Waylayer |
I am new here, so I apologize if I missed something in the rules, or an obvious answer.
I'm trying to build my first character, and I chose to make a Half-Orc Warpriest, but I read that they don't scale well past level 10 or so, especially if you just go a 2-hand weapon build. (which is what I was planning, because duh: Greatsword=2d6?? looks so good to at level 1 to my newbish eyes)
Which classes should I choose from, if I want a useful character late-game?
Which classes/builds are best for a first PFS character?
Louise Bishop |
PFS ends at level 11-12.
Don't worry about it and make your Warpriest and have fun because that is what you were leaning on.
Now as far as 2 handed weapons go. I like using a Scimitar in 2 hands. The difference between it and a Falchion is minimal but the advantages of being able to swing in a Grab/Grapple situation more than pays for itself.
All classes do well in PFS.
The most recommended class for PFS is the Ranger typically. You get you trial with Combat, Skills, Spells, and a Companion.
I recommend the Bloodrager which does roughly the same minus the Companion.
Particle_Man |
Cleric? They are powerful casters and if you don't like your spell selection one day you can switch it out another day. They are "Tier 1" characters which means that they scale pretty damned well if anything does. Plus, people like clerics (healing may be suboptimal, but that doesn't stop people wanting to be healed. Clerics have multiple ways to do this (spell, channel positive energy, wands/staffs once they get them, etc.).
Imbicatus |
Warpriest absolutely does scale well from 1-20. Fervor more than makes up for the lack of 9th level spells and sacred weapon damage is meh anyway. I'd go with molthuni arsenal chaplain to get weapon training instead of scaling damage anyway. Finally, how well a class performs from 13-20 is largely unimportant to pfs, because normal play stops at 12.
lemeres |
Why wouldn't a warpriest scale well?
Sure, they are not 9 level casters, but you can toss out normal action economy considerations when it comes to self buffs. You can easily apply a different buff each round without any worries as long as you have fervor to spend.
Clerics can do something similar with quickened spells, but they have to plan ahead for that. And even then, they face constraints since their 9 levels of casting don't scale quite that much faster than 6 levels.
Warpriests can also get limited summoning if they have one of the alignment domains. Sure, it is only 1 creature, but you can do it as a standard action at default, and can move that to swift with quickened blessing if I remember right.
So they are fine, overall. A preferred melee caster. Very comparable to cleric.
Chess Pwn |
warpriests, especially molthuni arsenal chaplain, are one of the best scaling weapon users.
now weapon users "don't scale as well" as a dedicated caster 9th level caster. A weapon cleric "doesn't scale as well" as a caster cleric.
But if you're wanting to do damage with a weapon, WP is right up there at the top.
Mulgar |
First of all, Normal PFS ends at 12th level. There are now 2 career ending arcs that can take you above level 12. Also there is the option to play modules and/or sanctioned adventure paths above level 12. I don't do it often but my 15th level PFS Wizard would like a word with all of you who say PFS ends at level 12, lol.
Second, Warpriest scales well to level 12, I have a 12th level Warpriest of Gorum that is an adamantine greatsword wielding armored tank. He is a beast when he gets his buffs up, and at that level with the fervor he can do it.