Why the resistance to limiting spellcasters?


Pathfinder First Edition General Discussion

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HWalsh wrote:

Level 20 isn't "hit a Rhino so hard he explodes."

It is, "Expertly stab it in a vital location and kill it in a single stroke."

That's certainly not level 20. That's level 6 or so.

Well before level 20 it's "Jump off a 200' cliff stark naked, get up and beat the rhino to death with my fists." Sooner, if you're at all focused on unarmed combat.

That's not "within human capacity". That's not Aragorn or Mad Martigan or Conan or any of the other common examples. It might be Beowulf or Chu Culainn. It's definitely Hercules.

It's also worth noting by way of comparison that the casters in much of fantasy fiction don't match up to high level PF standards either. There are exceptions, of course. Much like there are awesome martial types in fiction.


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Alexandros Satorum wrote:
Magic >> not-magic is ok, what bothers me is magical classes >> non-magical classes.

I can even deal with that. It's when magical classes >> non-magical classes and the game pretends they don't. They're presented as equivalent options. There's no indication in the core rules that some are intended to be more powerful than others. When used as enemies, you get the same rewards from beating a fighter as beating a wizard - experience and treasure.

Something like Rifts, where you're basically told up front these things are even close to equal, is at least honest about it.


Alexandros Satorum wrote:
Magic >> not-magic is ok, what bothers me is magical classes >> non-magical classes.

Could you elaborate? The above statement is very confusing to me.


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thejeff wrote:
Alexandros Satorum wrote:
Magic >> not-magic is ok, what bothers me is magical classes >> non-magical classes.
I can even deal with that. It's when magical classes >> non-magical classes and the game pretends they don't. They're presented as equivalent options. There's no indication in the core rules that some are intended to be more powerful than others. When used as enemies, you get the same rewards from beating a fighter as beating a wizard - experience and treasure.

What? No... a King is most defiantly just as challenging to fight as an Adult red Dragon are you suggesting otherwise? /s

A better example is a great Wyrm Red Dragon. Level 19 Sorcerer, which by itself is CR 18, in addition to basically full martial levels (because dragon). And yet it's "only" CR 22, does that mean the entirety of the martial prowess of the dragon only counts for 4 CR?


edduardco wrote:
Alexandros Satorum wrote:
Magic >> not-magic is ok, what bothers me is magical classes >> non-magical classes.
Could you elaborate? The above statement is very confusing to me.

In fiction you can find powerful magic but they tend to have something that balance it. Some risk, some trade-off, or at least the better tricks are not something that can be done just by moving ones fingers or in a every-day basis, there are still room for mundane stuff to shine because magic will not solve everything at everytime you need it.

I'm ok with spider climb being better than climb, with flying being better than jumping. It's when a magic classes can decisively and consistently outperform non-magic classes that I have a problem.


Alexandros Satorum wrote:
edduardco wrote:
Alexandros Satorum wrote:
Magic >> not-magic is ok, what bothers me is magical classes >> non-magical classes.
Could you elaborate? The above statement is very confusing to me.

In fiction you can find powerful magic but they tend to have something that balance it, some risk, some trade-off, or at least the better tricks are not something that can be done just by moving ones fingers or in a every-day basis, there are still room for mundane stuff to shine because magic will not solve everything at everytime you need it.

I'm ok with spider climb being better than climb, with flying being better than jumping. It's when a magic lass can decisively and consistently outperform non-magic classes that I have a problem.

OK Gotcha


Yeah in our parties the caster buff everyone not just themselves. It isn't casters vs fighters its supporting.

Also I also find it interesting that it changes into a casters vs fighters debate as if fighters were the only martials to play.


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HWalsh wrote:

Uh no.

Level 20 isn't "hit a Rhino so hard he explodes."

It is, "Expertly stab it in a vital location and kill it in a single stroke."

For Rogues relying on Sneak Attack to hurt their foe, sure. I mean, "strike a vital spot for extra damage" is exactly the description for how Sneak Attack works. If it were how the Fighter was getting all that extra damage too, then it would A) be precision damage, and B) fall off just as badly as the Rogue's damage does when going up against something homogeneous like an ooze that literally, specifically does not have any such "vital spot" to target.

But it doesn't, because it isn't.

Heck, let's take the whole "vital spot" question off the table entirely. A level 20 Fighter can also stroll right up to a Rhino and, without any assistance, wrestle it bodily to the ground and pin it there, with basically no difficulty at all. Like, literally only fail on a natural 1. Is that something you'd call "still within human capability"?

