Players seeking Gm for RotRL


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Okay, I haven't heard back from the Paizo people yet, so assuming this goes through it probably won't happen until Monday at the earliest.

So I figured I would get a few things posted here.

Firstly, I am willing to give people a few Tax Breaks on feat taxes. I think that one problem with feat taxes is that people playing human characters is the general assumption so a lot of combat styles take two feats to get going, and I don't think that's really fair for non-human characters.

I don't mean to completely eliminate the need for these feats, but if you don't get Bonus Feats it can be really harsh to try to develop an interesting combat style.

This is more of a house rule but it is relevant to character building so I am posting it now.

Feat Tax Breaks:
Combat Feat Taxes:
If you are playing a race and a class that does not get bonus feats at first level, I will allow you to count as having one feat for the purpose of qualifying for other feats, with some conditions.

1. The feats you may replace are: Power Attack, Weapon Finesse, Point-Blank-Shot, Weapon Focus, Combat Expertise.

2. The feats you may use this ability to qualify for must be feats that allow an attack option with a to-hit roll. All to-hit rolls using that feat will have a -1 penalty as long as you do not have the prerequisite feat.

3. If your class grants bonus feats later than first level, then you must acquire the prerequisite feat before or at the level you gain a bonus feat.

Magic Feat Taxes:
As above, if you are playing a race and a class that does not get bonus feats at first level, I will allow you to ignore the requirement of the Spell Focus feat as a prerequisite for other feats, provided:

1. You acquire the feat at a level no earlier than when you could have acquired the feat and all its prerequisites. For example, if the feat had two prerequisites (including spell focus), then you could not take that feat earlier than 5th level, since it would normally be your 3rd feat.

2. Any spells cast in the school of the Spell Focus feat you are ignoring have their save DCs reduced by one. If the spell instead requires a to hit roll or caster level check those rolls are made at -1.

3. As with combat feats above, if your class grants bonus feats later than first level, then you must acquire the prerequisite feat before or at the level you gain a bonus feat.


Here are some more house rules I will be using that may be relevant to your builds:

House Rules:
Weapons:
A few changes to weapons:
* A Greatclub is a simple weapon
* A Repeating Crossbow is a simple weapon... the issue is finding one, not using it. They are as rare as any other Asian weapon.
* A longbow is an exotic weapon. The elven weapon familiarity ability makes it a martial weapon for elves rather than granting proficiency.
* When used as a double weapon, the weapon finesse feat may be used with a quarterstaff.
* Chakrams only do 1d6 damage.

Power Attack & Deadly Aim
Characters without the Power Attack Feat may make a wild swing. This functions like Power Attack except the penalty to hit starts at -3 and increases in increments of -3 instead of -1. Likewise, characters without the Deadly Aim Feat may make a deadly shot that functions as with wild swing above.

Weapon Finesse
Characters without the weapon finesse feat may make a careful strike. A careful strike is a melee attack that uses DEX instead of STR to determine hit chance. However, the character's strength is penalized by -2 for the purpose of damage for the careful strike, and the strength bonus can never add damage to the strike (it can only deduct damage if negative). However, touch attacks such as spells which do not do melee damage may use DEX as if the character had weapon finesse.

DEX-to-damage
If a feat, spell, or class ability allows a character to add their DEX to damage instead of STR, that damage is precision damage, and is not applied against creatures immune to precision damage. If the character strikes such a creature and has a STR bonus that will be applied instead. Furthermore, if the character has a STR penalty, the penalty still applies to the weapon damage. So don't dump your STR to 7 just because you can get DEX to damage.

Combat Maneuvers:
A lot of combat maneuvers seem redundant to me. So:
* Drag and Reposition are just options with the Grapple maneuver and use the Improved Grapple Feat.
* Steal is an option with the Improved Disarm feat.
* Overrun is an option with the Improved Bull Rush feat.

Featless Crafting
Magic items can be made by players, but there is no price discount. A spell-casting character with a caster level is able to make any magic item if his caster level is high enough to qualify for the feat that the item normally requires. This means that casters don't have to sacrifice feats to make things for the non-casters and the party doesn't waste time making things they could just buy in a store.

If players want discounts they will need to use the downtime rules from Ultimate Campaign.

Don't worry... I will be setting up a document with all this info there. But I will put it here for now.


