
Voss |
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What is the best sci-fi role system?
The... best? My experience with them is they all tend to be fairly bad, but it depends what you're looking for.
Traveller, probably. It has had enough editions and eyes on it that it more or less hits most sci-fi notes. Most of the others... you could argue about whether they're sci-fi at all, or are kludges of the d20 system (which doesn't do modern and future very well).
The Star Trek RPG from quite a while back I wouldn't recommend at all- new characters couldn't reliably perform basic tasks.

gustavo iglesias |
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I suspect it'll be about as possible as playing Pathfinder with no magic at all. Maybe a little easier.
Theoretically, yes, but it's a tool not suited for the job.
I think tech will make it much easier. You can have jet packs, invisivility gields, AOE explosions and even telepprt with just tech, making the msgic equivalebt less mandatory

JetSetRadio |

Because i love pathfinder system, but i would like to play a pure sci-fi adventure in a like ralistic future world.
If you like the pathfinder system why would you cut out magic. It seems like you are cutting out half the book.
Technomancers Gone.
Mystics Gone.
Solarians Gone. (I consider bending the universe to your will magic)
Magic Items gone.
Essentially limiting the story telling. If you don't like the word "magic" you could just say they are space Psionics. Like Jack from Mass Effect 2.

Neongelion |

I've played a lot of sci-fi RPGs lately and I can safely say that I've had much better experiences with them. Eclipse Phase, Fragged Empire, Battletech, Uncharted Worlds, Ashen Stars. Stars Without Number, in particular, is a really good system, and has excellent GM tools for sci-fi sandbox adventures, and you don't even have to use the native system or setting to use it.

Fardragon |
lamadanzante wrote:What is the best sci-fi role system?The... best? My experience with them is they all tend to be fairly bad, but it depends what you're looking for.
Traveller, probably. It has had enough editions and eyes on it that it more or less hits most sci-fi notes. Most of the others... you could argue about whether they're sci-fi at all, or are kludges of the d20 system (which doesn't do modern and future very well).
The Star Trek RPG from quite a while back I wouldn't recommend at all- new characters couldn't reliably perform basic tasks.
FASA Star Trek had awesome starship combat.
IMO any game system "works" if you focus on the story. And SF tends to be a lot less combat focused than D&D clones anyway.

Azih |
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I've done it in playtest. I prefer to leave healing serums (and reskin them as nonmagic) and keep the psychic feats in, but it worked fine. Stamina Points become more important.
Would love to have a blog post detailing it.
Honestly it seems to me that you have enough ideas and playtest experience for a Starfinder unchained already :)

kaid |

I've done it in playtest. I prefer to leave healing serums (and reskin them as nonmagic) and keep the psychic feats in, but it worked fine. Stamina Points become more important.
Pretty easy to just say healing serum is nano repair fluid which would be pretty easy way to do tech healing along those lines. If you can do things at a small enough level just about anything is repairable.