HWalsh wrote:
Why mess with something that, by all rights, you obviously hate when you have options that are viable enough.

I don't hate fighters. I've played them, enjoyed them. Heck, I probably want less changes to them than some of the people on this thread do.

I'm fine with them being predominately a class focused on "killing/maiming in not-terribly-flashy ways by hitting enemies with their weapons". I'm not arguing for sword beams or air-pressure punches or magical chi blasts. I mean... if it were hypothetically up to me, I'd increase their mundane capacity: give them better saves, better skills, maybe feats that allowed them to do cooler mundane things, eventual access to pounce or something like it in a straightforward way, etc. But I don't particularly want them to be "punching holes in reality".

(And yes, I have heard that some of the paperbacks give options to help with some of what I mentioned. Which is cool, and appreciated, though it's not exactly intuitive for newbies, like some players in my group. In order to call it a "good class" I'd want those fundamental sorts of things to be available in a more "out of the box" sort of way, not a "scour the splatbooks for the secret option" sort of way.)

Anyway, I'm getting off track. That's all to say that I agree with them being non-magical. But I just think they're inescapably superhuman. They already are just plain stronger, more resilient, more durable than anything in our world could even come remotely close to.

And what really bugs me--more than anything else--is when even the things that martials do have already get nerfed or complained about in the name of "realism". Like when people complain about or fiat away the rules on how high level characters are able to do things like survive terminal velocity falls, or (to go back to the example the Frank Trollman article gave) trivially kill a rhino with their bare hands.

That's how I see Fighters, as "being able to do the things that the game allows them to do". And I wish we'd lean into that paradigm in a cohesive manner, rather than trying to keep one foot in that world, and one foot in the still-just-Mad-Martigan world.


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claymade wrote:
Heck, let's take the whole "vital spot" question off the table entirely. A level 20 Fighter can also stroll right up to a Rhino and, without any assistance, wrestle it bodily to the ground and pin it there, with basically no difficulty at all. Like, literally only fail on a natural 1. Is that something you'd call "still within human capability"?

Just to put some numbers on the table:

* Here is Valeros (at level 12, not 20), a not-very-optimized fighter.
* Here is a rhino (a CR 4 animal).

1) The rhino's +8 attack will not touch Valeros' 29 AC without rolling a 20.
2) Valeros has a +17 CMB and hence needs only roll a 3 to grapple a (CMD 20) rhino (and only a 1 to maintain on subsequent rounds) [ETA at level 13, with no other modifications than the automatic increase in BAB, Valeros will max his ability to grapple the rhino.]
3) The rhino's +10 CMB will not get out of Valeros' CMD 34 grapple without rolling a 20.
4) Valeros is optimized for a longsword, not punching, but will still hit (+17 attack) the rhino's AC 16 on any roll but a 20.

Given the way hit point attrition works, Valeros could literally fall 200' or more, stand up, run over to a rhino and kill it with his bare hands. He's highly likely to be able to run over to rhino after rhino and slaughter them repeatedly.

This is supposed to be Aragorn? Or Madmartigan? Or d'Artagnan?


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The Sword wrote:
Also I also find it interesting that it changes into a casters vs fighters debate as if fighters were the only martials to play.

"Fighter vs. Wizard" has the advantage of providing one of the starkest contrasts of martial vs. caster while also featuring quite likely the two most iconic classes in this sort of game.

Witch vs. Swashbuckler just doesn't have the same ring to it.


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ALSO, BARBARIAN AM ALWAYS WINNER ANYWAY.


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Anzyr wrote:
kyrt-ryder wrote:

Dr. D basically believes it doesn't kick in until 8th level spells at the earliest.

Meanwhile some of us see it rearing its ugly head as early as 2nd level spells.

To some extent it's a factor not only of the spells power which increases significantly each spell level, but also of the quantity of spells casters can use. When all they have are level 1 spells, there is a very real risk of "running out". And trying to buff in advance only makes that risk greater. By the time 2nd level spells roll around, most casters now have some good news toys and some spells to fall back on. They can budget some of their low level spells to buffs more easily.

This issue becomes exacerbated with each new spell level reached. Casters with 5th level spells literally have more spells per day than rounds of combat. By 7th tier spells they can blow multiple spells a round and be in no danger of hitting E. Not to mention their long duration buffs are getting stronger and more numerous since what else are they going to use those slots for?

Limited resources at first level really just encourages full-throttle optimization to avoid being caught out of spells and useless. The save-or-die availability just exacerbates the problem.

