The best way to deal the most damage with a druid


Advice


Greetings to you all,

My first post on this site, been a follower for a long time but first time truly getting involved. The subject line says it all folks, what is the best way to deal the most damage in fights as a Core druid? Is it in Wildshape form as a specific animal with specific feats (ie. vital strike, etc), or are certain spells capable of doing prodigious damage that I am unaware of? Would love to hear from a wide range of people and experiences. Thank you.

Dark Archive

I would say wild shaping into a stegosaurus and vital striking with you tail with strong jaw up should do the trick.


Vital Striking is definitely an option. An 8th level blight druid with the Rage subdomain can turn into a behemoth hippopotamus, cast strong jaw, rage, and use Vital Strike/Furious Finish for 128 damage before bonuses.

But it's hard to top a saurian shaman turning into allosaurus and pouncing with a bite/claw/claw/rake/rake routine.

The Exchange Owner - D20 Hobbies

Arsinotherium is large and 4d8


You could do silly things like dazing flaming sphere.

It wont do the most damage, but will be a persistent pain in the but to your enemies.


Claxon wrote:

You could do silly things like dazing flaming sphere.

It wont do the most damage, but will be a persistent pain in the but to your enemies.

I think this sort of tactic is often where druids really shine. I'm a fan of wild shaping into weedwhips for the 15-foot tentacles with nauseating poison. And lately I've been playing with the idea of a druid who grabs the spell shadow weapon through the Dreamed Secrets feat or the veiled illusionist prestige class and turns into a giant octopus to grapple with tentacles and dazing shadow weapon armor spikes.


Avoron wrote:

Vital Striking is definitely an option. An 8th level blight druid with the Rage subdomain can turn into a behemoth hippopotamus, cast strong jaw, rage, and use Vital Strike/Furious Finish for 128 damage before bonuses.

But it's hard to top a saurian shaman turning into allosaurus and pouncing with a bite/claw/claw/rake/rake routine.

How about Wildshaping into a Giant Octopus with 8 tentacles all with Grab and Constrict, and a Bite for 17 attacks/round.

Dip into Warpriest and make your base Medium Size for your Natural Attacks be 1d6. As an Giant Octopus, you are Size L for 1d8, then cast Strong Jaw on yourself and do 3d6/attack.

Dip a level in White Haired Witch, and you get a Hair Attack with Grab (sort of), and you already have Constrict.

Wear Lamellar Horn armor made for your Octopus form, with Armor Spikes: 1d8 for size Large with every Grapple Attack.

Acquire a Helm of the Mammoth Lord and get a Gore Attack, too.

Take Hamatula Strike, and your Gore and Bite also get free Grapple Attacks, and again, you already have Constrict.

Dip a level in Monk, take 2 Weapon fighting, and add Unarmed Strikes to your Full Attack. Take Snake Style, and your Unarmed Strikes benefit from Hamatula Strike.

So 26 attacks/round with a Base Damage of 3d6 + Armor Spike Damage for most of them.

This was inspired by an old build proposed by Lord Markov: the Monktopus.

Liberty's Edge

Scott Wilhelm wrote:
Avoron wrote:

Vital Striking is definitely an option. An 8th level blight druid with the Rage subdomain can turn into a behemoth hippopotamus, cast strong jaw, rage, and use Vital Strike/Furious Finish for 128 damage before bonuses.

But it's hard to top a saurian shaman turning into allosaurus and pouncing with a bite/claw/claw/rake/rake routine.

How about Wildshaping into a Giant Octopus with 8 tentacles all with Grab and Constrict, and a Bite for 17 attacks/round.

Dip into Warpriest and make your base Medium Size for your Natural Attacks be 1d6. As an Giant Octopus, you are Size L for 1d8, then cast Strong Jaw on yourself and do 3d6/attack.

Dip a level in White Haired Witch, and you get a Hair Attack with Grab (sort of), and you already have Constrict.

Wear Lamellar Horn armor made for your Octopus form, with Armor Spikes: 1d8 for size Large with every Grapple Attack.

Acquire a Helm of the Mammoth Lord and get a Gore Attack, too.

