MadScientistWorking Venture-Lieutenant, Massachusetts—Boston Metro |
Ferious Thune |
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Aside from the ending, I don't think the scenario is as terrible as it's made out to be. There are some mildly annoying tactics in one of the fights, but other than that, it's ok. It is not the equal of Way of the Kirin, even setting aside the ending. But that is an exceptional scenario by most any measure.
DM Beckett |
His later scenarios make him more sympathetic but you only really know that if you GM the scenario. His backstory of how he got burned is horrifying.
If we are thinking of the same scenario, (Destiny of the Sands 2), I've always read it as information that the PCs can very well learn if they research, explore, or speak to Sellana.
Tallow |
DM Beckett wrote:
They really need to both retire <ban> that scenario and write it out of existence. Worsf scenario ever.On the advice of a few of my PFS 'mentors' I am *not* playing that scenario because it apparently takes liberties and does things to NPCs and plot that are at best unwholesome, at worst obscene.
This is based on the assessment of folks whose opinions I trust.
I do not agree with this assessment at all. Just because a plot line or personality development surprises you or doesn't do what you want or you don't like it, does not make it a liberty or obscene.
I thought the developments were appropriate.
Ferious Thune |
Yeah, I definitely wouldn't say that the scenario needs to be avoided. Especially at this point. If you have no strong ties to the Shadow Lodge, it's not really going to feel that different than any other scenario. Just don't go into it with your former Shadow Lodge character expecting a grand, satisfying end for the faction. Other than that, it's probably a 2 or 2 1/2 star scenario. Average or slightly below depending on if your party is prepared for the particular tactics, but definitely not unplayable.
It wasn't the ending people wanted for the faction, and a lot of people hate the scenario because of that, which I understand. But without any real loyalty to the Shadow Lodge, it's just another average one off scenario that fills in a little information from the season 2 and 3 metaplots.
TriOmegaZero |
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Katisha wrote:
But his final speech is only sarcastic if it is potraied that way by the judge. I take it as strait up. And with no degree of insinuation.So... people "know" he is a jerk because of what he DOESN'T say - just what they think he ment, because of the way the judge said it. Riiiight....
It is *very* easy for GM personal bias to bleed into characterization.
VERY easy.
I am very guilty of this.
Belafon |
It made sense to me.
My only problem with Rivalry's End is the tense. "Made" sense. It was huge and awesome for me when I played it at the end of Season 4.
I just played Shadow's Last Stand Part 2 yesterday. (Finally! Last Season 2 I've been trying to play for years!) I was trying to explain the story to a newer player and realized just how convoluted it was at that point.
I have been playing since Season 2, so for me the plot made sense even if I missed a scenario here and there.
But in the jumbled order that most people play older scenarios nowadays, you don't have a couple of years to adjust to Torch as a faction head and the Season 2 backstory on how that came to be.
Tallow |
I don't disagree with that Kevin. But even after playing out of order and trying to make sense of it all, take g everything into context with also the Destiny of the Sands info, the story all falls neatly into place. It just requires looking at everything in the proper context rather than your own personal timeline.
Like would you be pissed if you started watching your favorite show in season 3, and your favorite character betrays everyone in season 4? Maybe, but that's more motivation to go back and binge watch 1 and 2 so you can try and determine the motivation.
The only real issue with this analogy is that you have to wait for season 5 to realize the true motivation. But at least 1 and 2 show what a complete bastard the character really is, and actually the altruistic union head is the lie.
GreyYeti Regional Venture-Coordinator, Central Europe |
I have yet to see any plausible reason for torch to burn the bridge instead of just telling the pathfinder "see you next union meeting, your turn to bring the doughnuts"
Simple answer: He is a man driven by a personal vendetta against the leadership of the society which means he might not act complete rationally.
Getting what he considers his personal triumph and savoring the moment was more important for him than keeping up the deception.I think working with people he despises took a lot of effort and he was happy he no longer needed to do that.
Belafon |
I have yet to see any plausible reason for torch to burn the bridge instead of just telling the pathfinder "see you next union meeting, your turn to bring the doughnuts"
The assumption when you play a PFS scenario is that the PCs will win. But "Torch's assumption" is that his bodyguards will succeed in driving off the PCs and can then dispose of the body in ways that will make magic far less useful.
Tallow |
Real people make very complicated decisions for complicated reasons. They don't always make complete sense if all you use is logic or the best possible thing to do.
With that in mind, I'd rather play a game where the personalities I interact with make imperfect and complicated choices rather than simply being caricatures that always min max thier choices.
That being said, why can't his decision be a min maxed choice if he accomplished his end game. If he doesn't need the society anymore and it is viscerally distasteful for him to interact with them, why would he choose to do so except for purely manipulative reasons (i.e. Destiny of the Sands)
Zach Davis |
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As stated Torch is complicated. His main goal was to get his revenge on the Society's leadership, but as long as he was there he was alright with standing up for the rank and file. Sure part of the reasoning was self serving as it won him trust, but I think he genuinely wanted to prevent a repeat of what happened to him. My former Shadow Lodger would be perfectly fine with working with Torch again. I don't agree with everything he's done, but after what he went through I don't blame him for wanting to get even.
TriOmegaZero |
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But at least 1 and 2 show what a complete bastard the character really is...
Citation needed. I can't think of a single scenario in either season where he was worse than a standard PC.
