No Magic Starfinder


General Discussion


It will be possible to play Starfinder with no magic at all?


just remove the magic classes and give the few magic items you want a tech flavor and bam - you got it
The question is just why you would want that


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Because i love pathfinder system, but i would like to play a pure sci-fi adventure in a like ralistic future world.


I suspect it'll be about as possible as playing Pathfinder with no magic at all. Maybe a little easier.

Theoretically, yes, but it's a tool not suited for the job.


What is the best sci-fi role system?


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lamadanzante wrote:
What is the best sci-fi role system?

The... best? My experience with them is they all tend to be fairly bad, but it depends what you're looking for.

Traveller, probably. It has had enough editions and eyes on it that it more or less hits most sci-fi notes. Most of the others... you could argue about whether they're sci-fi at all, or are kludges of the d20 system (which doesn't do modern and future very well).

The Star Trek RPG from quite a while back I wouldn't recommend at all- new characters couldn't reliably perform basic tasks.


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thejeff wrote:

I suspect it'll be about as possible as playing Pathfinder with no magic at all. Maybe a little easier.

Theoretically, yes, but it's a tool not suited for the job.

I think tech will make it much easier. You can have jet packs, invisivility gields, AOE explosions and even telepprt with just tech, making the msgic equivalebt less mandatory


It depends what you call "magic". Psionics just space-magic, and the technology pays little regard to those inconvenient laws of physics, and thus can also be considered to be "magic".


lamadanzante wrote:
Because i love pathfinder system, but i would like to play a pure sci-fi adventure in a like ralistic future world.

If you like the pathfinder system why would you cut out magic. It seems like you are cutting out half the book.

Technomancers Gone.
Mystics Gone.
Solarians Gone. (I consider bending the universe to your will magic)
Magic Items gone.
Essentially limiting the story telling. If you don't like the word "magic" you could just say they are space Psionics. Like Jack from Mass Effect 2.


I've played a lot of sci-fi RPGs lately and I can safely say that I've had much better experiences with them. Eclipse Phase, Fragged Empire, Battletech, Uncharted Worlds, Ashen Stars. Stars Without Number, in particular, is a really good system, and has excellent GM tools for sci-fi sandbox adventures, and you don't even have to use the native system or setting to use it.


Voss wrote:
lamadanzante wrote:
What is the best sci-fi role system?

The... best? My experience with them is they all tend to be fairly bad, but it depends what you're looking for.

Traveller, probably. It has had enough editions and eyes on it that it more or less hits most sci-fi notes. Most of the others... you could argue about whether they're sci-fi at all, or are kludges of the d20 system (which doesn't do modern and future very well).

The Star Trek RPG from quite a while back I wouldn't recommend at all- new characters couldn't reliably perform basic tasks.

FASA Star Trek had awesome starship combat.

IMO any game system "works" if you focus on the story. And SF tends to be a lot less combat focused than D&D clones anyway.

Scarab Sages Developer, Starfinder Team

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I've done it in playtest. I prefer to leave healing serums (and reskin them as nonmagic) and keep the psychic feats in, but it worked fine. Stamina Points become more important.


Speaking generally, what kinds of things do these psychic feats do that technomancy/mysticism might not cover?

Silver Crusade RPG Superstar 2014 Top 16

lamadanzante wrote:
What is the best sci-fi role system?

Alternity was a great Sci-Fi system. Highly recommended by me!


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Owen K. C. Stephens wrote:
I've done it in playtest. I prefer to leave healing serums (and reskin them as nonmagic) and keep the psychic feats in, but it worked fine. Stamina Points become more important.

Would love to have a blog post detailing it.

Honestly it seems to me that you have enough ideas and playtest experience for a Starfinder unchained already :)


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I am just going to re-skin the magic as psychic powers ala Babalon 5. The players can be whatever they want but any other Psychics will be rare in the world. I think that will work for my game.

Dark Archive

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Pathfinder Rulebook Subscriber
lamadanzante wrote:
What is the best sci-fi role system?

Personally, I really like the Star Wars Edge of the Empire game. Just disallow Jedi in the game and you've got a functional magic-free sci-fi game.


Hargert wrote:
I am just going to re-skin the magic as psychic powers ala Babalon 5. The players can be whatever they want but any other Psychics will be rare in the world. I think that will work for my game.

Just beware the player that wants to be Bester.


Owen K. C. Stephens wrote:
I've done it in playtest. I prefer to leave healing serums (and reskin them as nonmagic) and keep the psychic feats in, but it worked fine. Stamina Points become more important.

Pretty easy to just say healing serum is nano repair fluid which would be pretty easy way to do tech healing along those lines. If you can do things at a small enough level just about anything is repairable.

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