Cold iron durable arrows ?


Advice


Can I make these ? durable arrows is from the elves hand book


Apparently. They are also in the alchemy manual player companion. It seems that they are created alchemically. And the formula already includes cold iron, though I think the arrow would have to start out cold iron before being treated to count as cold iron. http://www.archivesofnethys.com/EquipmentMiscDisplay.aspx?ItemName=Arrow%20 (durable)


Why bother? They're pretty cheap, just twice the cost of regular arrows. I usually use cold iron arrows as my default, and then put silver or adamantine blanch on 10 or 20 if I need to punch through different DR.


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Durable arrows are worth the price so that you can collect them after the battle. If you track ammo an archer can go through a ton of arrows every battle. If you are not in an area where you can replace them you end up running out of arrows.

Also while the recipe includes cold iron I don’t think it makes the arrow cold iron. Durable arrows are created by treating the shaft of the arrow not the arrow head. I don’t see a problem making cold iron durable arrows but it would increases the cost.


Mysterious Stranger wrote:

Durable arrows are worth the price so that you can collect them after the battle. If you track ammo an archer can go through a ton of arrows every battle. If you are not in an area where you can replace them you end up running out of arrows.

Also while the recipe includes cold iron I don’t think it makes the arrow cold iron. Durable arrows are created by treating the shaft of the arrow not the arrow head. I don’t see a problem making cold iron durable arrows but it would increases the cost.

That's only true if you never miss. If you miss, there's a 50% chance that the arrow breaks 'or is lost'. Durable doesn't help with the last part, so for cold iron, durable doesn't make sense unless your GM allows you to never 'lose' arrows when you miss.


There is a PrC for Elves and Half-Elves that treat your weapons as Cold Iron. So basic arrows (Which are dirty cheap) become Cold Iron. Then Later it also counts as Good for overcoming DR/Alignment.

Lantern Bearer

You would still need the Blanches for Adamantine and/or Silver. Or you can look to feats to help you blow through DR like clustered shots. Up to you which you would rather spend feat or gold. Most people prefer Gold to be spent but other like just the ease of play with clustered shots.


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_Ozy_ wrote:
Mysterious Stranger wrote:

Durable arrows are worth the price so that you can collect them after the battle. If you track ammo an archer can go through a ton of arrows every battle. If you are not in an area where you can replace them you end up running out of arrows.

Also while the recipe includes cold iron I don’t think it makes the arrow cold iron. Durable arrows are created by treating the shaft of the arrow not the arrow head. I don’t see a problem making cold iron durable arrows but it would increases the cost.

That's only true if you never miss. If you miss, there's a 50% chance that the arrow breaks 'or is lost'. Durable doesn't help with the last part, so for cold iron, durable doesn't make sense unless your GM allows you to never 'lose' arrows when you miss.
Quote:
Durable arrows don’t break with normal use, whether or not they hit their target; unless a durable arrow goes missing, an archer can retrieve and reuse it again and again.

So, unless you miss and your arrow goes into something like a ravine or a running river, you should have a 100% chance of recovering your fired durable arrows.


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Melkiador wrote:
_Ozy_ wrote:
Mysterious Stranger wrote:

Durable arrows are worth the price so that you can collect them after the battle. If you track ammo an archer can go through a ton of arrows every battle. If you are not in an area where you can replace them you end up running out of arrows.

Also while the recipe includes cold iron I don’t think it makes the arrow cold iron. Durable arrows are created by treating the shaft of the arrow not the arrow head. I don’t see a problem making cold iron durable arrows but it would increases the cost.

That's only true if you never miss. If you miss, there's a 50% chance that the arrow breaks 'or is lost'. Durable doesn't help with the last part, so for cold iron, durable doesn't make sense unless your GM allows you to never 'lose' arrows when you miss.
Quote:
Durable arrows don’t break with normal use, whether or not they hit their target; unless a durable arrow goes missing, an archer can retrieve and reuse it again and again.
So, unless you miss and your arrow goes into something like a ravine or a running river, you should have a 100% chance of recovering your fired durable arrows.

I shot an arrow into the air,

It fell to earth, I knew not where;
For, so swiftly it flew, the sight
Could not follow it in its flight.

I breathed a song into the air,
It fell to earth, I knew not where;
For who has sight so keen and strong,
That it can follow the flight of song?

Long, long afterward, in an oak
I found the arrow, still unbroke;
And the song, from beginning to end,
I found again in the heart of a friend.

Longfellow.


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Yeah, and if you shoot your arrow into the distance, without aiming it anywhere in particular, then you'd probably have trouble finding it. That's not the same thing as trying to hit a specific creature in a specific space.


That depends on how long you want to spend looking for an arrow.

If you're shooting at a target and miss, the arrow will fly some indeterminate distance past that target. If the area has some ground cover, you could spend a fair number of '10' square' searches before you find it.

Let's put it this way, with anything more than a 10% loss rate, you're better off just buying normal cold iron arrows.

If your GM lets durable arrows last forever, and are never lost. Then go for it.


Melkiador wrote:
Yeah, and if you shoot your arrow into the distance, without aiming it anywhere in particular, then you'd probably have trouble finding it. That's not the same thing as trying to hit a specific creature in a specific space.

You've apparently never been bow hunting.