Take Hamatula Strike, and your Gore and Bite also get free Grapple Attacks, and again, you already have Constrict.

Dip a level in Monk, take 2 Weapon fighting, and add Unarmed Strikes to your Full Attack. Take Snake Style, and your Unarmed Strikes benefit from Hamatula Strike.

So 26 attacks/round with a Base Damage of 3d6 + Armor Spike Damage for most of them.

This was inspired by an old build proposed by Lord Markov: the Monktopus.

Actually tried (most) of this with a high level druid. No monk or warpriest levels, and no armor spikes, but a high caster level frostbite and vine strike boosting damage on every attack. Did alright, still not better than the 2 handed fighter in the group.

If you really want to max out damage, what you're really looking for is a one level dip into barbarian with a cave druid, and do what Avoron suggested with a Carnivorous Crystal. Ends up being 32d6 maximized with vital strike, or 192 damage before modifiers. 288 with improved vital strike. It does take a long time to get going though.


Atalius wrote:
The subject line says it all folks, what is the best way to deal the most damage in fights as a Core druid?

Bolding and embiggening mine, for emphasis.


My Druid Dag is a dwarf Core Druid.

Our DM counts Dire versions as animals, he shapes into a Dire Bear most of the time.

If it is a really resilient opponent, go Dire Weasel to use 1d4+1 CON bleed per bite under Blood Rage instead of mass HP damage.


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The best way to deal the most damage with a druid is to wield it two-handed.


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With core your best bet is probably to go the giant octopus route.
Tentacles are secondary natural attacks though, but they have reach and you get 8 of them. The maths should put you ahead of almost any other attack routine.

Make sure you know how secondary natural attacks work before you go down this route though. They only add half strength.

So your attack routine is:
Bite (full bab) at str dmg. + 8 x tentacle (bab -5 ( -2 if you have the multi attack feat)) at half str damage.

However if we want to get fancy here we can get this damage to scary levels.
Amulet of mighty fists. I haven't done the maths but going for elemental damage types might give more damage than the +1 does by increasing to hit as well.

Large animal: If the form you take is that of a Large animal, you gain a +4 size bonus to your Strength, a -2 penalty to your Dexterity, and a +4 natural armor bonus.

Say you start at 20 str. With the size increase and your self buffs you easily get to 28 str. Str bonus is then 9.

So frost, flaming, corrosive, +2 amulet of mighty fists. Bulls strength. Wild shape.
Total to hit = bab+11 on the bite. Bab+9 on the tentacles.
Damage is 3d6+2+9 on the bite, 3d6+2+4 on the tentacles. This is excluding the base bite or tentacle damage.

Total damage is 27d6 + 11 + 48
Avg is 153.5 with 9 chances per round to crit.

An awesome spell for this is natural rhythm granting a potential (1+2+3+4+5+5+5+5+5) 35 damage increase on the first round. And a potential 45 on every round there after.

Dip in paladin to get smite to all 9 attacks as well to completely ruin someone. Barbarian rage can increase these bonuses even further.

So druid 6,barb x, paladin x
Should give you some absolutely insane damage.
I might actually state this out later.


Having 8 grab attempts in a single turn with a 20' reach is not bad either.


It varies by level, although it basically always involves having a high strength and a lot of extra limbs/dangly natural attacky bits (Animal companion included).


Wait just a moment. Could one become a pounce-tepus?
Greater beast totem for pounce.
Lvl 6 druid for octopus.

1 bite. 2 claws. 8 tentacles.
So 11 attacks on a charge. Ouch.
I so badly want to build this. I will try this evening in a couple hours.

Liberty's Edge

J4RH34D wrote:

Wait just a moment. Could one become a pounce-tepus?

Greater beast totem for pounce.
Lvl 6 druid for octopus.

1 bite. 2 claws. 8 tentacles.
So 11 attacks on a charge. Ouch.
I so badly want to build this. I will try this evening in a couple hours.

I guess you could not really a core thing, and it requires 10 level barbarian and 6 level druid so it's a very late game option and mostly outside of society use.


What about that is not core?

Liberty's Edge

J4RH34D wrote:
What about that is not core?

The three beast totem rage powers came in Advanced players guide.

The Exchange

J4RH34D wrote:

....

