Storm Caster w / Djinn Style build


Advice


I’ve been wanting to make a storm themed Djinn style caster for a long time now, because it just sounds fun. I’d prefer to be a druid focusing on annoying wind effects, electricity/lightning, blind/deaf shenanigans etc. I’m sure a wizard/sorcerer might do it better, but I heart druids.

Can’t decide between which Druid path to pursue.
Storm druid Archetype – seems obvious. 2 domains, immune to wind/deaf, can yell at people during storms, sounds annoying and fun! It also lets me get full benefit from djinn style by not giving me overlapping electrical resist.
Tempest druid – not as appealing as storm druid but damn if bend bolt isn’t fantastic!
Nature’s fang – I almost glanced right over this, but it looks like the way it reads, you can eventually add +5 to all your DC’s with studied target, so this could be super useful for a caster that generates a lot of DC’s. But losing wild shape is rough… because Air elemental whirlwinds is pretty thematic and ideal.
Master of storms (prestige class) – looks awesome and thematic, but losing domain progression, spells per day, and end game at will wildshape makes it less attractive (the prestige class curse if you will).

As for my remaining 5 feats I pretty much have to pick up the basic DC boosts, spell pen, and metamagics, but that sounds less fun. Because of Djinn's hefty requirements I have to put most of my stat points into wis and con, which doesn't sound so bad. Any thoughts?


The real problem with Djinni Style is the BAB prerequisite - you can't even start it until you have BAB +9, i.e. character level 12, or 13 when you actually get a feat. By that time being able to add Wis + 1d6 electrical damage to an unarmed attack 3/day is not that big a deal. Djinni Spirit for electrical resistance comes online at level 15, at which point a resist energy spell lasts 2 1/2 hours, 5 hours with extend spell. Get it if you like but understand that it's not important to your character's power.

Something you might like is the Acolyte of Apocrypha trait. It lets you take the Lightning subdomain. This makes for an excellent start and later on a boost to your lightning blasts too.

As a Nature Fang - if you're mostly interested in the late game as the Djinni Style suggests then you might look at the Form of the Exotic Dragon spells. A sky dragon or cloud dragon should be at least as thematic as turning into an air elemental.


That trait looks nice! Yeah I'm ok with the heavy late game, it's just a build I've always wanted to make :) being a sky dragon sounds pretty thematic. I looked at draconic dragon and though about taking it early game and some of the master of storms late game, but they really gutted that archetype of anything but spells really :/

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