Just because you don't hit that target that is right in that "space" doesn't mean the arrow ends up there. Unless it hits some sort of barrier, it will end up some non-trivial distance beyond the target. If you're in a dungeon or other indoor area, that shouldn't be much of an issue. If you're in a forest with heavy undergrowth or in a savanna type area with high grass, you'll be lucky to ever see it again.


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The implication is that it takes the chance to lose one away, except in special cases where the arrow "goes missing". But there is no set chance for an arrow to only go missing, so the individual DM will just have to make something up.

So, it would really just depend on DM. I suspect most wouldn't want to take on the task of making up a number for how many arrows "go missing" every combat.


The way I handle it in my game is that if the combat is over and the player has time they will usually find most of their arrows. In one of my campaigns I ran I had an elven ranger specializing in the bow that could get up to 5 shots a round at 9th level (6 if using many shot). Even with an efficient quiver carrying enough arrows can be a problem. Before the player started using durable arrows they often ran out during the game. The game involved long periods of travel and even travel to other planes so just buying new arrows was often not a valid solution. They did have craft bow which I let them use to make arrows but that takes time which the often did not have.

To see how many arrows the ranger was able to find I simply had the ranger make a perception roll vs the AC of the target with modification for things like cover and concealment. For every point over the target number the ranger was able to find 1 arrow. If it was a long battle with a lot of foes than the number she found became a percentage of the arrows. Considering the ranger had an extremely high perception roll they found most of the arrows. This was just a rough method to allow some chance of a missed arrow.


Melkiador wrote:

The implication is that it takes the chance to lose one away, except in special cases where the arrow "goes missing". But there is no set chance for an arrow to only go missing, so the individual DM will just have to make something up.

So, it would really just depend on DM. I suspect most wouldn't want to take on the task of making up a number for how many arrows "go missing" every combat.

Very true, the game does not address what percentage of arrows are lost compared to broken. It would be up to the GM to decide.

Why would it be a task? If non-durable arrows are recovered 50% of the time, the rest being lost or broken, then coming up with a rough estimate of how many are lost as opposed to broken is pretty simple. Half are lost, and half are broken. So, durable arrows would have a 25% loss chance.

Easy-peasey.


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There's no reason to think that there's an equal chance of being lost or broken though. Especially in places where it'd be laughably easy to find them, like in a dungeon room.


Melkiador wrote:
There's no reason to think that there's an equal chance of being lost or broken though. Especially in places where it'd be laughably easy to find them, like in a dungeon room.

So, give it a perception DC. Plus, maybe durable arrows aren't so durable when you miss your target and they hit solid stone dungeon walls.

Sovereign Court

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_Ozy_ wrote:
Melkiador wrote:
There's no reason to think that there's an equal chance of being lost or broken though. Especially in places where it'd be laughably easy to find them, like in a dungeon room.
So, give it a perception DC. Plus, maybe durable arrows aren't so durable when you miss your target and they hit solid stone dungeon walls.

That's like... their express purpose. To not break when hitting an object.


Firebug wrote:
_Ozy_ wrote:
Melkiador wrote:
There's no reason to think that there's an equal chance of being lost or broken though. Especially in places where it'd be laughably easy to find them, like in a dungeon room.
So, give it a perception DC. Plus, maybe durable arrows aren't so durable when you miss your target and they hit solid stone dungeon walls.
That's like... their express purpose. To not break when hitting an object.

To not break when hitting a 'creature'.

They don't have any more HP than normal, they can be sundered like normal, so they aren't 'indestructible' in any sense of the word.

Shooting a 'durable' arrow into a stone wall at close range should probably break it.


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_Ozy_ wrote:

They don't have any more HP than normal, they can be sundered like normal, so they aren't 'indestructible' in any sense of the word.

Shooting a 'durable' arrow into a stone wall at close range should probably break it.

Quote:
Durable arrows don’t break with normal use, whether or not they hit their target

So yeah, the purpose is that the arrows don't break under any normal use. Missing your target and hitting something hard is still normal use. Now if you were to do something to purposefully break the arrow, then that would not be normal use. But the arrow doesn't break if you aren't trying to do anything weird with it.


Interpretation.

Shooting at a creature, missing, and having your arrow land somewhere is 'normal use'.

Shooting at a creature, missing, and having the arrow hit a wall, point-blank, perhaps not.

Similarly, shooting a fire elemental...normal use? Shooting a pool of lava...normal use?

Since 'normal use' is not a defined phrase in the Pathfinder rule set, it's solely up to the GM.


Louise Bishop wrote:

There is a PrC for Elves and Half-Elves that treat your weapons as Cold Iron. So basic arrows (Which are dirty cheap) become Cold Iron. Then Later it also counts as Good for overcoming DR/Alignment.

Lantern Bearer

You would still need the Blanches for Adamantine and/or Silver. Or you can look to feats to help you blow through DR like clustered shots. Up to you which you would rather spend feat or gold. Most people prefer Gold to be spent but other like just the ease of play with clustered shots.

Digression, but how the **** did the racial genocide/ ethnic cleansing PRC get GOOD alignment?

Shadow Lodge

Because their opposition is Evil.

Alignment is stupid, don't think about it too hard.


Other than having the class ability of favored enemy why would you think that they are aobut genocide/ethnic cleansing? I don’t have the path of prestige so all I can go by is what is written on the website. The list of their favored enemy choices seems to be those most likely to be encountered in the homelands.

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