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Mirage Wolf |
![Gnoll](http://cdn.paizo.com/image/avatar/PZO1121-Gnoll_90.jpeg)
Recently I beat the game age of decadence and the idea of playing a alien-like humanoid with tentacles and jadi like ability comes to mind.
Here is a rough build.
Stats
STR 8
DEX 14
CON 10
INT 13
WIS 12
CHA 12
The stats's not really optimized for RP purpose.
(such as a regular person in today society thrown into a fantasy world, only finding got 10 points and the stats are spread out)
1st level summoner synthesist
Biped 3 evolution points.
2 would be used for 2 tentacle (mass)
1 for reach, unnatural aura, or improved natural armor (all seem pretty good in low level campaign)
Known spells - shield and Rejuvenate Eidolon, Lesser
The rest 5 levels go to kineticists, taking elmental water as focus so he would get the an equivalent +4 armor bonus as mage armor replacement.
Once at level 6, the tentacles (and claws) would have +2d6 damages from kinetic fist, not counting further improvements taking extra evolution twice.
The blast damage would be at 3d6 + eidolon's con modification.
Using gather power would also be safer due to synthesist's superior ac.
He would be able to use 5 levels of synthesist abilities regularly. And if the eidolon gets banished, his kinetic blast actually gets a boost due to having higher dex.
Will this build be any good in a e6 party or would he fall behind later?
Going a straight 6 level synthesist seems easier (and probably stronger) but he has no telekinesis ability other than cantrip, which defeats the idea of a tentacle telekinesis user.
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Inlaa |
![Machine Gunner](http://cdn.paizo.com/image/avatar/PZO9071-MachineGunner_500.jpeg)
My main concern would be your BAB. If I remember right, you only have 3 BAB with this setup, which is equivalent to that of a 6 level Wizard. That will make things rough. But then again, you'd only have 4 BAB if you went straight Synthesist anyway.
With that said, you've got summoner powers and you've got telekinesis. It works flavor-wise and isn't WEAK. It just isn't the most powerful build ever. If you like it, do it.
I don't really play summoners or kineticists, though, so I might be wrong.
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Azten |
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![Cayden Cailean](http://cdn.paizo.com/image/avatar/c3_c_cleric_of_cayden_final.jpg)
Kinetic Fist Damage would only be 1d6, and it's still a point of burn. If you're gathering power, you aren't full attacking,mane that means less damage.
You deal an additional 1d6 points of damage per 3 dice of your kinetic blast’s damage (minimum 1d6), and this damage is of the same type as your kinetic blast’s damage.
6d6 blast would get you 2d6 fist.
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Mirage Wolf |
![Gnoll](http://cdn.paizo.com/image/avatar/PZO1121-Gnoll_90.jpeg)
Kinetic Fist Damage would only be 1d6, and it's still a point of burn. If you're gathering power, you aren't full attacking,mane that means less damage.
Kinetic Fist wrote:You deal an additional 1d6 points of damage per 3 dice of your kinetic blast’s damage (minimum 1d6), and this damage is of the same type as your kinetic blast’s damage.6d6 blast would get you 2d6 fist.
Agh, I see. Thought it gave 1d6 minimum then having 3d6 kinetic blast damage would grant additional 1d6 damages.
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Do psychic with mutation mind archetype get tentacles?
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I think you add the attack bonus to the synthesist shape so it would be +4 bab (+1 from eidolon and +3 from kineticist), same as a full e6 kineticist would get.