The assumption when you play a PFS scenario is that the PCs will win. But "Torch's assumption" is that his bodyguards will succeed in driving off the PCs and can then dispose of the body in ways that will make magic far less useful.
And it's a damn stupid assumption, since most Pathfinders would have gladly stabbed her for him and then asked when the celebratory bar crawl starts. Most of the people I know looked at the GM and asked "why exactly are we rolling initiative?"
Muse. |
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Tallow wrote:But at least 1 and 2 show what a complete bastard the character really is...Citation needed. I can't think of a single scenario in either season where he was worse than a standard PC.
Kevin Willis wrote:The assumption when you play a PFS scenario is that the PCs will win. But "Torch's assumption" is that his bodyguards will succeed in driving off the PCs and can then dispose of the body in ways that will make magic far less useful.And it's a damn stupid assumption, since most Pathfinders would have gladly stabbed her for him and then asked when the celebratory bar crawl starts. Most of the people I know looked at the GM and asked "why exactly are we rolling initiative?"
I had one group that drew weapons and ... covered the exits (windows and door), so that GMT could get away safely. They "covered his withdrawal". They were sure they were going to be attacked by forces loyal to the Spider there to recover the body and bring her back from the dead. After all, GMT had teleported away, and the Faction Leaders always do that before "the final fight" so that the PCs get to fight it alone.
Saw another where one of the players was really p%$#@d off, "How come he gets to kill her instead of me? You mean I could have wacked her myself? D*&^'it! GMT stole my kill!"
But those games are more than balanced by the ones where one or more of the PCs play the entire scenario openly antagonistic to Grand Master Torch. Insulting him (and his body guards) during the briefing, and trash-talking him to the other players during the rest game.
Tallow |
Tallow wrote:But at least 1 and 2 show what a complete bastard the character really is...Citation needed. I can't think of a single scenario in either season where he was worse than a standard PC.
This is incorrectly making the assumption that the standard PC is not also a nasty piece of work.
but I can think of Many Fortunes of Grandmaster Torch where he really is a nasty piece of work. The backstory in that one is enough for me to realize he's not in this to help Pathfinders at all, but rather to line his own pockets with power and wealth at the expense of others.
TriOmegaZero |
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Yeah, not as I read it. Add in the fact that he had no reason to help Pathfinders back then and I find his evolving character makes perfect sense up until Rivalry's End.
Your view of PCs also does not align with mine. Murderhobos are far less common at my tables than your standard "is there something in it for me?" character.
BigNorseWolf |
Tallow wrote:But at least 1 and 2 show what a complete bastard the character really is...Citation needed. I can't think of a single scenario in either season where he was worse than a standard PC.
The one with the minotaur was pretty bad. It was worse than your average pc, probably at "that one "not evil" guy at the table level bad.
Kyrie Ebonblade, Venture-Lieutenant, Florida—Jacksonville |
Steven Schopmeyer wrote:The one with the minotaur was pretty bad. It was worse than your average pc, probably at "that one "not evil" guy at the table level bad.Tallow wrote:But at least 1 and 2 show what a complete bastard the character really is...Citation needed. I can't think of a single scenario in either season where he was worse than a standard PC.
One of the last faction missions ever was basically 'here put this on there so I can spy on the deciverate'
Kyrie Ebonblade, Venture-Lieutenant, Florida—Jacksonville |
MadScientistWorking Venture-Lieutenant, Massachusetts—Boston Metro |
Thomas Graham wrote:That's more smart than evil...
One of the last faction missions ever was basically 'here put this on there so I can spy on the deciverate'
Isn't that mission the one where you are supposed to put it on an evil evil evil evil evil evil evil evil evil item? Its really not even that smart of a tactic because if the Decimervate isn't up to evil themselves he can't really scry on them because it would be locked up in 20,000 layers of security.
Wei Ji the Learner |
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BigNorseWolf wrote:Isn't that mission the one where you are supposed to put it on an evil evil evil evil evil evil evil evil evil item? Its really not even that smart of a tactic because if the Decimervate isn't up to evil themselves he can't really scry on them because it would be locked up in 20,000 layers of security.Thomas Graham wrote:That's more smart than evil...
One of the last faction missions ever was basically 'here put this on there so I can spy on the deciverate'
I'm not familiar with the situation, but putting a tracing bug of some sort on something that is really bad so one can monitor who is using the something that is really bad seems like really good sense, imo?
Fromper |
I just want the inevitable return of Torch to be a Tier 7-11 so my Shadow Lodge paladin can take part in it.
If it's a 12-15, then my level 14 Shadow Lodger will come out of retirement just for that. Of course, then I'd have to actually level him up to 14 - I have no idea where I left off with that one mechanically, since it's been 4 years since I looked at him.
Murdock Mudeater |
Pirate Rob wrote:If so, that now requires a much greater investment of time to do all those things. I barely have enough time to play the RPG. So, if I can't play the AP and the ACG, for example, I can get a portion of the full story but not the whole thing? That's...disappointing.Mark Stratton wrote:Wait. Are we back to tying the season's theme to an AP? I thought we got away from that.It's back!
According to the Paizo Banquet Preview dinner we are interweaving the PFS plot-line directly with the AP plot line "for the first time."
I think this means it won't just be the same theme or support but to get the full story of the war for Taldor you'll have to play the AP, PFS and the PACG Organized play season.
Good question. Is there a spoiler summary for each Adventure Path, somewhere on the internet?