Dip in paladin to get smite to all 9 attacks as well to completely ruin someone. Barbarian rage can increase these bonuses even further.

So druid 6,barb x, paladin x
Should give you some absolutely insane damage.
I might actually state this out later.

And remember the Allignment restrictions...

Not every GM will allow this.


At druid 6, alchemist 1, barbarian 1, I just got a build to 262.5 dmg per round with a +18 to hit on bite and +17 on all the others.


J4RH34D wrote:
At druid 6, alchemist 1, barbarian 1, I just got a build to 262.5 dmg per round with a +18 to hit on bite and +17 on all the others.

Wouldn't that only be good for like 1 combat a day?

I mean sure, you can get a nice bonus to strength from rage and mutagen. But you have very limited rounds/use.

I guess it's a neat trick, but I never cared for these sorts of builds.


I'd think changing into an octopus would only be effective in water, so a pretty narrow application there.

If done outside of water, I'd imagine there really is no MV or charge, and you start suffocating and take penalties in all aspects.

just looked it up... 20ft. Why is there a land MV for an octopus?


Core only your best bet is wild shape into the form with the best single attack available and use power attack + vital strike.

The Exchange Owner - D20 Hobbies

You can still breathe air as a human that looks like an octopus.


Claxon wrote:
J4RH34D wrote:
At druid 6, alchemist 1, barbarian 1, I just got a build to 262.5 dmg per round with a +18 to hit on bite and +17 on all the others.

Wouldn't that only be good for like 1 combat a day?

I mean sure, you can get a nice bonus to strength from rage and mutagen. But you have very limited rounds/use.

I guess it's a neat trick, but I never cared for these sorts of builds.

I agree on that, it is a single combat nova for sure. But you can still be doing really really well without the rage and mutagen.

Besides as you advance you could take more levels in those two classes for more rounds/uses per day.

I sometimes just like developing crazy numbers because I can


I'm just brainstorming here,

If you want to build a high DPR Druidzilla and you are stuck with Core Rulebook, I have a thought, maybe 2.

So, how about Druid/Monk? Take 4-5 levels in Druid so you can cast or use a Wand of Strong Jaw. Take the Shaping Focus Feat. Take levels in Monk, and Flurry of Blows while in Wild Shape. You Damage will be based on your Monk Unarmed Strike. With only 4 levels in Druid and Shaping Focus, you can Wildshape into Huge Animals--doesn't matter what. Strong Jaw will give you a virtual 2 size bump to an effective Size Colossal. Take Monastic Legacy so your 1/2 your nonmonk levels count as Monk levels for your MUSD at Size Medium. I'm not exactly sure how well this would work, but it's probably pretty good.

Another thought I had is to Wildshape into a Triceratops. Only 1 attack, but the Triceratops Gore Damage is high for a Huge Natural Attack. So, take Great Cleave and take some Monster Feats that help you Bull Rush and Overrun. Merciless Rush comes to mind. I don't know if Core counts Bestiary when it comes to Druid, though.

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Maps Subscriber

Going core only, would you be better off going Druid 8, Barb x and using something like Dire Tiger charge pounce builds to get 5 primary attacks at full str then Octopus tentacles attacks at lower str and to hit.


Control weather is probably one of the best ways to do the most damage with a druid. Large area, long duration, no saving throw or spell resistance. A number of the effects persist long after the spell duration expires.


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J4RH34D wrote:

Wait just a moment. Could one become a pounce-tepus?

Greater beast totem for pounce.
Lvl 6 druid for octopus.

1 bite. 2 claws. 8 tentacles.
So 11 attacks on a charge. Ouch.
I so badly want to build this. I will try this evening in a couple hours.

Yes, you could, and you don't need to wait until level 16. This does, however, veer away from the core rulebook...

Be a druid 4/barbarian 2/sohei monk 1. Select a Large-sized flying animal companion like a dire bat, giant mantis, giant wasp, pteranodon, roc, or yolubilis heron. Take the feats Boon Companion, Shaping Focus, and Undersized Mount. For your sohei bonus feat, take Mounted Skirmisher. You can now turn into a giant octopus, climb onto your flying mount, and soar around the battlefield full-attacking with your tentacles.


