Archetype Combination


Rules Questions


I'm working on a roleplaying character who should be able to fit into either a sandbox setting named the Skaran Empire or a pathfinder campaign. She's based off of a character I've mentioned here before named Syael Snowpearl. While Syael was a traditional arctic elf arctic druid, I'd like to combine that archetype with the treesinger archetype for this character. The only potential conflict I see is that each archetype has its own variant of the wild shape feature. While the treesinger's comes at level 4 and functions like plant shape I but without the constrict/poison abilities at that level, the arctic druid's variant comes at level 6 and has an effective level of 4. Would she gain the ability to transform into an animal at level 6 or not?


If I allowed these two to be allowed on the same PC, I'd rule that you only get Plant Shape and that comes at 6th level and is two levels behind a normal Treesinger.


Okay. Would the progression slow to 10-12-14, then?


Officially since both archetypes touches wildshape they can't stack. So any stacking is done by a home GM and how you agree to do it.

The Exchange Owner - D20 Hobbies

They do not stack, period. Both alter Wild Shape.


Any two archetypes can not be used together if they both the change the same thing. Unless you have GM approval, you can't take both these archetypes.


So, by officially, the new character only gets the limited plant shape I at 4, which progresses to the full version at 8, plant shape II at 10, and plant shape III at 12, correct?

The Exchange Owner - D20 Hobbies

change means "alter, adjust, add, remove, replace, enhance, expend, augment, revise, advance, innovate, modify, shift, switch, transform, correct, distort, remodel, or look at funny".

No, officially there can be no elf arctic druid treesingers as a character.


Okay.


Definitely by the rules these two archetypes do not stack and you can't take both.

As a GM in a home game I might allow it, since the only thing that doesn't stack seems to be wildshape, and both wildshapes at a glance are 'weaker' versions of regular wideshape. In order to make it work though, I would require the player to pick one of the two versions of wildshape for this new 'combined' artic treesinger archetype.

The Exchange Owner - D20 Hobbies

treesinger wild shape is probably the most powerful wild shape in the game at level 4 with Bestiary 6 and green man.

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