Should I spend some Prestige?


Pathfinder Society


I just Completed another adventure and my total fame is 6 and I have yet to spend any prestige. being an unchained rogue I am very tempted by the Thieve's guild Membership vanity for 4pp. at this stage of my character's development (just hit level 2) is this a wise or unwise purchase? is there anything I should strongly consider for prestige spending or should I strongly consider just saving for anything in particular?

4/5 5/5

You should probably spend two of those on a wand of cure light wounds. Your fellow Pathfinders will appreciate your bringing your own healing with you when sent out on missions. Even if you can't activate it, someone in your party likely can and will be more than happy to do so for you. More happy to do that than use a charge from their own wand. And with ranks in Use Magic Device, you may be able to activate it yourself.


well my current umd is +7.... so 13 or better to activate...

4/5 5/5

That's not bad. Failure doesn't expend a charge and unless you roll a natural 1 and the result is a failure, you can try again. But the odds are that someone in your party has cure light wounds on their spell list.


3 out of 4 weeks so far there was no caster at the table that could cast it... that's why I made sure to rank up UMD and pick it as my Clever Wordplay skill (charaisma of 8 but INT of 14...)

Scarab Sages 3/5

If you really want to cover your bases with wands, pick up "Infernal Healing" as well.

Shadow Lodge 5/5

As was already suggested - spending your first 2 PP on some kind of "useful" wand is typically a good thing. Useful really depends on class - for most it's a wand of Infernal Healing or CLW. For some it's a wand of burning hands, magic missile, shield, or mage armor.

After that, it's personal preference. I personally prefer to save up for that first raise dead and set of restorations (22 PP total), but YMMV.

5/5 5/55/55/5

If this is your first character you really should be saving up for the 21 prestige points for res and recovery, because losing your highest level character around 3 or 4 reaaaly hurts. If you have a regular healy cleric bank it all. If you have less reliable healers, get the wand but nothing else till you've got your rainy day fund filled.

Sovereign Court 4/5 5/5 * Venture-Agent, Ohio—Columbus

Usually a wand or decent weapon upgrade. Then sit on it until you have enough for res and recovery. After that start looking into things that would be useful to your character as it has fleshed out over those levels.


something tells me that by the time I have banked enough prestige to buy the raise dead, day job checks will have become largely irrelevant ...

*

Angel Hunter D wrote:
If you really want to cover your bases with wands, pick up "Infernal Healing" as well.

(just remember use of this wand requires a $40 book or its PDF ;)

Seriously though, do yo find having both this and CLW as necessary? If so why?


Curaigh wrote:
Angel Hunter D wrote:
If you really want to cover your bases with wands, pick up "Infernal Healing" as well.

(just remember use of this wand requires a $40 book or its PDF ;)

Seriously though, do yo find having both this and CLW as necessary? If so why?

Which book is that?

4/5 *

Curaigh wrote:
Angel Hunter D wrote:
If you really want to cover your bases with wands, pick up "Infernal Healing" as well.

(just remember use of this wand requires a $40 book or its PDF ;)

Seriously though, do yo find having both this and CLW as necessary? If so why?

One scenario forced me to buy an infernal healing wand when we were put in a position where positive energy would not work because reasons.

Grand Lodge 4/5

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magispitt wrote:
Curaigh wrote:
Angel Hunter D wrote:
If you really want to cover your bases with wands, pick up "Infernal Healing" as well.

(just remember use of this wand requires a $40 book or its PDF ;)

Seriously though, do yo find having both this and CLW as necessary? If so why?

Which book is that?

Apart from "If you don't know, you shouldn't be using it in PFS", infernal healing is in the Inner Sea World Guide.

Grand Lodge 4/5

RealAlchemy wrote:
Curaigh wrote:
Angel Hunter D wrote:
If you really want to cover your bases with wands, pick up "Infernal Healing" as well.

(just remember use of this wand requires a $40 book or its PDF ;)

Seriously though, do yo find having both this and CLW as necessary? If so why?

One scenario forced me to buy an infernal healing wand when we were put in a position where positive energy would not work because reasons.

I may have acquired a potion of inflict serious wounds for similar reasons, unfortunately still have it IIRC.

Silver Crusade 2/5

I just ditched my want of Inflict light wounds at the end of the scenario. About 450 gp gone.

Dark Archive 1/5

I could see some situational uses of an Inflict Light Wounds wand.

But yeah, having a CLW wand is rather important. I've been in a few scenarios where those wands have saved lives. In fact, I'm on my second CLW wand at level 5. And with UMD, I can probably use it to save the cleric/oracle/bard/paladin if needed.

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