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GeraintElberion wrote:Is it better to go with the guide archetype, or go FE: human?
Can't decide.
You are bound to get someone who suggests Slayer, so I'm just going to head that off at the pass.
What are you attempting to do with the character?
A Sable Company 'ambassador' to the society who has an over-developed sense of honour and dignity as an instinct but knows, intellectually, that this is nonsense: hoping for some fun/light internal conflict and cool 'conversations' with his mount.
I want him to be effective in combat too, but that is the 'concept' and it requires ranger.
Plus, if rangers are weird, it's fun to be weird.

Pink Dragon |
I have run a number of Ranger (Guide) characters and almost never use the Ranger's Focus for two reasons:
1. I forget.
2. I like to save it for the BBEG, but often don't know which one that will be.
I think that Ranger's Focus is somewhat better in PFS given the variety of critters that Pathfinders face.

BigNorseWolf |

Rangers aren't weird, its just that the slayer is a little more focused on a lot of why people take the ranger (...slaying...stuff oddly enough)
They make amazing pathfinder martials, they have a lot of skill points, and hitting the fighting styles a few levels earlier than the fighter is amazing in PFS shrunken leveling window. But some people don't want to bother with the pet, the terrain, and the spells and get hung up on the "the ranger is a woodsey outdoors strider type" when they don't have to be.

RealAlchemy |
I have run a number of Ranger (Guide) characters and almost never use the Ranger's Focus for two reasons:
1. I forget.
2. I like to save it for the BBEG, but often don't know which one that will be.I think that Ranger's Focus is somewhat better in PFS given the variety of critters that Pathfinders face.
At higher levels, the Ranger's Focus gets used more often because you have a couple uses. My underground ranger is a guide and a deep walker, and recently used ranger's focus because greater shadows suck.

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Pro Ranger:
Ranger class skills are slightly more outdoorsy than slayers, who tend to be city boys.
Compared to the slayer, a well-chosen Favored Enemy is faster in use than Studied Target (slayers don't have piles of move actions to spare). With Humans, Evil Outsiders, Constructs or Undead you'll get good value (roughly in that order).
Being able to use a wand of cure light wounds can be a lifesaver.
Pro Slayer:
Much much more flexible in gaining bonus feats, through both ranger style and rogue talents.
Due to skipping some prerequisites, the total quality of a slayer's bonus feats easily competes with fighters.
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I find myself comparing slayers more to fighters than to rangers; they're more like a "dirty, skilled fighter" than that they really resemble a ranger.

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Wei Ji the Learner wrote:What are you attempting to do with the character?A Sable Company 'ambassador' to the society
Ambassador could potentially work.
Years ago I wanted to create a Sable Company Marine for PFS, but the creator said they weren't conducive to being Pathfinders, so I scratched the idea.
You should play Ungrounded but Unbroken with this character.

BigNorseWolf |

Assault on the wound does one thing very well: Show that lots of strange and weird organizations wind up owing pathfinders favors.
"... so what are we calling that herd of mammoths with a T rex for a vanguard, elves on it's back and the morelock runninig a golem around on remote control? "
"Plan A"
"...I do NOT want to see plan B "
So getting lent to the pathfinder society is something that happens.
Something to remember about pathfindering is that while you only see your character when they're pathfindering, its 1 weekends a month and 2 weeks a year kinda deal. YOu can have a full time job in between adventures.
ANother possibility is if the the sable company marine absolutely needs the role playing requirements?

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I'll just chip in to say that I don't understand why people take favored enemy: human so aggressively. Sure it becomes relevant more often than other favored enemies, but humans are not very hard to kill. I tend to save my best favored enemy choices for things that are difficult to deal with or are otherwise scary, like evil outsiders or constructs...perhaps undead. Favored Enemy: Human makes a good secondary +2 choice but I see a lot of +4 human selections and it just seems like so much overkill to me.

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I'll just chip in to say that I don't understand why people take favored enemy: human so aggressively. Sure it becomes relevant more often than other favored enemies, but humans are not very hard to kill. I tend to save my best favored enemy choices for things that are difficult to deal with or are otherwise scary, like evil outsiders or constructs...perhaps undead. Favored Enemy: Human makes a good secondary +2 choice but I see a lot of +4 human selections and it just seems like so much overkill to me.
Interesting point. I suppose the humans that are hardest to kill are humans that are hard to get to, like a caster being really cagey.
In pure difficulty to kill, the most memorable for me are ghasts with class levels (that's a ghoul with a heroic stat array from having class levels, plus an advanced template; usually with a class that really uses three natural attacks with paralysis; and quite high AC from Dex and gear too).

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I'll just chip in to say that I don't understand why people take favored enemy: human so aggressively. Sure it becomes relevant more often than other favored enemies, but humans are not very hard to kill. I tend to save my best favored enemy choices for things that are difficult to deal with or are otherwise scary, like evil outsiders or constructs...perhaps undead. Favored Enemy: Human makes a good secondary +2 choice but I see a lot of +4 human selections and it just seems like so much overkill to me.
2 main schools of thought regarding Favored Enemy: Choose the most common enemy for FE, or choose the enemy you have the most trouble with.
I'm usually in the second group, but I do understand the logic of choosing the more common opponent.
The 3rd group, would be people that select a favored enemy for theme of the character, despite it being neither especially hard to kill nor common. My Gnome had FE vermin. A very cute character. Had a suit of bone armor painted to make him look like a ladybug. Fun to RP, not terribly useful.
And then there's undead. Undead are both common and often hard to kill (assuming you have no positive clerics or paladins). The downside with picking undead is just that undead are something that the other PCs are often already specialized in. So you only excel at something the party already excels at, which kinda makes FE undead less impressive for rangers.