For example: I can have a 20 Intelligence 1st level Wizard who specializes in Illusion and carries an Arcane Focus Amulet. I can prepare 4 spells, chosing a mix of Cones of Save-or-Die and Illusionary Walls (with save DC 17). I can have a 5th spell which is spontaneously cast from any spell in my spellbook. When I don't want to burn a spell in combat, I can cast Ray of Blindness up to 8 times per day.

The problem starts at level 1. It changes into a different problem at higher levels, but it's always a problem.

In my opinion, what we really need to address is:

* Summoned Monsters -- Disposable meat shields

* Pets -- The martial class that is one of your class abilities

* Movement -- As a caster, you can fly, burrow, climb, or swim. Flying especially becomes a required movement method.

* Save or Die -- Why is this still a part of the system?

* Skill Replacement -- Charm Person vs Diplomacy. Invisibility vs Stealth.


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Orfamay Quest wrote:
Given the way hit point attrition works, Valeros could literally fall 200' or more, stand up, run over to a rhino and kill it with his bare hands. He's highly likely to be able to run over to rhino after rhino and slaughter them repeatedly.

Actually, without having Improved Unarmed Strike, Valeros will only be doing 1d3+5 points of nonlethal damage with each hit, averaging 7 points of nonlethal damage per hit (which will provoke, but that doesn't really matter). With a BAB of +12, that's going to be three hits per round on a full attack action. Given that a rhino has 42 hit points, that means that Valeros will need two full rounds of punching a rhino to knock it unconscious. After that, if he keeps whacking it, he'll kill it, since the nonlethal damage will be in excess of its full hit points.

Which basically means that at that point, Valeros is one of the guys from Office Space, and the rhino is the printer. (Afterwards, the rhino will be back up in yo' ass with a resurrection.)


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Orfamay Quest wrote:

* Here is Valeros (at level 12, not 20), a not-very-optimized fighter.

Valeros doesn't have Power Attack?!?


The numbers could be altered taking into account Valero's Two weapon fighting feats and two weapon rend.


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Alexandros Satorum wrote:
The numbers could be altered taking into account Valero's Two weapon fighting feats and two weapon rend.

Wow. Valeros can literally rip a rhinoceros apart with his bare hands.


Alzrius wrote:
Orfamay Quest wrote:
Given the way hit point attrition works, Valeros could literally fall 200' or more, stand up, run over to a rhino and kill it with his bare hands. He's highly likely to be able to run over to rhino after rhino and slaughter them repeatedly.

Actually, without having Improved Unarmed Strike, Valeros will only be doing 1d3+5 points of nonlethal damage with each hit, averaging 7 points of nonlethal damage per hit (which will provoke, but that doesn't really matter). With a BAB of +12, that's going to be three hits per round on a full attack action. Given that a rhino has 42 hit points, that means that Valeros will need two full rounds of punching a rhino to knock it unconscious. After that, if he keeps whacking it, he'll kill it, since the nonlethal damage will be in excess of its full hit points.

Which basically means that at that point, Valeros is one of the guys from Office Space, and the rhino is the printer. (Afterwards, the rhino will be back up in yo' ass with a resurrection.)

He's still beating a rhino to death with his bare hands, without being slightly optimized for it (or much at all, really). We're well into superhuman at this point.


Alzrius wrote:
Orfamay Quest wrote:
Given the way hit point attrition works, Valeros could literally fall 200' or more, stand up, run over to a rhino and kill it with his bare hands. He's highly likely to be able to run over to rhino after rhino and slaughter them repeatedly.
Actually, without having Improved Unarmed Strike, Valeros will only be doing 1d3+5 points of nonlethal damage with each hit, averaging 7 points of nonlethal damage per hit (which will provoke, but that doesn't really matter). With a BAB of +12, that's going to be three hits per round on a full attack action. Given that a rhino has 42 hit points, that means that Valeros will need two full rounds of punching a rhino to knock it unconscious. After that, if he keeps whacking it, he'll kill it, since the nonlethal damage will be in excess of its full hit points.

As you point out, given Valeros' defenses, his actual attack doesn't matter much. With a +12 BAB and his strength bonus of +5, he can hit more or less at will, while being as immune to the rhino's counterattacks as the game permits. Since the rhino doesn't have DR, it doesn't really matter how much or how little damage he does -- he'll kill it eventually.

Although the fact that he can punch a rhino to death in a little over ten seconds is quite impressive.

