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My high level barbarian that is tough-as-nails and has taken every measure to be unkillable would really like the Tenacious Survivor feat to be PFS legal.
Walter Sheppard: At the cost of snark there is a feat that is allowed that does the same thing. Diehard. Except it makes you be able to keep fighting while at -HP.
You may want to read the Tenacious Survivor feat a little more closely. Diehard lets you keep fighting at -HP (but not dead). Tenacious Survivor, on the other hand... Did you go down to -97 HP? Well, with that 22 CON, your allies have 6 rounds to do 76 points of healing to you and save you.

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I'm not a fan of the Kitsune, and being a dog person and detesting cats, the Rougarou looks amazing. Please make this next seasons opened up race!
+2 Str, +2 Wis, –2 Int
Medium
Normal Speed: 30 feet.
Senses: low-light and scent
Change Shape: 1/Day Beast Shape 1 to Wolf.
Natural Weapon: Rougarous have a bite attack that deals 1d4 points of damage.
I've also really wanted to try out an Undead Lord Cleric as well as a Shoanti Shaman Cleric.

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I, for one, want a Pathfinder Union again! Since I missed out on the previous collective bargaining agreement
How do I make this happen?
How many players do I need to recruit to the cause?
How many VCs/VLs/OPCs do I need to bribe/recruit to the cause?
Do I need to write and submit scenarios to make it happen?

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Walter Sheppard wrote:My high level barbarian that is tough-as-nails and has taken every measure to be unkillable would really like the Tenacious Survivor feat to be PFS legal.Lune wrote:Walter Sheppard: At the cost of snark there is a feat that is allowed that does the same thing. Diehard. Except it makes you be able to keep fighting while at -HP.You may want to read the Tenacious Survivor feat a little more closely. Diehard lets you keep fighting at -HP (but not dead). Tenacious Survivor, on the other hand... Did you go down to -97 HP? Well, with that 22 CON, your allies have 6 rounds to do 76 points of healing to you and save you.
This. And with my CON of 38 it'd be really sweet :P

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Seriously, the Lantern Lodge gets to accomplish everything they set out to do, but Shadow Lodge players get told everything they worked towards is a lie?
My ditto as well. Insulting to the lodge (and all of the people that liked the concept that hasn't been replaced), and an exit for Torch that was embarrassing.
I'm still miffed about this one.

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SCPRedMage wrote:Seriously, the Lantern Lodge gets to accomplish everything they set out to do, but Shadow Lodge players get told everything they worked towards is a lie?My ditto as well. Insulting to the lodge (and all of the people that liked the concept that hasn't been replaced), and an exit for Torch that was embarrassing.
I'm still miffed about this one.
Have not played the departure scenario, but I have to ask this question:
...was he in a tub?

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The old Scarni vanities for my Exchange member.
Adding stat bonuses to non stat items of the relevant slot, as used to be the case in 3.5, I understand why it's not possible, but it would mean there was more incentive to have flavourful equipment.
A boon exists which allows characters who used to be Sczarni members access to old Sczarni vanities and boons.

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Neriathale wrote:A boon exists which allows characters who used to be Sczarni members access to old Sczarni vanities and boons.The old Scarni vanities for my Exchange member.
Adding stat bonuses to non stat items of the relevant slot, as used to be the case in 3.5, I understand why it's not possible, but it would mean there was more incentive to have flavourful equipment.
I know, but alas I am a relative newbie and postdate the change in factions.

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I'd like to be able to play some of the race restricted archetypes without having to be the associated race, especially when it's a boon race that I can't play. This seems like it would be a cool boon that would help Paizo sell more copies of "Blood of Beasts". Doing a Prowler at World's End without having to be a Catfolk, or a Fiend Keeper without having to be a Grippli would be nice.

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I'd like to be able to play some of the race restricted archetypes without having to be the associated race, especially when it's a boon race that I can't play. This seems like it would be a cool boon that would help Paizo sell more copies of "Blood of Beasts". Doing a Prowler at World's End without having to be a Catfolk, or a Fiend Keeper without having to be a Grippli would be nice.
Some of the race archetypes just don't fit with other races, but for those that do, I totally agree with this idea. Should be allowed for those that fit.

