d20pfsrd.com or archivesofnethys.com!

Bob Bob Bob |
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Here's a tank driven by a pickled brain in a jar. Weirdly enough it's a construct but I think that's better rather than worse. Nothing stopping resurrection if you remove someone's brain (as weird as that sounds). And it has an Int score so clearly the brain is still contributing something.

Tacticslion |

Chris Ballard wrote:There is the Iroran mummy. They are lawful neutral. I don't recall where the write up is for them.I only ever heard of it from running that one adventure. When I'm not on my phone if I have the time I should look it up and link it! In the meantime you could check out either d20pfsrd.com or archivesofnethys.com!
So... yeah, I couldn't find this anywhere, but the actual adventure... and then I realized that it was referenced in an AP! ... but only in the most vague of ways (it's mentioned in an article in the back, but tells you to reference the Bestiary).
So... spoilers below!
Some enlightened members of the faith, particularly monks, are so aware of their own bodily processes that they can sense their approaching death from old age, knowing in advance the day or even the hour they will pass. A few of these wise folk employ a method of self-mummification, using a diet of poisonous nuts and teas that prevents their corpses from putrefying after death. These masters of life and death leave behind their bodies to watch over Irori’s temples, and in some cases these bodies animate as mummies to defend the temple against threads. These dried but perfectly preserved Iroran mummies are extraordinarily rare, and their magical attacks have no effect on Irori’s worshipers, but otherwise they have nearly the same statistics as normal mummies.
And then... the only actual appearance I know of!
<spoiler for scene> sits a mummified figure clad in white robes, with a braid of black hair circling its neck like an adornment. This figure is a rarity—a nonevil form of undead known as an Iroran mummy. The creature is <name>, the last abbot to serve the monastery. After <doing stuff spoiler>, he buried the dead monks, then underwent a strange process in which he consumed poisonous nuts and teas to preserve his flesh after death, taking on eternal unlife as a form of penance.
More spoiler than spoiler:When a PC approaches the chair, the mummy looks up, staring at the oncoming player with dead eyes. He responds to no questions, doing nothing more than holding up his right hand, signaling the PCs to halt. If an obvious devotee of Irori is present, <name> holds forth <plot item> and whispers the words “I, <name>, have waited for you. You must finish what I could not. <do the thing>. <do the other thing>. Return honor to this humble monastery.” At that, the mummy crumbles away to dust.If no worshipers of Irori are present, <name> stands and whispers, “I, <name>, know not your convictions. I must know whether you possess the aptitude to <do the thing>.” He attacks, knowing that if he’s defeated, these intruders have a chance to do as he hopes.
In terms of stat-block, it's:
Full Statblock!:<NAME>, CR 8 (XP 4,800) <gender> Iroran mummy <class> <lvl> this case was a monk 4
It references the Bestiary mummy entry (pg 210) and AP #53 (Jade Regent, Tide of Honor, pg 70) at this point
LN Medium undead
Init +6; Senses darkvision 60 ft.; Perception +24 DEFENSE
AC 26, touch 16, flat-footed 24 (+2 Dex, +1 monk, +3 Wis, +10 natural)
hp 106 (12d8+52)
Fort +10, Ref +10, Will +15; +2 vs. enchantments
Defensive Abilities evasion; DR 5/—; Immune undead traits
Weaknesses vulnerable to fire
OFFENSE
Speed 40 ft.
Melee flurry of blows +17/+17/+12 (1d8+9), +1 slam +18 (1d8+9 plus mummy rot)
Special Attacks flurry of blows, stunning fist (6/day, DC 15)
TACTICS
During Combat
He does stuff, don't feel like copying this - he tries high armor first, keep 'em stunned, and finish off one to move on to the next; slam when no full attack but with vital strike, if possible
Morale
TO THE DEATH! ... naturally.
STATISTICS
Str 26, Dex 14, Con —, Int 10, Wis 17, Cha 18
Base Atk +9; CMB +18; CMD 33
Feats Combat Reflexes, Deflect Arrows, Improved Initiative, Improved Unarmed Strike, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (Perception), Stunning Fist, Vital Strike
Skills Acrobatics +17 (+21 when jumping), Intimidate +19, Perception +24, Sense Motive +18
Languages Common, Tien
SQ fast movement, ki pool (5 points, magic), maneuver training, slow fall 20 ft.
Gear amulet of mighty fists +1, belt of giant strength +2, <macguffin>
Compare that to an actual mummy, and you'll notice some differences - no aura of despair, stat array is shifted up (because he has class levels, he gets a +4/+4/+2/+2/+0/-2 adjustment (+2 to STR, +4 Dex and Int, +2 Wis and Cha, -2 to Con-ohlookitdoesn'thaveone), and he has four levels, so there's an extra +1 added to... charisma, naturally); they dropped the Toughness and Weapon Focus feats to give him other things, and dropped the Stealth skill for other things. Then, of course, he has four monk levels. They didn't mention mummy rot in his special attacks (I at first wrote that in there, but then removed it) even though it's still part of his slam stat block.
Anyway, I posted the full thing, as I did, to give you an idea for how, exactly, it was used in-context, and how the actual encounter with it went down.
Hope that helps!
Quasi-edit: hrmmmm... I just noticed that the stats are not +4/+4/+2/+2/+0/-2 different - they're +4/+4/+2/+2/+2/~ different - they added an extra +2 instead of subtracting a 2 or adding only 0 anywhere. Hrm... I'unno.

