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I started work on a D12 system named "Dungeon Raiders" before Starfinder came out. However, it'd stalled out in the intervening time (also, before SF) for various reasons. May I adapt SF's graft system for monster creation into my system under OGL?


Would a level chaacter still start with 1,000 credits? If not, what's that character's starting allotment?


I posted in this topic around twenty minutes ago. Yet, my post doesn't show up in the thread whenever I click a link to view the post or topic even though the Starfinder Rules Questions index says the topic has three posts.


Okay. I completely missed that because I was looking for a character advancement table. I started the Pathfinder campaign with characters at level 5. If I were to do the same in the upcoming Starfinder campaign, would I start them at Pathfinder's level 5 (10,500 credits) or level 6 (16,000 credits) allotment? After all, Starfinder starts at Pathfinder's level 2 allotment (1,000 credits).


I can't seem to find the amount of currency with which a character starts a game either in the CRB or on the SRD. Is there a set amount, as in Pathfinder, or not? If so, what is it?


What happens if someone rolls enough high stats that they have to put, say, a 17 on a stat that gets a +2 bonus during creation for a campaign using stat rolls rather than point buy?


I'll be reworking an existing PF campaign to include some of SF's stuff, including its point buy system, eventually. Just to make sure, would bringing a dwarf's charisma back to 10 cost 2 points? I believe so because the game would be broken if it wasn't like that.


Okay.


So, by officially, the new character only gets the limited plant shape I at 4, which progresses to the full version at 8, plant shape II at 10, and plant shape III at 12, correct?


Okay. Would the progression slow to 10-12-14, then?


I'm working on a roleplaying character who should be able to fit into either a sandbox setting named the Skaran Empire or a pathfinder campaign. She's based off of a character I've mentioned here before named Syael Snowpearl. While Syael was a traditional arctic elf arctic druid, I'd like to combine that archetype with the treesinger archetype for this character. The only potential conflict I see is that each archetype has its own variant of the wild shape feature. While the treesinger's comes at level 4 and functions like plant shape I but without the constrict/poison abilities at that level, the arctic druid's variant comes at level 6 and has an effective level of 4. Would she gain the ability to transform into an animal at level 6 or not?


Thanks for the help guys.


The core party consists of two level seven PCs and a level eight PC. We have several sample-type characters (think NPC-ish) who show up occasionally to aid those three characters, including post-conversion Kiawe. He will start with 28 HP to give him the best survival chance. He would have chosen hunter as his favored class. However, I have a few questions about his conversion to a full sample-type character. Would he end up as a Leprechaun Hunter 7 and gain levels normally thereafter? What's his final hit point total?


Thanks. Kiawe's, most likely, going to end up dead. He and a sample character will act as hooks to get the party into the encounter, but he'll be the one very near death.


I'm getting ready to have my players encounter a charred horror. There's been a NPC leprechaun hunter named Kiawe with them for several sessions now. He hasn't taken part in any combats because of how little damage he'd do the the enemy. However, being a hunter, he's supposed to protect nature by preventing overpopulation, and—likely—a few other things. Therefor, the enemy would want him gone. Thus, I need to give him a character overview/sheet. However, there's no way to convert leprechauns into characters provided above. Should I try to convert him to something resembling a PC or just use the monster specs?


The slayer will have to be involved in the encounter because I'm only expecting two returning players with the third player being out of town and I don't feel comfortable GMing games with less than three party members. Also, the level difference is because the higher-level character's player hasn't missed any sessions at all.

The backstory is one PCs mother, a magus, having killed the gravewalker's skeletons when they were living, as opposed to their current state of unlife. Thus, the witch and skeletons are, mainly, attacking the slayer's daughter, a magus—like her mother—using her mother's weapon. Considering the encounter's at that character's home, which is in the middle of a forest, it's rather hard to add another skeleton to the fold.


I'm running a game in which the party will have an average level around 7.5 (one PC nearly to 7; the other nearly to 8) before adding in the higher-level PC's dad, a slayer, tonight. The encounter will be a gravewalking Witch and two skeletons. I'd like the slayer to have a higher level than the PCs. What level would be appropriate for the slayer so as not to swing the balance too far towards the party?


Thanks. Of course, it'd have to have a really high CR, just like most other non-draconic, forest-based monsters that have CR's greater than 2 or so.