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Fromper wrote:Some of the race archetypes just don't fit with other races, but for those that do, I totally agree with this idea. Should be allowed for those that fit.I'd like to be able to play some of the race restricted archetypes without having to be the associated race, especially when it's a boon race that I can't play. This seems like it would be a cool boon that would help Paizo sell more copies of "Blood of Beasts". Doing a Prowler at World's End without having to be a Catfolk, or a Fiend Keeper without having to be a Grippli would be nice.
I don't know about making them generically allowed for everyone. I just think it would be a cool boon.
For instance:
Adoptive Race: You were adopted by members of another race, or maybe your family just lived among that race's society when you were growing up. Either way, you learned some of the talents and skills unique to that race.
Choose one of the following races: <insert list here>. You count as a member of that race for the purposes of qualifying for anything in Blood of the Beasts which is legal for Pathfinder Society play.
And yes, there would have to be exceptions for things that shouldn't be physically possible, like preventing other races from getting the shapeshifting or extra tail stuff from kitsune.
I think boons like these that open up restricted content could be almost as popular as race boons, definitely more popular than the very minor boons that just give small stuff, and could help Paizo sell specific books shortly after they're published.
I'm actually surprised I've only ever seen one boon tied to a specific book this way before, as it would be a great marketing opportunity. That was a boon back in season 3, when they were doing Tien theme everywhere, that allowed PCs to start with a third trait, as long as it was from the Dragon Empires Primer. I used that and my nagaji race boon on the same PC at the time, back before nagaji were available for anyone to play.

Scott Wilhelm |
I'm surprised no one said this yet:
GOBLIN!!!!! I WANT TO BE A GOBLIN!!!! Give me Goblins, or give me DEATH!!!
I'd be a Goblin Monk Master of Many Styles named Bonzai. He'd have Panther Style Feats, Roll with It, Vicious Stomp, Snake Style Feats, and Tangle Feet. He'd run around the battlefield, using Tangle Feet to knock people Prone. He's have a Crown of Swords.
If he failed his Acrobatics check, he'd make a pre-emptive Retiatory Strike with Panther Parry. If the Attack of Opportunity misses, he'd get an Attack of Opportunity via Snake Fang. It the AoO hit, he'd use Roll with It to take no damage, then bounce skittering along the ground like a little green bowling bowling ball, continuing to use Tangle Feet, Panther Claw, and Snake Fang, making everyone else the pins! Meanwhile, the Crown of Swords would sic a Spiritual Sword upon the one who hit him.
I was thinking it would be cool to be a Vivisectionist Alchemist and have another way to do Sneak Attack Damage.

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BigNorseWolf wrote:perhaps you could poke them to take another look at it now that it's not con powered?It's even worse now, because a Half-Orc Witch can start with 22 Int.
Oh. Yeah. BANHAMMER!
I don't see the appeal of the archetype beyond a flat power upgrade? There's not a lot to it besides that now.
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Dexterity-based melee characters.
I want to play any number of dexterous combatant concepts without having to resort to Dervish Dance or unchained rogue. Slashing Grace is a horrifically designed mess (even before it got errata'd).
I'm trying to build a kitsune vigilante that's like a ninja, but I'm struggling to pull it off due to the feat tax of Weapon Finesse. A lot of times, I feel like it's mandatory to play a human just to endure all the feat taxes for anything that isn't a two-handed fighter.

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Dexterity-based melee characters.
I want to play any number of dexterous combatant concepts without having to resort to Dervish Dance or unchained rogue. Slashing Grace is a horrifically designed mess (even before it got errata'd).
I'm trying to build a kitsune vigilante that's like a ninja, but I'm struggling to pull it off due to the feat tax of Weapon Finesse. A lot of times, I feel like it's mandatory to play a human just to endure all the feat taxes for anything that isn't a two-handed fighter.
I keep complaining that the Medium class doesn't live up to its billing as a versatile class, but if you stick to just the Champion spirit, it makes for a pretty good martial build. It even works well for dex based melee. The spirit bonus and seance bonus to damage make up for not having dex to damage.
You just need to take Weapon Finesse at first level, and you're already at +3 on top of your damage die, even with 10 strength. That goes up every 3-4 levels, and there's a feat to boost that spirit bonus by another +1 (which affects both attack rolls and damage). The spirit bonus makes up for lack of full BAB, so you can take Pirahna Strike safely, which is Power Attack/Deadly Aim for dex based melee. And you can get Enlarge Person and Bulls Strength as known spells to boost your damage even more.
So it's the one dex based melee class that doesn't care about adding dex to damage. Picking up an agile weapon at higher levels is a nice bonus, but not strictly necessary. For my single class Medium, I'm doing Weapon Finesse, TWF, and Pirahna Strike as my first three feats, and heading for a pair of keen kukris as soon as I can afford them. Agile can wait until after they're keen.
And as added bonuses, you give everyone in the party a permanent +2 to their damage rolls from level 2, and can take Haste as a known spell at level 7. So even when you're not front lining, you've got other stuff going for you in a fight. And as a charisma based caster, Mediums make good social characters outside of combat.
It's not going to win the DPR olympics, but it's effective enough, and all PFS legal.