But something else I'd like to stress, is that our touchstone fighter is not level 20, but level 12. A level 20 version of Valeros would be able to pick level 12 Valeros up like a rag doll and "puny god" him---he's [literally, at least according to CR] as far above Valeros in capacity as Valeros is above the rhino. (For example, level 20 Valeros will have at least a +27 to hit, which will essentially auto-hit AC 29.)


kyrt-ryder wrote:
Orfamay Quest wrote:

* Here is Valeros (at level 12, not 20), a not-very-optimized fighter.

Valeros doesn't have Power Attack?!?

I did say he wasn't very optimized. I'm sure of that. (Actually, my understanding is that the iconics all suck by design, to encourage people to make their own characters.)


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Irontruth wrote:
Do you think a Fighter is approximately as useful in a level 20 party as a Wizard? I'm not asking if they're balanced, I'm saying approximately as useful.

Yes.

Why? Because the point of a character is for the player to have fun. DPS, narrative control. Those things aren't important.

Do the majority of players who play them care? No. No they don't. A vocal minority of the most hardcore players care.

Level 20 is a level 19 out of 20 players never even legitimately see. There isn't even an AP that goes that high.

Quote:

I don't need Fighters that are perfectly balanced to Wizards, what I want is for them to not feel redundant and useless. Right now they feel redundant and useless.

Are you opposed to making them unique and useful?

They ARE unique and useful. I've been in a handful of groups who've gotten that high. I enjoyed my Fighter. He was fun.

I was in a second game where we did it (started at 15 though) and Mike, the guy who played a Rogue, enjoyed his character.

Mike, for example, hates characters with too many options. He's a simple guy who has simple fun and be liked stealthing up to this GS and backstabbing them. Then circling mongoosing them for insane damage.


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HWalsh wrote:
Irontruth wrote:
Do you think a Fighter is approximately as useful in a level 20 party as a Wizard? I'm not asking if they're balanced, I'm saying approximately as useful.

Yes.

Why? Because the point of a character is for the player to have fun. DPS, narrative control. Those things aren't important.

Do the majority of players who play them care? No. No they don't. A vocal minority of the most hardcore players care.

Level 20 is a level 19 out of 20 players never even legitimately see. There isn't even an AP that goes that high.

Quote:

I don't need Fighters that are perfectly balanced to Wizards, what I want is for them to not feel redundant and useless. Right now they feel redundant and useless.

Are you opposed to making them unique and useful?

They ARE unique and useful. I've been in a handful of groups who've gotten that high. I enjoyed my Fighter. He was fun.

I was in a second game where we did it (started at 15 though) and Mike, the guy who played a Rogue, enjoyed his character.

Mike, for example, hates characters with too many options. He's a simple guy who has simple fun and be liked stealthing up to this GS and backstabbing them. Then circling mongoosing them for insane damage.

You are conflating "enjoyed the game" with "good design". A person can have a memorable, good time playing Candyland, that doesn't mean that Candyland is a well designed game (it's not). I have played poorly designed games and had a good time.

I'm not the "majority of players". If you want me to agree with you, you have to convince me. If you don't care about me agreeing/disagreeing with you, then don't bother to debate me.

Fighters aren't unique, and their usefulness can be replicated by other classes, and I don't just mean Barbarian/Paladin/Ranger. Wizards/Clerics/Summoners can easily use their magic to replicate anything necessary the Fighter provides. The Fighter isn't unique, because a) those other martials can do the same job, but better... and b) those spellcasters can also do the same job, plus much more, better.

These issues appear before level 20, but they are most visible at 20. I remember one AP, I was playing an Oracle (Battle) and another player was a Fighter. Yes, he did more damage than me, had a few more HP than me and his AC was slightly higher. But I was better at combat maneuvers (and more of them), could heal myself, remove negative conditions, heal others, control large areas of the battle field, buff the entire party, or super buff one person. I also had more ways to influence and control the world around us than he ever had. We both had fun, but it would have been really cool if he had more ways to influence the story via his own abilities, instead of just relying on GM charity.

Basically, your argument that the Fighter is equal is that GM's will be nice to players and favor them. I think that that is poor game design. If that is the solution, we don't need classes/mechanics for anything. Just describe your character and what they do, the GM will adjudicate it. You don't need a list of spells/feats from the book, the GM will tell you what you're capable of. You know that that is bullshit, but yet it is the argument you rely upon.

The Fighter/Wizard disparity is bad game design. You can BS and try to defend it if you want, but it won't change the fact that it's bad design. I playtest for several major RPG publishers and help ENnie winning designers workshop their games. If anyone put these two classes in front of me I would point out their poor design.


Walsh wrote:

Why? Because the point of a character is for the player to have fun. DPS, narrative control. Those things aren't important.

Do the majority of players who play them care? No. No they don't. A vocal minority of the most hardcore players care.

