avr |
Isn't that going to be dependent on at least 4 attributes? Wis and Int for casting and the VMC, Con because you want to survive melee, Dex or Str to fight with (& at least some dex if you go strength-primary). Since most offensive spiritualist spells rely on saves you need a fair bit of wisdom.
Assuming that you use dervish dance then the ideal race has bonuses to dex & wis and penalties only to strength or charisma. This means vanara, grippli, undine, dual-talented human or garuda-blooded aasimar.
Once you have weapon finesse and dervish dance then you could go for a combat maneuver, or just keep getting feats to improve your main combat ability. Weapon focus & greater WF, maybe the crane style line work for the latter. Toppling spell may be useful, there are a few force spiritualist spells.
avr |
An agile weapon? For the phantom blade which gives its name to the archetype that's not an option at all. I guess you could pick an agile weapon up when you can afford it and then just never use the phantom blade again, but that seems like a huge waste.
4d6 best 3 can result in the wrong stat distribution entirely, especially when you have some pretty tight restrictions as here. 4 stats you want bonuses in, two of which you want high.
A svirfneblin is another option. I didn't consider it because the 24 RP puts many GMs off. It suggests you want to be very sneaky, and don't expect to get many buffs from the party - spell resistance is a pain sometimes.
You don't get to trade unwanted/duplicated VMC powers back for the feats, no.
avr |
If it's just for the increased base weapon damage I wouldn't bother with Ascetic Strike. I think there's a way involving customising weapons in Adventurer's Armory 2, but it's not going to make a noticeable difference to the damage until character level 16. Save the 2 feats you'd have to spend on that style and put them elsewhere.
Snowlilly |
Isn't that going to be dependent on at least 4 attributes? Wis and Int for casting and the VMC, Con because you want to survive melee, Dex or Str to fight with (& at least some dex if you go strength-primary). Since most offensive spiritualist spells rely on saves you need a fair bit of wisdom.
Assuming that you use dervish dance then the ideal race has bonuses to dex & wis and penalties only to strength or charisma. This means vanara, grippli, undine, dual-talented human or garuda-blooded aasimar.
Once you have weapon finesse and dervish dance then you could go for a combat maneuver, or just keep getting feats to improve your main combat ability. Weapon focus & greater WF, maybe the crane style line work for the latter. Toppling spell may be useful, there are a few force spiritualist spells.
Go with a Dervish Dance build, don't need to invest in strength. Scimitars are already an optimal weapon for spellstrike, might as well take full advantage.
Plumekin Aasimar is a good racial choice.
VMC is a tough choice, you're eventually giving up a feat for spellstrike, which you already have.