How do multiple attacks work while grappling


Rules Questions


Assuming I am a level 4 druid in Deinonychus form (I have four attacks). How would grappling with that creature work assuming I have the Improved grapple feat. Lets say I start next to my target.

Round 1: I initiate grapple as a standard action

Round 2: I choose to maintain my grapple, then what comes next? Can I attack with my Bite/talons/foreclaws? are all attacks primary or are some secondary and how would that work?

Round 3: If now I choose to pin could I pin and then do damage? if so, would I get 1 attack? all four attacks?

Could somebody run me through these 3 rounds and what it would look like, I would like to know how multiple attacks works while grappling I am a new player. I have spec'd my druid to be a grappling druid and would like to take advantage of grappling ability now because I do not want to wait for the Grab ability at level 8. Thank you very much.

Shadow Lodge

Round 1: Straightforward. You grapple as a standard action.

Round 2: You decide to maintain the grapple, which is a standard action. You have no actions remaining with which to attack, so you get no attacks. However, if you chose to damage the target of your grapple instead of to move or pin them, you at least get to deal some damage.

Round 3: Same as before. Maintaining is a standard action, so you have no actions left to spend attacking them.


The Morphling wrote:

Round 1: Straightforward. You grapple as a standard action.

Round 2: You decide to maintain the grapple, which is a standard action. You have no actions remaining with which to attack, so you get no attacks. However, if you chose to damage the target of your grapple instead of to move or pin them, you at least get to deal some damage.

Round 3: Same as before. Maintaining is a standard action, so you have no actions left to spend attacking them.

:O so what I'm reading there is no reason to grapple them other than to hold them for my allies to hurt the enemy? So it isn't possible to grapple them and even do a single attack?


You can choose to inflict damage automatically from one of your natural attacks as part of maintaining the grapple.

Quote:

Damage

You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal.

You don't have to roll to hit, just to maintain the grapple, which gets a +4 bonus. That said, yeah grapple is best used when your side has the numerical advantage.


_Ozy_ wrote:

You can choose to inflict damage automatically from one of your natural attacks as part of maintaining the grapple.

Quote:

Damage

You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal.

You don't have to roll to hit, just to maintain the grapple, which gets a +4 bonus. That said, yeah grapple is best used when your side has the numerical advantage.

Oh nice, although I thought to maintain a grapple it is a +5 bonus? so I could essentially maintain during the second round and deal a bite attack (due to biggest damage output), and that would be the end of my turn.

If I choose not to maintain during the start of each round after I initiated a grapple does that mean I am letting my opponent go and they automatically escape the grapple?


It means you're letting go (as a free action), and yeah, it's a +5 bonus to maintain.


There are other things that can add damage while grappling.

Rake attacks allow 2 free attacks in addition to any action you take when maintaining.

Constrict is automatically inflicted when you successfully initiate or maintain a grapple.

The Exchange

_Ozy_ wrote:

You can choose to inflict damage automatically from one of your natural attacks as part of maintaining the grapple.

Quote:

Damage

You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal.

You don't have to roll to hit, just to maintain the grapple, which gets a +4 bonus. That said, yeah grapple is best used when your side has the numerical advantage.

Or you have someone that's really dangerous (Like a caster) and you can't kill them in one round but you can get them grappled and reduce their chance of getting off a spell.

Then once you get Greater Grapple you can pin and tie them up in round 2, leaving them helpless and you free to continue on your rampage.


There are ways to increase your damage while making a grapple, Greater Grapple allows you to take two actions during a grapple, Rapid Grappler allows you to do three actions during a grapple. That allows for up to three damaging attacks per round, which isn't bad at all. After all, even as a full BAB character at high level it basically just means you are giving up your last iterative attack to inflict a nasty status effect on your opponent.

Pinning KO doubles your damage when you have the foe pinned and choose to deal non-lethal damage. Pinning Rend allows you to apply Bleed damage to your target (one of the few situations in which bleed damage is useful as they are stuck in a grapple with you and cannot easily heal themselves), and lastly Piercing Grapple allows you to freely stab them with up to a 1 handed weapon during the grapple + you deal damage if they break free.

There is also of course Kraken Style which adds your Wisdom modifier to grapple damage and allows you to choke out people; or, sunder their gear which is particularly effective against spell component pouches, spell books, and etc


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Speaking of Kraken Style, would it work with a reach grapple weapon, like a kusarigama?

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