Muse. |
I haven't seen this yet, but has anyone else encountered the problem of rules from one game being used in the other yet?
Kind of like all the 3.5 to PF rule changes and how for years we would have to explain that "Spot" and "Search" and "Listen" were all part of "Perception" now and they weren't rolled as different skills... or that sleep has a full round casting time...
I know I will (in time) encounter someone doing XXX and when I ask about it, they are going to explain that that's the rule. But then when we look it up they'll say "Oh, that's the rule in (the other game system)" - even if it isn't.
Woran Venture-Captain, Netherlands |
Sebastian Hirsch Venture-Captain, Germany—Bavaria |
Muse. |
ThePuppyTurtle wrote:Sleep has a 1-round casting time in both systems (which is different than a full round).Muse. wrote:or that sleep has a full round casting time...Did not know that until just now (and I am not a 3.5 Veteran). I have been playing over a year and never caught that.
It actually was a 3.5 change from 3.0. And at some point in there it went from 2d4 dice effected to a fixed 4 HD....
And don't get me started on Darkness effects (in 3.5 Darkness shed "shadowy illumination" so you could light up a dark cave with a Darkness spell).
claudekennilol |
A couple of weeks ago I was pretty certain that material based DR still allowed you to overcome that DR... I was wrong, but it shows to never trust yourself.
Considering the things that were already mentioned in the blog... 5ft. steps will really trip me up^^
I'm not sure I follow, you mean you thought that an adamantine golem that has DR 10/adamantine could get through the DR of his twin?
Ascalaphus Venture-Lieutenant, Netherlands—Leiden |
Sebastian Hirsch wrote:I'm not sure I follow, you mean you thought that an adamantine golem that has DR 10/adamantine could get through the DR of his twin?A couple of weeks ago I was pretty certain that material based DR still allowed you to overcome that DR... I was wrong, but it shows to never trust yourself.
Considering the things that were already mentioned in the blog... 5ft. steps will really trip me up^^
Or werewolves fighting each other.
Rysky |
1 person marked this as a favorite. |
claudekennilol wrote:Or werewolves fighting each other.Sebastian Hirsch wrote:I'm not sure I follow, you mean you thought that an adamantine golem that has DR 10/adamantine could get through the DR of his twin?A couple of weeks ago I was pretty certain that material based DR still allowed you to overcome that DR... I was wrong, but it shows to never trust yourself.
Considering the things that were already mentioned in the blog... 5ft. steps will really trip me up^^
*nods*
I always thought it was a rule too.
Damanta |
It's simply not reading the universal monster rule on damage reduction well enough.
Creatures with DR/Magic count as hitting magical with their natural weapons for overcoming damage reduction (same goes for DR/Epic creatuers)
Creatures with an alignment subtype count as hitting with that alignment on their natural & manufactured weapons.
I'd say it's not that unusual to also apply it to material damage reduction if that bit hasn't been read carefully :)
GreySector RPG Superstar 2013 Top 8 |
Lau Bannenberg wrote:claudekennilol wrote:Or werewolves fighting each other.Sebastian Hirsch wrote:I'm not sure I follow, you mean you thought that an adamantine golem that has DR 10/adamantine could get through the DR of his twin?A couple of weeks ago I was pretty certain that material based DR still allowed you to overcome that DR... I was wrong, but it shows to never trust yourself.
Considering the things that were already mentioned in the blog... 5ft. steps will really trip me up^^
*nods*
I always thought it was a rule too.
It is a rule for alignment subtypes and alignment-based DR, but not material-based DR.
Some monsters are vulnerable to good-, evil-, chaotically, or lawfully aligned weapons... A creature with an alignment subtype (chaotic, evil, good, or lawful) can overcome this type of damage reduction with its natural weapons and weapons it wields as if the weapons or natural weapons had an alignment (or alignments) that matched the subtype(s) of the creature.
Damanta |
I seem to recall that Material DR was the rule in 3.5 as well, as were creatures could hit and injure each other (were-wolf could hit were-rat could hit were-bear etc. thru the DR Silver).
Or maybe it was a 3.0 rule?
That may be 3.0.
The rules from 3.5 are exactly the same as those of pathfinder in terms of damage reduction and overcoming them (as far as I can find)ryric RPG Superstar 2011 Top 32 |
Tim Emrick |
I still get old-school people who think that plants, undead, and constructs are blanket immune to crits and sneak attack, because that's how it worked in 3.5.
Even some of the multi-star GMs at our local PFS games have to take a sec to remind themselves of that one from time to time.
Muse. |
technarken wrote:I still get old-school people who think that plants, undead, and constructs are blanket immune to crits and sneak attack, because that's how it worked in 3.5.Even some of the multi-star GMs at our local PFS games have to take a sec to remind themselves of that one from time to time.
Last time I encountered it, it was from someone who hadn't been playing many years... so not sure where they picked it up. Some older player most likely, passing on little tidbits of rules knowledge - but from a different rules set.
Mark Seifter Designer |
3 people marked this as a favorite. |
I haven't seen this yet, but has anyone else encountered the problem of rules from one game being used in the other yet?
Kind of like all the 3.5 to PF rule changes and how for years we would have to explain that "Spot" and "Search" and "Listen" were all part of "Perception" now and they weren't rolled as different skills... or that sleep has a full round casting time...
I know I will (in time) encounter someone doing XXX and when I ask about it, they are going to explain that that's the rule. But then when we look it up they'll say "Oh, that's the rule in (the other game system)" - even if it isn't.
Yes, I've definitely seen that when running Starfinder, though I don't expect many other people have yet.
Muse. |
Muse. wrote:Yes, I've definitely seen that when running Starfinder, though I don't expect many other people have yet.I haven't seen this yet, but has anyone else encountered the problem of rules from one game being used in the other yet?
Kind of like all the 3.5 to PF rule changes and how for years we would have to explain that "Spot" and "Search" and "Listen" were all part of "Perception" now and they weren't rolled as different skills... or that sleep has a full round casting time...
I know I will (in time) encounter someone doing XXX and when I ask about it, they are going to explain that that's the rule. But then when we look it up they'll say "Oh, that's the rule in (the other game system)" - even if it isn't.
and I fully expect to see it running the other way...