While a Treant-sized Timber Wight does this for most people, it changes the alignment to lawful evil. The issue with that is I'd rather preserve the Treant's neutrality in undeath. Is there a way to do this without retooling the Wight template to allow all evil alignments?


Okay.


The last line of the UMR entry for regeneration reads, with my added emphasis, "A creature must have a constitution score to have the regeneration ability." Yet, the Timber Wight's, which is undead (no Con score), HP entry reads, in part, "regeneration 5 (fire)". Does the Timber Wight have regeneration? According to the golden rule of monster entries overruling the UMR, the Timber Wight has regen. However, I just want to make sure before printing out the monster page.


If Pathfinder was set in a general fantasy environment, would the standard-build elves or tower elves be more akin to high elves?


Duh! Apparently, I managed to swap out greater paragon's mental -2 with standard's second +2 somehow.


Looking over the Ogre race, I noticed a contradiction. Is there a reason they have paragon ability scores (+4 Str and -2 Cha/Int/Wis) and a +2 advancement on wisdom (effectively, no change to wisdom) instead of standard ability scores (+2 Str and -2 Cha/Int) and a further +2 advancement on strength?


Essentially, it's the numerical elaboration from my question on the subject. I'd have edited that into the applicable post if I'd caught it soon enough.


Okay.

Is the following disguise skill of the kitsune I'm currently constructing correct: 7 (17 as human) = 3 Cha + 1 rank + 3 trained (13 as human, trained)?


Got it.

I'm turning this into a general topic on rules clarifications for kitsune.

Does the kitsune's +10 racial bonus on checks to appear human become +13 once she takes a rank in disguise if it's a class skill for her?


Okay. Thanks. Are they considered open-game content? If not, I'll have to think of my own subcultures or house rule a substitution because I'm using a homebrew campaign setting.


Kitsune "Languages" entry, in part (clarification added) wrote:
Kitsune with high Intelligence scores(12+) can choose from the following: any human language, Aklo, Celestial, Elven, Gnome, and Tengu.

There may be some redundancy in the entry above because Humans may choose any language except druidic, which includes the languages listed subsequently.

Does this mean a kitsune has free choice of all languages except druidic?


I realize I've already made two topics about my personal creations, the Elven Branchblade and Elven Thornblade, but I figure it'd be nice to have a single topic where everyone may share questions and/or concerns about their custom weapons. Speaking of which, it'd be nice for a mod/someone associated with Paizo to pin/sticky/whatever this topic to keep it at the top so people won't have to go searching for it.

I'm concerned about the cost of the underwater hand crossbow (see below) and, for that matter, any other underwater crossbows we make because the doubling in price from regular to underwater is such a radical departure from the standard creation rules.

Underwater hand crossbow
Coming soon
Price 200 gp; Type ranged; Proficiency exotic; Damage (S) 1d3/(M) 1d4; Critical 19-20×2; Weapon Group crossbows; Weight 2 lbs.
Qualities: Improved critical range (3), improved damage (1), lesser range (-20 ft.), weapon damage (piercing)
Note on cost: Instead of the normal 8 gp of an exotic ranged weapon, this costs 200 gp to be in line with the doubling cost from the light crossbow to the underwater light crossbow.


Is there a set way to figure out what category the hybrid classes (Arcanist, Bloodrager, etc.) fit into for random ages? My guesses are below.

Arcanist: Self-taught (sorcerer (intuitive) and wizard (trained))
Bloodrager: Intuitive (barbarian and sorcerer (both intuitive))
Brawler: ??? (fighter (self-taught) and monk (trained))
Hunter: ??? (druid (trained) and ranger (self-taught))
Investigator: Self-taught (alchemist (trained) and rogue (intuitive))
Shaman: ??? (oracle (intuitive) and witch (self-taught))
Skald: ??? (barbarian (intuitive) and bard (self-taught))
Slayer: ??? (ranger (self-taught) and rogue (intuitive))
Swashbuckler: Self-taught (fighter and gunslinger (both self-taught))
Warpriest: ??? (cleric (trained) and fighter (self-taught))


Apparently, I was multiplying the eight base design points by 15 gp (additional dp cost), not the 1 gp for the base cost, and continuing to use the one-handed weapon build. I'll make a house rule that ironwood has been made permanent to avoid constant travel to someone who knows the spell. Does the information below look correct?