Those things are important insofar as they are required for one's fun (which is the case for a non-zero number of players).

I'd like to bring up a counter question: would balanced classes ruin the fun of those who don't care about "DPS, narrative control...those things"? If so, how? If not, why not support people who want a more even playing field?


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Ranishe wrote:
Walsh wrote:

Why? Because the point of a character is for the player to have fun. DPS, narrative control. Those things aren't important.

Do the majority of players who play them care? No. No they don't. A vocal minority of the most hardcore players care.

Those things are important insofar as they are required for one's fun (which is the case for a non-zero number of players).

I'd like to bring up a counter question: would balanced classes ruin the fun of those who don't care about "DPS, narrative control...those things"? If so, how? If not, why not support people who want a more even playing field?

It would be far less fun for me when I play Martials. Mike, the person mentioned, wouldn't play at all. He hates casters and likes Martials (all he plays) because, in his words;

"I like simple classes. They're fun."


Milo v3 wrote:

Same with "No vancian magic". The most vocal said they don't want vancian magic because it's nothing like how magic is in fantasy... the new system had the exact same issue, meaning they must of only listened to Part of most vocal opinion rather than actually listen to the rest of the sentence.

Roger Zelazny, Terry Pratchett, Lawrence Watt-Evans,Patricia C. Wrede, Diane Duane, Glen Cook and other fantasy greats use Vancian from time to time.

I have never seen "spellpoints' used. Mostly mages just get physically tired.


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
HWalsh wrote:
Level 20 is a level 19 out of 20 players never even legitimately see. There isn't even an AP that goes that high.

Forgive the nitpick, but Wrath of the Righteous does have you reaching level 20.


HWalsh wrote:
Ranishe wrote:
Walsh wrote:

Why? Because the point of a character is for the player to have fun. DPS, narrative control. Those things aren't important.

Do the majority of players who play them care? No. No they don't. A vocal minority of the most hardcore players care.

Those things are important insofar as they are required for one's fun (which is the case for a non-zero number of players).

I'd like to bring up a counter question: would balanced classes ruin the fun of those who don't care about "DPS, narrative control...those things"? If so, how? If not, why not support people who want a more even playing field?

It would be far less fun for me when I play Martials. Mike, the person mentioned, wouldn't play at all. He hates casters and likes Martials (all he plays) because, in his words;

"I like simple classes. They're fun."

Simple isn't necessarily narratively weak. Balance doesn't have to, and in my opinion shouldn't, mean making fighters play like wizards.


HWalsh wrote:
Irontruth wrote:
Do you think a Fighter is approximately as useful in a level 20 party as a Wizard? I'm not asking if they're balanced, I'm saying approximately as useful.

Yes.

Why? Because the point of a character is for the player to have fun. DPS, narrative control. Those things aren't important.

Do the majority of players who play them care? No. No they don't. A vocal minority of the most hardcore players care.

Level 20 is a level 19 out of 20 players never even legitimately see. There isn't even an AP that goes that high.

Quote:

I don't need Fighters that are perfectly balanced to Wizards, what I want is for them to not feel redundant and useless. Right now they feel redundant and useless.

Are you opposed to making them unique and useful?

They ARE unique and useful. I've been in a handful of groups who've gotten that high. I enjoyed my Fighter. He was fun.

I was in a second game where we did it (started at 15 though) and Mike, the guy who played a Rogue, enjoyed his character.

Mike, for example, hates characters with too many options. He's a simple guy who has simple fun and be liked stealthing up to this GS and backstabbing them. Then circling mongoosing them for insane damage.

An interesting contrast there between Mike, who wants to have fun and for his character to be simple, and you, who insist that fun is the only thing that matters and DPS and narrative control aren't needed . I also like how you emphasise how he gets good DPS after all - 'insane damage' is your term. I wonder if there's a way to get 'narrative control' without it being complex, and then Mike could have fun, DPS, and narrative control and still have his 'simple fun'. It might just be worth trying to see if that's ever been achieved in any game anywhere.


HWalsh wrote:
Ranishe wrote:
Walsh wrote:

Why? Because the point of a character is for the player to have fun. DPS, narrative control. Those things aren't important.

Do the majority of players who play them care? No. No they don't. A vocal minority of the most hardcore players care.

Those things are important insofar as they are required for one's fun (which is the case for a non-zero number of players).

I'd like to bring up a counter question: would balanced classes ruin the fun of those who don't care about "DPS, narrative control...those things"? If so, how? If not, why not support people who want a more even playing field?

