
pixierose |
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Does anybody else think it might be a fun idea to update some of the pathfinder adventure paths and change things up? The two ones that come to mind are Kingmaker and Skull and shackles.
The stolen lands can be the stolen planet, perhaps olegs outpost is a space station or a haven of technology/modern soceity in a mostly unexplored planet out in almost dead space?

Luna Protege |
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Sounds like a good idea, though I imagine a lot may need to be changed, depending on how certain factors such as "supply shipments" are carried out. Given that a Drift capable space-freighter will get there a lot quicker than a caravan of horse and cart will. (If Kingmaker does supply drops using Teleport spells then... Never mind).
Also keep in mind the difference in scale of the base with such different levels of technology. It's reasonable, albeit a bit extreme, note that a space shipped "collapsible city kit" is something that far future tech can accomplish, and even without folding, a colony ship itself if used as the core could be as large as a city on its own; and just need to be sat down in a flat bit of land and structurally secured to the earth for stability.
Beyond that, it brings to mind a scenario like in Xenoblade Chronicles X. At which point you could bring in some inspiration. Building up Arms Manufacturers, salvage, scouting and survey, trying to find scattered and off target supply drops and pieces of the ship you came in that got ripped off by atmospheric entry. Xenobiology surveys to catalogue the plants, animals and otherwise for food, animal labour, and various natives.
I imagine mining and gathering of native resources may not need that much changing. Assuming Kingmaker has them, which I think is a fair guess.
Skull and Shackles is much more straightforward... Save for maybe the whole "Shanghai" part... I get the feeling that part was only in the main Skulls and Shackles to give the players motivation to overthrow the captain and thus claim your own ship. However, given you start with your own ship anyways in most cases, this is almost completely unnecessary.
Otherwise, the main differences just become that space and water aren't the same. Or rather, space is not like being "on top" of the water; its more comparable to being in a submarine. As such, anything in S&S that asks you to "get out of the boat" and treats the swim and breath stuff as an aspect of difficulty is either going to be harder (no surface to rush to for air if you're far from the "dingy") or otherwise without difficulty (has a long supply of oxygen in the suit). Granted, the movement itself is probably going to still be just as easy or hard.
Having played a tiny bit of S&S, some of the island stuff might be a bit hard to translate if we're going with an Island to Asteroid or Deep Space Station comparison. Partly because Space Stations are too small for the long trek to what was essentially a lookout post, and an Asteroid would have issues if you're scuttling along the outside in that you'd have to worry about factors you didn't have to worry about in the original (Swimming there, or worrying about oxygen). And if you're inside instead, then some of the "natural" elements of being in the wild in some of these locations had is going to be undermined; since its quite unnatural to find a huge hollowed out asteroid with large island sized caverns, that is somehow, not only air tight, but has air in it to begin with.
... That latter one could be lessened with a hand wave though... That the big rock is full of crystals are constantly generating enough air to keep a stable atmosphere, and there's a stream of air coming out through the entry points not unlike the lapping of waves against the shore.
At any points where you would have been getting beached, that would be an issue, partly because 3 dimensions, and because decompression is an entirely different beast to being in shallow water with a hole in the bottom of your boat. The latter is an inconvenience, the ship can't sink any more than it has because its already stuck on the rocks. With a Space ship, again, submarine comparisons, you are in a situation not unlike being completely underwater, your only option is close the breach or loose all your air... Though, one solution for that is the security bulkhead style stuff, just close off the decompressed areas.
Well... Stuff to think about anyways. Hard to tell what's truly going to be a mechanical difference, and what's just going to be a re-skin.

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Every year at PaizoCon I run two sessions of a persistent Emerald Spire game (PCs start at the beginning of the highest level no one has cleared yet, knowing whatever has been discovered about that level by previous efforts). I've done it the past 4 PaizoCons.
But this year, it was the Emerald Star Spire, a strange and dangerous ruin buried in an asteroid that is believed to have some ties to Pre=Gap Golarion.
I ran it in Starfinder, and converted monsters and traps on-the-fly.
It seemed to be a big hit. :)

Mark Seifter Designer |
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For the playtest, I ran "Ryza of the Starlords" from Book 1 through some of Book 3, as a scene by scene scifi version of Rise of the Runelords, starting when goblin envoys hacked the music at the Founder's Festival on the outpost planet Ryza and then goblins attacked the festival. I didn't really have much setting info yet, so I just made stuff up as a pastiche of sci-fi and pop culture tropes (for instance, Mayor Grobaras became Grobar the Hutt, the President of Magmar-5 The Lava and Monument Planet and a giant orange blob creature).

IonutRO |
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I imagine it would be quite easy, all you'd need to do is convert the traps and NPCs/Creatures to the Starfinder format (I already converted a Bone Sage into Pathfinder, so the reverse shouldn't be too hard).
The story can even stay the same. I actually kinda like the idea of running the stories unaltered, Rise of the Runelords suddenly becomes about an advanced Pact Worlds party on a primitive world trying to stop an ancient, 20th level wizard from conquering said planet because he's actually strong enough to pose a threat to the Pact Worlds.