Tacticslion |

The thing that makes it the worst is when employees bother noting that "the original still exists, we didn't make it go away - use that" when, in fact, they have effectively made the original go away. Further, any arguments of, "We don't control what 3rd party sites upload, or not, so if they remove that info, that's on them" is also terrible - it's denying a very active and personal attempt to quash what was one of the coolest things they'd published. For the record, I have seen both arguments used by actual employees. It sucks, too, especially as I generally respect Paizo's stances on things, even when I disagree with them. In this case, the justifications are exceptionally hollow and denial of any blame by disassociation just makes them look worse. This is one of several instances of Paizo successfully entirely killing any desire I have to RP cool or unusual concepts, so, presupposing that was their goal (which, to some extent, it is, as they have preferences, too - which, it should be noted, totally normal and human, by the way), that's cool? Sigh. :/ Anyway, the original was Serpent's Skull (#39, City of Seven Spears), while the new, suckier version is in Faiths and Philosophies, I think.
I want to qualify this.
Paizo does not, in fact, control third party sites, and it is in the interest of their own sanity to refuse responsibility for control - after all, they literally can't control the other sites.
The thing that frustrates, however, is that such denial indicates that there is no reconciliation with the concept that they certainly influence others by way of how they choose to frame and present their products.
When the argument is, "You can still totally use the old one; we haven't invalidated that." but that's followed with, "But we're literally printing something new that totally isn't the original ability, even though it has the same name, and will never reference the original in print again." they have, in effect, invalidated the original one.
To be clear, no one has ever - to the best of my knowledge - said the second thing; and definitely not directly.
But it would be exceptionally confusing to reference older materials they've printed instead of newer materials, and entirely against every trend that Paizo has ever shown.
So, of course, any third party company making any sort of reasonable attempt at keeping up with Paizo (by way of the OGL and similar elements) is going to go with the new one in lieu of the old - while Paizo very literally does not control them, it is exceedingly apparent that it is ridiculous to thus indicate that the original isn't invalidated. The original is invalidate. It is intentionally invalidated. The new one was printed for the express purpose of invalidating the original.
Now, that said, I also want to clarify: no matter who it was that said these things - I still hold respect for them and their words. They are not bad people, and I do not consider them liars. I disagree - verbally and directly - with the suggestion it isn't on Paizo. I disagree with the idea that the first hasn't been invalidated and disagree with the concept that it opens up more options.
PF Developers have often noted that Pathfinder is not a game of technicalities (despite what the rules forum tends to think), but of conversational tone. In the latter, there is every reason to go forward with the understanding that the former has been invalidated.
Example
I am exclusively and intentionally not looking up more than the one example of someone who is no longer with the company - my intent was not and is not to point fingers, especially not with anyone currently active as an employee, but to specifically comply with a suggest requirement attended with such statements elsewhere on the forums. Also: SKR is an awesome dude. Don't give him grief, in specific. This is a disagreement, not a rejection of him as a person or as a representative on the forums during his time as such.
But again, I made this post to clarify: I love Paizo. Their employees. And the way they interact with us. I really, really appreciate it.
With the recent drama (that I just became aware of; yeah, I'm a little slow) in another thread, elsewhere, I wanted to clarify both why I feel what I do, and how I feel differently from otherwise official notes on the matter.
I was disappointed, to say the least. I do not like the new version, and the old one is now extremely hard to find (as it was predicted it would be) and hard to publish. That also disappoints me, greatly, as a fan. But it's just one of the many specific instances where the tastes of those who currently work at Paizo and my tastes differ in broad-strokes preferences. And that's actually totally okay.
I'm sure there are those out there that at least like the new juju - I don't, and it makes it harder to have threads like these seen as valid options now that it's hard to come by, but I'm absolutely certain others do. And, I suppose, that makes it worthwhile.

qaplawjw |
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Since Eberron was brought up, it reminded me of Kaius/Karrnath. Despite being an evil vampire dictator, I always got the impression that he had some regrets about about becoming Undead and animating zombies all over the place, and that he was trying to make up for it all by keeping his kingdom safe. Of course, not enough regret to budge his alignment, and a LE vampire overlord probably has a bit of an... unusual perspective on the good of his kingdom.