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I really like the flavor of the Holy Gun. Just the thought of having a reliquary musket or pistol to pass judgement and smite the evil doers. I'd like to think you wouldn't have to use it much, and would do so with hesitation, because looking down the barrel of that might give you just the push you need to reevaluate your life choices.

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Synthesist Summoner - because the flavor options for this were pretty cool.
As written way too overpowered.
Some tweaking would have made this archetype viable.
Biped - +2 Str Enhancement Bonus,
Quadruped + 2 Dex Enhancement Bonus
Serpentine +2 Con Enhancement Bonus
Instead of using the eidolon Physicals scores
Hit Points: +3 Temporary hit point per level instead of adding all of the eidolon's hit points.

Scott Wilhelm |
I never had a chance to play a character using that temporary rule that Spell-like abilities count as spellcasting for the purposes of access to prestige classes.
I really wanted to play a Tiefling Mystic Theurge who started taking MT levels at level 4, or an Aasimar Eldritch Knight who started at level 3.

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I never had a chance to play a character using that temporary rule that Spell-like abilities count as spellcasting for the purposes of access to prestige classes.
I really wanted to play a Tiefling Mystic Theurge who started taking MT levels at level 4, or an Aasimar Eldritch Knight who started at level 3.
The best of times.

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Scott Wilhelm wrote:The best of times.I never had a chance to play a character using that temporary rule that Spell-like abilities count as spellcasting for the purposes of access to prestige classes.
I really wanted to play a Tiefling Mystic Theurge who started taking MT levels at level 4, or an Aasimar Eldritch Knight who started at level 3.
The worst of times.

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Ragoz wrote:The worst of times.Scott Wilhelm wrote:The best of times.I never had a chance to play a character using that temporary rule that Spell-like abilities count as spellcasting for the purposes of access to prestige classes.
I really wanted to play a Tiefling Mystic Theurge who started taking MT levels at level 4, or an Aasimar Eldritch Knight who started at level 3.
Kinda makes me wonder if there are vigilante stats out there for the Scarlet Pimpernel.

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Michael Eshleman wrote:Kinda makes me wonder if there are vigilante stats out there for the Scarlet Pimpernel.Ragoz wrote:The worst of times.Scott Wilhelm wrote:The best of times.I never had a chance to play a character using that temporary rule that Spell-like abilities count as spellcasting for the purposes of access to prestige classes.
I really wanted to play a Tiefling Mystic Theurge who started taking MT levels at level 4, or an Aasimar Eldritch Knight who started at level 3.
Well yeah, the Iconic.

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The Rat Queens as iconic, quartet of characters built as a team! Complete with teamwork feats.
I'm actually doing this with a three other friends from college.
We are four Sarentite Ratfolk (2 Holy Tactician Paladins, 1 UC Rogue/Inquisitor, 1 Stalker Vigilante), all sharing a square, disguised as a human in a medium trenchcoat.
The Rat Stack is currently level 5, and it's scarily effective.

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The Rat Queens as iconic, quartet of characters built as a team! Complete with teamwork feats
They made them up a few years ago
Yesssssssssssssssssssssssssssssssssssssssssssssss
Thomas Graham wrote:The Rat Queens as iconic, quartet of characters built as a team! Complete with teamwork feats.I'm actually doing this with a three other friends from college.
We are four Sarentite Ratfolk (2 Holy Tactician Paladins, 1 UC Rogue/Inquisitor, 1 Stalker Vigilante), all sharing a square, disguised as a human in a medium trenchcoat.
The Rat Stack is currently level 5, and it's scarily effective.
I dont know who you all are but I love you all.