OK Rune Gm
I am fine with a riding dog or wolf, I am not to picky lol

I will adjust the background for you

Ameiko Kaijistu was the name that was given to me by the 1st DM and I did not know it was a women till the game had started. I am fine with changing it up for you or just adjusting the background.

I have my character with a Main Gauche as a secondary weapon. Are you fine with that or should I change it?


Cade Goodbarrel wrote:

OK Rune Gm

I am fine with a riding dog or wolf, I am not to picky lol

I will adjust the background for you

Ameiko Kaijistu was the name that was given to me by the 1st DM and I did not know it was a women till the game had started. I am fine with changing it up for you or just adjusting the background.

I have my character with a Main Gauche as a secondary weapon. Are you fine with that or should I change it?

* If you would prefer some other suitable riding animal that would work too.

* If you prefer to have a male 'friend' we can find someone else for your background if you want.

* I don't think it would be a problem, but can you give me a link to where I can find details about the main gauche?


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Some Useful Tips For Your Character Submission:
These are some things that make my job as GM easier. Help me out and you are more likely to get your character selected.

Formatting
Try to make your character sheet easy to read. Use headings in bold. Avoid walls of text. Insert breaks between paragraphs. Group larger sections of your characters that don't need to be looked at all the time into spoiler tags.

Self Audit
Self-Auditing means making sure it is obvious how your character achieved the results he/she has. Show me how you got there. I don't mind that you found a way to get a +18 to perception at 1st level; just show me how you did it. Don't make me dig around to figure things out. List applicable bonuses to the things that are not obvious.

Reference
Make sure that it's easy for me to find the source for your character material. The easiest way to do this is to provide links. Put links to things like traits, spells, feats, archetypes and so on - especially if they are not from core. Do me a favor and don't make me look up something obscure just so I can verify how your character works.

Don't Surprise Me
It's great that you found an amazing combo of abilities. But don't just spring this on me mid-game. Let me know what you are planning in advance. That way, when you get to the point where your second prestige class suddenly grants you an additional +23 to hit, and I tell you that's too much, I don't have to hear the "but I planned that all along!" or "that's the whole point of this build!" Show me a general plan of where you want to go with the character.

Explain your Role
Include a brief bit explaining how you expect your character to function in and out of combat. What strategies does he use? What kind of help would he appreciate from teammates? What is he good at? Are there any gimmicks he depends on?

Watch Your Hands
It's a pet peeve of mine in my home game that players forget what they are holding in their hands and then try to swap items in their hands with stowed items without paying the actions necessary to do this. Make sure you understand the action rules as they pertain to drawing weapons, pulling items out of your backpack, and putting things away. Declare what you are holding in your hands at the start of encounter areas, and on top of that it's a good idea to have a "default" setup explaining what you will normally be carrying in your hands. Pay attention to this when you select what equipment you are using.


Rune GM: Once we conclude our PM conversation, I will update my character sheet to your above specifications as well as create the background story!


http://qfgd20pf.wikia.com/wiki/Dagger,_Main_Gauche

This is the one I was using but I have to adjust it again as I was told to change it to 3.5 rules...so if you are cool with this I will adjust.
Thanks again


Cade Goodbarrel wrote:

http://qfgd20pf.wikia.com/wiki/Dagger,_Main_Gauche

This is the one I was using but I have to adjust it again as I was told to change it to 3.5 rules...so if you are cool with this I will adjust.
Thanks again

That looks fine to me. Though do me a favor and on your character sheet turn "main gauche" into a link to that page.

Do you know what the original source for those stats were? Was it the Skull & Shackles AP?

Cade Goodbarrel wrote:

OK Rune Gm

I am fine with a riding dog or wolf, I am not to picky lol

BTW, since such an animal is not as menacing as a Warhorse, you can add free leather barding if you are going with that trait.

Rune GM


I will adjust the character tonight and should be ready when you are.


Guys, I haven't heard back from Paizo yet. I am going to go ahead and start the Recruitment thread tonight and it should be possible to link it to the gameplay thread later. If for some reason Paizo is unable to do that I'll create a new thread.

The Exchange

thanks


Hi, folks.

The official recruitment thread is now up:
Revival of the Runelords Recruitment.

Please drop in there if you wish to submit a character.

Thanks,
Rune DM

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