Elven branchblade
Constructed out of greenwood by dryads, this weapon was then enhanced with ironwood by elvish druids so it would be as durable as a metal elven curve blade while being light enough to wield one-handed without much effort.
Price: 737 gp; Type: light; Proficiency: exotic; Damage: (S) 1d4/(M) 1d6; Critical: 19-20 ×2; Weapon Group: light blades; Weight: 1 lb.
Qualities: Improved critical threat range (3); improved damage (2); traditional (elf) (1); strong (1); weapon damage (slashing)


I've reworked the elven thornblade into the elven branchblade.

Improved damage (1 DP) wrote:
Increase the weapon's damage dice by one step (1d3 to 1d4, 1d4 to 1d6, 1d6 to 1d8 or 2d4, 1d8 to 1d10, or 1d10 to 2d6 or 1d12). This quality can be selected three times for light weapons, four times for one-handed weapons and ranged weapons, and five times for two-handed weapons. Among weapons sized for Medium characters, the maximum damage is 1d6 for light weapons, 1d8 for one-handed weapons (1d10 if exotic), 1d12 or 2d6 for two-handed weapons, and 1d10 for ranged weapons (1d6 if used or thrown one-handed).

Considering the damage from the information below is, effectively, equivalent to 1d6, would it be legal?

Elven branchblade
Constructed out of greenwood by dryads, this weapon was then enhanced with ironwood by elvish druids so it would be as durable as a metal elven curve blade while being light enough to wield one-handed without much effort.
Price: 850 gp; Type: light; Proficiency: exotic; Damage: (S) 1d4/(M) 2d3; Critical: 19-20 ×2; Weapon Group: light blades; Weight: 1 lb.
Qualities: Improved critical threat range (3); improved damage (2); traditional (elf) (1); strong (1); weapon damage (slashing); weapon feature (trip) (1)


Great! Perhaps, Paizo should post that FAQ on the Warpriest's SRD page. I always look for FAQs on class pages.


Various blessings wrote:
At 1st level, you can touch an ally/a creature...

Do either of these include the caster? I suspect "a creature" might because that's the terminology D&D 5e uses in its spells. As for "an ally", while one is, technically, allied with oneself, the general definition is someone with whom one is cooperating on a task.


According to "Sacred Weapon" wrote:
The warpriest can decide to use the weapon's base damage instead of the sacred weapon damage—this must be declared before the attack roll is made. (If the weapon's base damage exceeds the sacred weapon damage, its damage is unchanged.)

Does the parenthetical information mean a warpriest's Elven curve blade deals 1d10 damage at level one and wouldn't get the chance to increase until level fifteen no matter what?


Okay. I've decided to have it made of Greenwood and effected by ironwood. However, it'd need to be returned to its creator every so often under unmodified rules because ironwood cannot me made permanent. Would it cost 338 gp, 538 gp (current + 200 gp for being based on a four-pound weapon), or something completely different? If it's the last one, what wound it be?

Unfortunately, I'd have to trade the threat range for the finesse because the weapon creation rules only allow taking three additional design points, which would bring the total to eleven design points-as opposed to the thirteen I'd need as it stands.


New post to for ease of sight.

It's almost done. The one thing that concerns me is the cost because it's modeled after leaf armor, which "has the same game statistics as masterwork studded leather, except it contains no metal" and costs 500 gp.

Elven thornblade
Created by elvish druids as a way to use the forest’s myriad fallen branches as a weapon, this masterwork-quality blade is impregnated with thorns that serrate the edge like a steak knife and enchanted so it’s not subject to the pitfalls of being wooden, such as squaring of the edge.
Price: 338 gp; Type: one-handed melee; Proficiency: exotic; Damage: (S) 1d6/(M) 2d4 P and S; Critical: 19-20 ×2; Weapon Group: heavy blades; Weight: 3 lbs.
Qualities: Additional DP (2), additional damage type P and S (3); improved critical threat range (3); improved damage (3), traditional (elf) (1), weapon feature (masterwork) (+300 gp)


Thank you for the help. I'll post the specifics when I finish it.


I'm constructing a masterwork weapon named the Elven Thornblade, which is, essentially, a longsword made of a tree branch impregnated with thorns. The masterwork quality comes from an enchantment that prevents reductions in quality, such as the edge squaring off. Would it weigh less than, the same as, or more than the longsword?