It would be far less fun for me when I play Martials. Mike, the person mentioned, wouldn't play at all. He hates casters and likes Martials (all he plays) because, in his words;

"I like simple classes. They're fun."

The Saitama style Juggernaut [which resembles Beowulf at lower levels and Guts from Berserk at lower levels still] is incredibly simple.

Select target and smash.


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HWalsh wrote:


Yes.

Why? Because the point of a character is for the player to have fun. DPS, narrative control. Those things aren't important.

Yeah, the part when the fighter player have to check his facebook while the spellcasters are playing worldbuilding have to be tons of fun.


claymade wrote:
Arbane the Terrible wrote:
Some guy named Frank Trollman (who's written a lot of homebrew stuff for D&D 3.5 on just this topic) said this:

Wow, that's brilliantly put, and encapsulates the inherent cognitive dissonance so well. Particularly so, since the things that the "Mad Martigan 'till 20" crowd want to preserve are... honestly, already lost in the current system when you really look at it. Just... without the actual balance to show for it.

If you play to 20, even in the current system you're no longer playing anything resembling Mad Martigan. Mad Martigan cannot hit a Rhinoceros so hard that it invokes the "chunky-salsa rule" from sheer damage and explodes, after the Rhino spends several rounds futilely trying and utterly failing to do the slightest bit of damage to him as he just stands there. (Much like that first Saitama clip, actually.) kyrt-rider is exactly right. It's a level question, not a class question.

If you really, truly do want to play an actual Mad Martigan or Aragorn through a whole campaign, an E6 campaign is a perfectly viable way to do so. But let's not limit level 20 by trying to have a foot in both worlds, providing a "realism" it--even now--doesn't actually provide.

No, it's a terrible article, and shows he doesnt play much Pathfinder.

Let's look at the martial classe, counting archetypes, etc
Barbarian- has supernatural abilities
Ranger- spells and supernatural abilities
Paladin- spells and supernatural abilities
Monk- spell-like and supernatural abilities
Eldritch Knight- spells and supernatural abilities
Bloodrager- spells and supernatural abilities
Hunters- spells and supernatural abilities
Warpriest- spells and supernatural abilities
Slayer- a few things, with archetypes and talents. Mostly mundane.
inquisitor-spells and supernatural abilities
Gunslinger- mostly mundane, but their guns are crazy powerful
Samuri and Cavalier- a few things, with archetypes and talents. Mostly mundane.
Magus- spells, etc

Yes, that does leave the Fighter- 100% mundane*.

There are like 35 classes in Pathfinder. THIRTYFIVE!! Some few people really want a 100% "mundane class". Ok, then, let them have one. There are 34 other classes, and quite a few martial classes with spells, supernatural abilities and so forth.

and this doesnt even count Mythic. Shatter Spells, Titan's Rage, etc.

So, if there is a "Mad Martigan 'till 20 crowd" then let them have their one class. Why not?

*iirc a couple archetypes have a little


edduardco wrote:


Sorry but I have never encounter such statements in the forums.....

Neither have I. I have read and played with a few guys that really want a 100% mundane class, sure.

But the same guy that loved playing a pure fighter, also played a magus.

Grand Lodge

DrDeth wrote:
No, it's a terrible article, and shows he doesnt play much Pathfinder.

Why would he play it after he was banned from the playtest?


Irontruth wrote:


Do you think a Fighter is approximately as useful in a level 20 party as a Wizard? I'm not asking if they're balanced, I'm saying approximately as useful.

I don't need Fighters that are perfectly balanced to Wizards, what I want is for them to not feel redundant and useless. Right now they feel redundant and useless.

Are you opposed to making them unique and useful?

Do you think that the players who want a 100% mundane fighter feel redundant and useless? Are they having fun?

How many parties get to 20th level, anyway? Never seen one.

If they wanted a martial with spells and supernatural abilities, there are many such. So, they CHOOSE to play a 100% martial. Why cant they make that choice?

Its not like they didnt know and played for 19 more levels without a chance to change characters. I mean, sure, some parties do get to 20th level, but hardly with the same starting characters. If he felt useless, then he could refuse raise dead or ask the DM to switch out.

When we played thru RotRL, out fighter was the most dangerous member of the party. Buffed up, sure.


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100% martial is great.

There are two Paths that work- simple Juggernaught ALA Saitama from One Punch Man, or complex martial arts ala Path Of War.


DrDeth wrote:
Irontruth wrote:


Do you think a Fighter is approximately as useful in a level 20 party as a Wizard? I'm not asking if they're balanced, I'm saying approximately as useful.

