Full Name |
Barlo |
Race |
Rog 1 HP 7 | AC 15; Touch 13; FF 12 | F +2; R +5; W +3 | CMB -1; CMD 9 | Speed 20 ft | Init +3 | Perc +6 | Stealth: +7 |
Classes/Levels |
Rogue 1 |
Gender |
Male |
Size |
Small |
Age |
22 |
Alignment |
N Good |
Deity |
Desna |
Languages |
common, halfling, dwarven |
Strength |
10 |
Dexterity |
17 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
10 |
Charisma |
14 |
About Barlo Underhill
Barlo
Rogue Acrobat Archetype
AC 15 (leather armor +2, Dex +3)
Fort +1, Ref +5, Will +3
Attacks
melee
short sword +0, damage 1d4
ranged
short bow +3, damage 1d4
skills
acrobatics +9
Climb +6
Disguise +5
perform juggling +5
perception +6
knowledge arcana +7
knowledge local +5
Stealth +7
Use Magic Device +5
Possessions
leather armor
thieves tools
short bow
short sword
2 daggers
2 alchemist fires
backpack
bed roll
flint and steel
trail rations x 2
3 two inch balls
48 gp
traits
child of the temple, Ironfang Survivor
Feats
Iron Will
Barlo joined a circus as a youngster and learned tumbling and jumping from his uncle. He followed his uncle to Molthune. Two dark men killed his uncle one night and Barlo has been searching for his uncle's killer. The only clue he found was a strange dagger with a rune he hasn't been able to identify on it.