Luna Protege |
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For the playtest, I ran "Ryza of the Starlords" from Book 1 through some of Book 3, as a scene by scene scifi version of Rise of the Runelords, starting when goblin envoys hacked the music at the Founder's Festival on the outpost planet Ryza and then goblins attacked the festival. I didn't really have much setting info yet, so I just made stuff up as a pastiche of sci-fi and pop culture tropes (for instance, Mayor Grobaras became Grobar the Hutt, the President of Magmar-5 The Lava and Monument Planet and a giant orange blob creature).
I'm suddenly imagining like, some kind of Daft Punk DJ Goblins covered in glowing headphones and Video Goggle, while trying to do a terrible rap of how great they are, like actors chewing the scenery. Kind of like a Pink-Mohawk style Cyberpunk version of Team Skull from Pokémon.
... Then suddenly, explosions.
Side note: Weird how Goblins have gone from "writing is forbidden" to "let's hack computers, who's code is composed entirely of written language". Given programing languages are still a written language, even though some of them can be quite cryptic.

Archmage Variel |
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Every year at PaizoCon I run two sessions of a persistent Emerald Spire game (PCs start at the beginning of the highest level no one has cleared yet, knowing whatever has been discovered about that level by previous efforts). I've done it the past 4 PaizoCons.
But this year, it was the Emerald Star Spire, a strange and dangerous ruin buried in an asteroid that is believed to have some ties to Pre=Gap Golarion.
I ran it in Starfinder, and converted monsters and traps on-the-fly.
It seemed to be a big hit. :)
Can you make this a Starfinder module? I need to play it!

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Side note: Weird how Goblins have gone from "writing is forbidden" to "let's hack computers, who's code is composed entirely of written language". Given programing languages are still a written language, even though some of them can be quite cryptic.
Well, writing steals the words from your head, but code is just 1s and 0s, and goblins don't think in numbers anyway (just "that," "a few," and "lots").

Shinigami02 |
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Since one of my plans for Starfinder is to run a converted SnS game, this is of particular interest to me. I will admit that when my group tried running it before we just kinda skipped the island stage, so I don't actually know a whole lot about that part (and the GM basically re-wrote half the plot because of a bad case of main-characteritis from the Captain) but why does it have to be a space station or asteroid? Drop the party on some back-woods sparsely inhabited planet, that happens to have a small settlement an appropriate distance away. As for getting beached, well, I don't remember any situation where that even came up in the 8 levels we played, but again my experience might have been faulty. The biggest issue with converting IMO would be scratch-building a system to accommodate for the fact you'll probably be building up a fleet rather than just having the one ship, and in some cases maybe even selling excess ships.

Luna Protege |
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Luna Protege wrote:Side note: Weird how Goblins have gone from "writing is forbidden" to "let's hack computers, who's code is composed entirely of written language". Given programing languages are still a written language, even though some of them can be quite cryptic.Well, writing steals the words from your head, but code is just 1s and 0s, and goblins don't think in numbers anyway (just "that," "a few," and "lots").
Assuming that "writing steals the words from their heads" is what they believe... Then saying it doesn't apply to binary doesn't make sense.
A written language is still written regardless of form, and in fact, "ones and zeros" as we're using them in code is just an abstraction of the language mechanics at play, as it would be just as valid if it was written as A/B instead of 0/1. Or even "Empty Box" and "Full Box".
Meanwhile, even if they coded in pure binary, the sum of those bits still have to relate to a conceptual function in order for the code to work. Its just that in place of a rather succinct bunch of symbols, the "word" is now comprised of hundreds of individual bits.
Its functionally impossible to be able to "read" such a word and not recognise it as a word; and one cannot code a program, or otherwise do anything functional with such a language without being able to recognize or at least mentally construct and then transcribe the concepts it details in its program.
This is like... Semiotics 101 here.
In any case, I was originally just making the statement of "its remarkable how much a creature's culture can change over the course of 4000 years". Not a question of what kind of mental gymnastics goblins would be going through if they were still working off of that.

Mark Seifter Designer |
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Mark Seifter wrote:For the playtest, I ran "Ryza of the Starlords" from Book 1 through some of Book 3, as a scene by scene scifi version of Rise of the Runelords, starting when goblin envoys hacked the music at the Founder's Festival on the outpost planet Ryza and then goblins attacked the festival. I didn't really have much setting info yet, so I just made stuff up as a pastiche of sci-fi and pop culture tropes (for instance, Mayor Grobaras became Grobar the Hutt, the President of Magmar-5 The Lava and Monument Planet and a giant orange blob creature).I'm suddenly imagining like, some kind of Daft Punk DJ Goblins covered in glowing headphones and Video Goggle, while trying to do a terrible rap of how great they are, like actors chewing the scenery. Kind of like a Pink-Mohawk style Cyberpunk version of Team Skull from Pokémon.
... Then suddenly, explosions.
It was pretty similar to this, actually, though the PCs managed to break into the audio control room and take the DJ goblin down. The BBEG of Part 1 was a lashunta who was telepathically contacted by the Swarm and had one arm replaced with swarm parts; she was trying to join the Swarm and keep some of her individuality.