I don't need Fighters that are perfectly balanced to Wizards, what I want is for them to not feel redundant and useless. Right now they feel redundant and useless.

Are you opposed to making them unique and useful?

Do you think that the players who want a 100% mundane fighter feel redundant and useless? Are they having fun?

How many parties get to 20th level, anyway? Never seen one.

If they wanted a martial with spells and supernatural abilities, there are many such. So, they CHOOSE to play a 100% martial. Why cant they make that choice?

Its not like they didnt know and played for 19 more levels without a chance to change characters. I mean, sure, some parties do get to 20th level, but hardly with the same starting characters. If he felt useless, then he could refuse raise dead or ask the DM to switch out.

When we played thru TotRL, out fighter was the most dangerous member of the party. Buffed up, sure.

None of your arguments actually address any of my complaints. Nor do they counter what I would consider solutions.


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DrDeth wrote:


If they wanted a martial with spells and supernatural abilities, there are many such. So, they CHOOSE to play a 100% martial. Why cant they make that choice?

They can, and they do, it's when* they feel disappointed and outclassed by other party members that present a problem, it's not hard to understand.

* And yes, I acknowledge that this doesn't always happen. Party dynamic, play style and the style of the campaign have a lot of influence.


TriOmegaZero wrote:
DrDeth wrote:
No, it's a terrible article, and shows he doesnt play much Pathfinder.
Why would he play it after he was banned from the playtest?

Well, that says a lot. also explains his bitterness.


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Pretty sure some people got banned for simply giving negative criticism, you shouldn't assume about a person from one bit of trivia.


Alexandros Satorum wrote:
DrDeth wrote:


If they wanted a martial with spells and supernatural abilities, there are many such. So, they CHOOSE to play a 100% martial. Why cant they make that choice?

They can, and they do, it's when* they feel disappointed and outclassed by other party members that present a problem, it's not hard to understand.

* And yes, I acknowledge that this doesn't always happen. Party dynamic, play style and the style of the campaign have a lot of influence.

I have never know one to feel disappointed and outclassed. If they did, they can just switch.


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DrDeth wrote:
TriOmegaZero wrote:
DrDeth wrote:
No, it's a terrible article, and shows he doesnt play much Pathfinder.
Why would he play it after he was banned from the playtest?
Well, that says a lot. also explains his bitterness.

IIRC, Paizo was [understatement]not welcoming of criticism[/understatement].

From around the same time, there was an amusing thread on RPGnet, where a bunch of D&D players looked at level 14 Valeros, and pointed out that an CR 13 Ice Devil would be a better party member.


Alexandros Satorum wrote:
DrDeth wrote:


If they wanted a martial with spells and supernatural abilities, there are many such. So, they CHOOSE to play a 100% martial. Why cant they make that choice?

They can, and they do, it's when* they feel disappointed and outclassed by other party members that present a problem, it's not hard to understand.

* And yes, I acknowledge that this doesn't always happen. Party dynamic, play style and the style of the campaign have a lot of influence.

That is part of the process of gaining system mastery. That player realized that probably the Figther isn't for him/her.


Irontruth wrote:
DrDeth wrote:
Irontruth wrote:


Do you think a Fighter is approximately as useful in a level 20 party as a Wizard? I'm not asking if they're balanced, I'm saying approximately as useful.

I don't need Fighters that are perfectly balanced to Wizards, what I want is for them to not feel redundant and useless. Right now they feel redundant and useless.

Are you opposed to making them unique and useful?

Do you think that the players who want a 100% mundane fighter feel redundant and useless? Are they having fun?

How many parties get to 20th level, anyway? Never seen one.

If they wanted a martial with spells and supernatural abilities, there are many such. So, they CHOOSE to play a 100% martial. Why cant they make that choice?

Its not like they didnt know and played for 19 more levels without a chance to change characters. I mean, sure, some parties do get to 20th level, but hardly with the same starting characters. If he felt useless, then he could refuse raise dead or ask the DM to switch out.

When we played thru TotRL, out fighter was the most dangerous member of the party. Buffed up, sure.

None of your arguments actually address any of my complaints. Nor do they counter what I would consider solutions.

which complaints? That you, personally, feel redundant and useless playing a Fighter in a 20th level game? Then, I suggest you play one of the other 34 classes.

What is your solution? Cant we leave one class of 35 for players that want a pure mundane class? What is wrong with that?


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DrDeth wrote:
Alexandros Satorum wrote:
DrDeth wrote:


If they wanted a martial with spells and supernatural abilities, there are many such. So, they CHOOSE to play a 100% martial. Why cant they make that choice?