I'm rather partial to taking a level of Barbarian, and then using earth elemental form with a huge bastard sword (since that works well whether you go large or huge size). You can easily end up with 38 STR by level 13, which would make a huge bastard sword deal monstrous damage with Power Attack. It's also nice and easy to enchant a weapon. An Extra Rage or two means plenty of rage rounds per day.

Scarab Sages

Druid/Barbarian with vital strike and furious finish as a behemoth hippopotamus.


Snowball.


Ryzoken wrote:
Atalius wrote:
The subject line says it all folks, what is the best way to deal the most damage in fights as a Core druid?
Bolding and embiggening mine, for emphasis.

The subject line didn't say it all, but anyways...

Liberty's Edge

He asked for advice in the core druid in the OP, but people are coming with ideas all over the books.

If you like spells you can add a lot of damage by controlling the battlefield and let your friends have easy access to kill them off.
If you rather want to be the one dealing the damage I think Wildshape has the potential for most damage, but I haven't played a druid much so I don't know how good the core spell list are for damaging abilities.


Deighton Thrane wrote:

Actually tried (most) of this with a high level druid. No monk or warpriest levels, and no armor spikes, but a high caster level frostbite and vine strike boosting damage on every attack. Did alright, still not better than the 2 handed fighter in the group.

If you really want to max out damage, what you're really looking for is a one level dip into barbarian with a cave druid, and do what Avoron suggested with a Carnivorous Crystal. Ends up being 32d6 maximized with vital strike, or 192 damage before modifiers. 288 with improved vital strike. It does take a long time to get...

If you could somehow get Chill Touch on your druid spell list (eg Dreamed Secrets or Shade of the Woodlands feats), you can do one STR damage per attack.


Some trick with Fire Seeds? It's not consistent, but definitely a very good burst.


Hungry Ogre wrote:
The best way to deal the most damage with a druid is to wield it two-handed.

Sap master tricks might work as well.


J4RH34D wrote:

With core your best bet is probably to go the giant octopus route.

Tentacles are secondary natural attacks though, but they have reach and you get 8 of them. The maths should put you ahead of almost any other attack routine.

Make sure you know how secondary natural attacks work before you go down this route though. They only add half strength.

So your attack routine is:
Bite (full bab) at str dmg. + 8 x tentacle (bab -5 ( -2 if you have the multi attack feat)) at half str damage.

However if we want to get fancy here we can get this damage to scary levels.
Amulet of mighty fists. I haven't done the maths but going for elemental damage types might give more damage than the +1 does by increasing to hit as well.

Large animal: If the form you take is that of a Large animal, you gain a +4 size bonus to your Strength, a -2 penalty to your Dexterity, and a +4 natural armor bonus.

Say you start at 20 str. With the size increase and your self buffs you easily get to 28 str. Str bonus is then 9.

So frost, flaming, corrosive, +2 amulet of mighty fists. Bulls strength. Wild shape.
Total to hit = bab+11 on the bite. Bab+9 on the tentacles.
Damage is 3d6+2+9 on the bite, 3d6+2+4 on the tentacles. This is excluding the base bite or tentacle damage.

Total damage is 27d6 + 11 + 48
Avg is 153.5 with 9 chances per round to crit.

An awesome spell for this is natural rhythm granting a potential (1+2+3+4+5+5+5+5+5) 35 damage increase on the first round. And a potential 45 on every round there after.

Dip in paladin to get smite to all 9 attacks as well to completely ruin someone. Barbarian rage can increase these bonuses even further.

So druid 6,barb x, paladin x
Should give you some absolutely insane damage.
I might actually state this out later.

are vines considered secondary natural attacks?


Sit on the back of a dinosaur!!


The druid turns into a bird and flies about a mile above the target. Then the druid wildshapes into a Blue Whale. Death from above!

The Exchange Owner - D20 Hobbies

That attach roll from falling will have a huge range increment penalty.

Scarab Sages

James Risner wrote:
That attach roll from falling will have a huge range increment penalty.

It would be a charge, not a ranged attack. The branch pounce feat would help, but its still likely going to kill the Druid as well as the target.

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