Greater magic weapon spell & special abilities


Rules Questions


I'm running Rise of the Runelords Chapter 4: Fortress of the Stone Giants(Anniversary Edition) and am reading up on Mokmurian. It states that each morning he puts greater magic weapon on his club and that is presumably included in his profile given its 12 hour duration as Bear's Endurance from his wand (with a presumably 3 min duration) is included.

So his club is listed as a +1 defending spell-storing (vampiric touch) club. Has he used Greater Magic Weapon to add special abilities to his club? I can't find anything to say that's possible in the spell's description.

Also if it is possible then where did he get the vampiric touch spell he stored in it? He doesn't have it prepared on his list for the day.

If it isn't possible then why isn't the bonus from greater magic weapon on his club, presumably making it a +4 defending spell-storing club.


I'm guessing it's listed as a +1 club because that's the loot the party will get if they kill him?


I don't know the specific character but GMW doesn't allow to add special abilities to the target weapon.
Therefore this Mokmurian has a normal "+1 defending spell-storing (vampiric touch) club" that under the GMW's effect become mostly a "+4 defending spell-storing (vampiric touch) club".


Aghaton Ris wrote:
"+1 defending spell-storing (vampiric touch) club" that under the GMW's effect become mostly a "+4 defending spell-storing (vampiric touch) club".

I guess it's a mistake then. It says in his description "Mokmurian casts mage armor and greater magic weapon on his club every morning after he prepares his spells. Once he learns that the PCs are coming (likely via the headless ogre's head), he casts resist energy (to resist a type of energy he knows the PCs favor, or otherwise lire), see invisibility, and stoneskin. If he suspects the PCs are very close, he casts fly and uses his wand of bear's endurance. All of these effects are incorporated into his stats above."

His attack with the club is +22 in the stats.

So that's 14 BAB & 7 STR & +1 enhancement bonus = 22? They seem to have forgotten his -1 for being large.

With greater magic weapon he would be +23 to hit surely.


Is this stat block what you're using? It lists a BAB of 16 so might be an erratad version.

Actually I think what's happening is that he's using the Defending club property and that's included. So it counts as a +1 club for attacking, and it gives him a +3 bonus to AC.


Matthew Downie wrote:

Is this stat block what you're using? It lists a BAB of 16 so might be an erratad version.

Actually I think what's happening is that he's using the Defending club property and that's included. So it counts as a +1 club for attacking, and it gives him a +3 bonus to AC.

No, that's his statblock from the original 3.5 version of Fortress of the Stone Giants, I'm using the new Pathfinder rules reissue in the Anniversary Edition where he is Transmuter 11 not 14.

He isn't using the defending property in the stats, his AC is 32 and is +4 armor(mage armor), +3 dex, +1 dodge (feat), +11 natural, +4 shield(it states as soon as close combat starts he uses quicken shield) & -1 size, totaling AC 32.


Here is what is in my version of the book.

In the Melee area under offence it says "Melee +2 defending spell–storing (vampiric touch) club".

In the "Combat Gear" section is says +1 defending spell-storing (vampiric
touch) club. That is the unbuffed version of the weapon

Greater magic weapon wrote:


This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +1 per four caster levels (maximum +5). This bonus does not allow a weapon to bypass damage reduction aside from magic.

So 11(his caster level) divided by 4=2 since you round down in PF. So it should be a +2 as listed in his melee attack area, which it is.

There is no way to push it to a +4 with his caster level of 11. He would need to be a level 16 caster to make that happen.

The stats are correct.

As for the question about the vampiric touch spell that is because a spell stored in a weapon does not have to be recast daily.

So he could have cast the spell days or even months ago, and it would still be in the weapon.

As for him having access to it the book says "Apart from containing all of the spells he has prepared, this extensive collection also contains most of the spells in the Core Rulebook, up through and including 6th-level spells."

So it is safe to assume he has access to vampiric touch.


As for his stats we have +22/+17/+12 for the attack.

14 BAB
7 STR
+2 weapon(since greater magic weapon is in play)
-1 for size.

That is 23 - 1(size)=22(which matches the book)


Wraithstrike - makes sense now. Thanks for clearing that up.


wraithstrike wrote:

So 11(his caster level) divided by 4=2 since you round down in PF. So it should be a +2 as listed in his melee attack area, which it is.

There is no way to push it to a +4 with his caster level of 11. He would need to be a level 16 caster to make that happen.

In my previous post I wrote the club will become a +4 club because I thought the character's level was 12 (because the OP said GMW lasts 12 hours) and therefore his GMW will increase the weapon from +1 to +4 (as far as I know GMW staks with the weapon's base bonus).


GMW says it gives a weapon an enhancement bonus of +X, it doesn't increase the bonus by +X.

Compare Paladin Divine Bond which says "These bonuses can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5". Since the Magic Weapon spells don't say this, they don't stack.


Understood


Versatile Weapon is the same as GMW, but also "enabling it to bypass damage reduction of one the following types: bludgeoning, cold iron, piercing, silver, or slashing," but that is as far as either spell will go. They add just a +X and not +X-equivalents. As such, neither will add a property like defending/spell storing/vampiric to your weapon. For example, to get defending enchanted, you need shield or shield of faith cast, and not just the GMW spell.

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