They can, and they do, it's when* they feel disappointed and outclassed by other party members that present a problem, it's not hard to understand.

* And yes, I acknowledge that this doesn't always happen. Party dynamic, play style and the style of the campaign have a lot of influence.

I have never know one to feel disappointed and outclassed. If they did, they can just switch.

Why should they have to switch? The concept of a mundane hero is an awesome one. It's 3.P's execution that is lacking, not the premise.


kyrt-ryder wrote:
DrDeth wrote:
Alexandros Satorum wrote:
DrDeth wrote:


If they wanted a martial with spells and supernatural abilities, there are many such. So, they CHOOSE to play a 100% martial. Why cant they make that choice?

They can, and they do, it's when* they feel disappointed and outclassed by other party members that present a problem, it's not hard to understand.

* And yes, I acknowledge that this doesn't always happen. Party dynamic, play style and the style of the campaign have a lot of influence.

I have never know one to feel disappointed and outclassed. If they did, they can just switch.

Why should they have to switch? The concept of a mundane hero is an awesome one. It's 3.P's execution that is lacking, not the premise.

But D&D/Pathfinder is high fantasy/high magic game, so that should no be a surprise.


Saitama or Furinji Hayato fit right into Pathfinder at the appropriate levels.


2 people marked this as a favorite.
DrDeth wrote:
Alexandros Satorum wrote:
DrDeth wrote:


If they wanted a martial with spells and supernatural abilities, there are many such. So, they CHOOSE to play a 100% martial. Why cant they make that choice?

They can, and they do, it's when* they feel disappointed and outclassed by other party members that present a problem, it's not hard to understand.

* And yes, I acknowledge that this doesn't always happen. Party dynamic, play style and the style of the campaign have a lot of influence.

I have never know one to feel disappointed and outclassed. If they did, they can just switch.

I believe you if you say that You have never seen one. But I'm sure in all these years you have been in threads where plenty of example from actual play have been given.


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Ranishe wrote:
Walsh wrote:

Why? Because the point of a character is for the player to have fun. DPS, narrative control. Those things aren't important.

Do the majority of players who play them care? No. No they don't. A vocal minority of the most hardcore players care.

Those things are important insofar as they are required for one's fun (which is the case for a non-zero number of players).

I'd like to bring up a counter question: would balanced classes ruin the fun of those who don't care about "DPS, narrative control...those things"? If so, how? If not, why not support people who want a more even playing field?

Martial caster disparity has been fixed. It's called 5th ed.

Get rid of full attacks, increase fighters attacks and reduce everyone else's particularly casters. Remove link between skills and intelligence. While at the same time reduce spell slots to 1 per level at higher levels, add concentration to prevent excessive buffs, remove monster summoning and magic item creation, particularly spell scrolls.

To be fair you could do all these things now in pathfinder and you'd have a pretty good game still.


The Sword wrote:
Ranishe wrote:
Walsh wrote:

Why? Because the point of a character is for the player to have fun. DPS, narrative control. Those things aren't important.

Do the majority of players who play them care? No. No they don't. A vocal minority of the most hardcore players care.

Those things are important insofar as they are required for one's fun (which is the case for a non-zero number of players).

I'd like to bring up a counter question: would balanced classes ruin the fun of those who don't care about "DPS, narrative control...those things"? If so, how? If not, why not support people who want a more even playing field?

Martial caster disparity has been fixed. It's called 5th ed.

Get rid of full attacks, increase fighters attacks and reduce everyone else's particularly casters. Remove link between skills and intelligence. While at the same time reduce spell slots to 1 per level at higher levels, add concentration to prevent excessive buffs, remove monster summoning and magic item creation, particularly spell scrolls.

To be fair you could do all these things now in pathfinder and you'd have a pretty good game still.

Except for the people who enjoy casters as they are now


kyrt-ryder wrote:


Why should they have to switch? The concept of a mundane hero is an awesome one. It's 3.P's execution that is lacking, not the premise.

No, it's not. There are ten martial classes with spells, supernatural abilities and the like.

There is one class out of 35 that's pretty much 100% mundane.

Why cant we let those who want a 100% mundane class have one, just ONE, out of 35?

And, in AD&D and OD&D the spellcasting classes beat out the fighter at very high levels too.


kyrt-ryder wrote:
Saitama or Furinji Hayato fit right into Pathfinder at the appropriate levels.

I have the theory that Saitama's abilities come from something he ate, so I'm not sure how much mundane that can be considered. I have only watched One Punch anime so no spoilers please.

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