Mashallah |
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For the playtest, I ran "Ryza of the Starlords" from Book 1 through some of Book 3, as a scene by scene scifi version of Rise of the Runelords, starting when goblin envoys hacked the music at the Founder's Festival on the outpost planet Ryza and then goblins attacked the festival. I didn't really have much setting info yet, so I just made stuff up as a pastiche of sci-fi and pop culture tropes (for instance, Mayor Grobaras became Grobar the Hutt, the President of Magmar-5 The Lava and Monument Planet and a giant orange blob creature).
That sounds pretty fun. I'd like to see that.
I'd imagine quite a few people (myself included) would like to see official adaptations of old AP's, though it unfortunately doesn't feel likely to me as, after all, publishing new content is kind of necessary to avoid keeping the system too tied to Pathfinder.
Mark Seifter Designer |
1 person marked this as a favorite. |

Mark Seifter wrote:For the playtest, I ran "Ryza of the Starlords" from Book 1 through some of Book 3, as a scene by scene scifi version of Rise of the Runelords, starting when goblin envoys hacked the music at the Founder's Festival on the outpost planet Ryza and then goblins attacked the festival. I didn't really have much setting info yet, so I just made stuff up as a pastiche of sci-fi and pop culture tropes (for instance, Mayor Grobaras became Grobar the Hutt, the President of Magmar-5 The Lava and Monument Planet and a giant orange blob creature).That sounds pretty fun. I'd like to see that.
I'd imagine quite a few people (myself included) would like to see official adaptations of old AP's, though it unfortunately doesn't feel likely to me as, after all, publishing new content is kind of necessary to avoid keeping the system too tied to Pathfinder.
This is so unofficial and humor-themed that I'm sure now that real canon exists that I violated just about ALL the canon. It was still fun to convert everything into silly space versions, such as the planet that was a flat disk carried by a giant space turtle and populated by fey (aka Turtleback Fairy), with a lunar guardstation where rangers watched out for Swarm incursions until being captured by deformed Vercites who had tried to install Swarm-based biografts and become unhinged in their giant trailer park home.

Mashallah |

Mashallah wrote:This is so unofficial and humor-themed that I'm sure now that real canon exists that I violated just about ALL the canon. It was still fun to convert everything into silly space versions, such as the planet that was a flat disk carried by a giant space turtle and populated by fey (aka Turtleback Fairy), with a lunar guardstation where rangers watched out for Swarm incursions until being captured by deformed Vercites who had tried to install Swarm-based biografts and become unhinged in their giant trailer park home.Mark Seifter wrote:For the playtest, I ran "Ryza of the Starlords" from Book 1 through some of Book 3, as a scene by scene scifi version of Rise of the Runelords, starting when goblin envoys hacked the music at the Founder's Festival on the outpost planet Ryza and then goblins attacked the festival. I didn't really have much setting info yet, so I just made stuff up as a pastiche of sci-fi and pop culture tropes (for instance, Mayor Grobaras became Grobar the Hutt, the President of Magmar-5 The Lava and Monument Planet and a giant orange blob creature).That sounds pretty fun. I'd like to see that.
I'd imagine quite a few people (myself included) would like to see official adaptations of old AP's, though it unfortunately doesn't feel likely to me as, after all, publishing new content is kind of necessary to avoid keeping the system too tied to Pathfinder.
Hah, I really like the sound of that silliness.

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McBugman |
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Absolutely, in anxious prep I did some "Rise of the Voidlords", Skulls and Shackles, and "Starmaker" plot conversion. Haven't come up with a great name for the Skulls and Shackles though, toying with "Cosmic Corsairs" currently. Starmaker is so far the one my table is most interested in. I'm setting it in a single solar system where they need to explore the whole system but only colonize and terraform a moon of a close orbit Jovian planet.
Teaser tag:
During a Galactic Cold-war you are sent to colonize a strategically pivotal star in disputed territory. Terraforming the lone habitable mass, a moon of a close orbit gas giant, is your mission. Defending your solar system from the deceptive threats of both sides while exploring the unreal truth behind this stars power is your reality.
Solar System will be modeled off of HD 1690 or Gliese 876, and described as:
The star is rogue, having been ejected from it's native nebula billions of years ago. Just in the recent millions of years has this system entered the Galactic plane, passing through a void between the two arms of the barred spiral galaxy.