
Grizzly the Archer |

Check out my thread.
http://paizo.com/threads/rzs2uh7v?Spirit-guide-oracle-Of-life#7
I'm currently level 9, only had one tough fight, when I was stun locked. Soaking damage is easy
Interesting take on the character. Is the toad just for +3 HP for both of you? Also, losing an oracle level kind of hurts for the casting and the like. If I take medium it might be at later levels.

meyerwilliam |
Yes. Toad was for more hit points. As the link broke down, the two life links heal a nice amount of damage. But I want to make sure I can easily take the damage. Hence the protector archetype on the toad.
My init modifier is -2 and I'm pleased with that. I can't heal if the party hasn't been damaged.
The medium level cost one caster level but since my focus is on the double life link, that pays for itself. I host the Marshall spirit, choosing the heirophant seance bonus. This gives me the ability to meddle as a non action. (+1d6 to a party member after they failed). It's a tough choice to make. But if you do. Do it now. Bite the bullet and take the hit. Then sit back and watch the non-action healing get supercharged. Don't think "now I don't have the next level of spells" -- spells are icing on the cake for this build.
For the most part. I channel every 3-4 rounds, or once a fight unless there is something major happening. This leaves you with all your actions available to cast, provide support, or whatever it is you want to do.
I usually end the adventure with most of my spells and channels unused with the PCs enjoying the feeling of adventuring in easy mode. In fact, at level 9, my go-to spells are : mirderous command (used to reposition the enemy (provoking AoOs from my allies) or for damage prevention (if they aren't stacking my ally. They aren't damaging them)), delay poison (cast a neutralize poison later but in the meantime. Your party ignores poison and you don't spend actions or spell slots healing then), resist energy (always on the toad before anyone else), and either blessing or blessing of fervor). Occasionally a silence spelll on the most mobile party member to prevent enemy spell casting).
This is a lazy healer build. Where most of the power/impact is carefully disguised as nonaction through long duration spells. If you play it right you make the rest of the party shine

meyerwilliam |
i haven't taken quicken channel yet and don't plan on it.
There is a ring where once a day I can channel as a swift. That should be good enough.
Purifying flames looks to be my level 11 feat if it becomes PFS legal in time.
My equipment is
Belt of con
Rod of splendor
Phyllactery of positive channeling.
That's it
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For you the choice is human for my build or kitsune for the tails. The tails will delay you by two levels in everything so my build will not be as good.

Grizzly the Archer |

So far I've been a bit more proactive then lazy. Also since I'm a main source for buffing and support that 1 level hurts, even my channeling will take a hit. I'm just trying to figure out if its worth it to be a level behind in revelations, spells, and channeling.
If that's the case I'll probably just stay oracle all the way and pick up a familiar later on.

meyerwilliam |
Grin. Proactive would be a better term than lazy.
As far as channel is concerned. You get one die every two levels. If we say average of 1d6 is 3.5 then one level of channel is 1.75. The level of medium gains you 2 hps of healing, so on average you are healing slightly more than if you hadn't taken it.
But. Since you value spells more than I do, the tradeoff for you isn't worth it

Grizzly the Archer |

The other thing is that since we have a druid, a paladin, and one other characyer who can heal himself somewhat in a couple of levels it dorsnt make a lot of sense to go heavy on healing. I'm taking on the primary healing role so the other characters van focus.mlre on other stuff, like killing the bad guys, smite, oyher spells, and so forth.
Since channeling is not wasting my spells I can use those spells to buff and support the party. Plus with me being kitsune with the fox shape bonus feat I can scout ahead, look around and get back to the party with many people not having a clue as to what I did.
Initially I wasn't planning on taking a familiar but because I can do the shared damage and other neat tricks with them I think I'l try it out. Not sure on the familiar though. The thematic choice would be fox, but that means I have no eye in the sky as it were and they can't use wands. For 3 feats: skill focus, eldritch heritage, and improved familiar I could get an inevitable arbiter, but then I would have to be LN and try to convince my DM to get it. On top of burning 3 feats vs 2.

Grizzly the Archer |

Just remember. You cannot have an improved familiar take an archetype(like protector)
If you go kitsune, for flavor you can sit on a party members shoulders as a familiar. Channeling and other things can be done in fox shape.
Sounds like you will have a lot of fun
I was thinking an inevitable arbiter for the improved familiar. Otherwise for a normal one, no clue.
I guess I can channel in fox form. Not sure what else I can do in that form though besides scout. Never dealt with polymorph before.

Grizzly the Archer |

I've been looking through some guides and after this weeks battles I'm thinking of changing a few things. We're only level 2 still so I was getting the idea of going Oracle heavy Oradin. I was able to put up a buff on the party but after that I had to withdraw since I'm lacking in offense.
Also it ooks to me like a full double Life oracle even with all its goodies would still just be a giant HP battery and not too much else outside of a supporter. I'm ok with that but I'd rather be a bit more proactive in how I do things.
So I'm deciding between staying the full oracle or going paladin to become an Oradin. I was thinking of just taking 2 levels of paladin but 4 seems netter. Yet, if I do my oracle casting takes a hit and I'm 4 levels behind. If i go that route im not going to be a full caster and im fully accepting the that role. If howver I stay full oracle I can get spells earlier and morw of them and would be able to have more utility I guess. I'm really stuck on this as I'm trying to do as much as I can foe the party while still having a core concept and enjoying the character.
If you need a quick glimpse of each of the builds let me know.
Any advice?