Dwarf magic resistance allowed in pfs?


Pathfinder Society

2/5

Someone told me it isnt allowed, but i checked the APG in additional resources, and it didnt single it out as disallowed, so i assume it is legal? can someone confirm? I plan on running a dwarf with it this week, but dont want to show up with an illegal chracter.

Grand Lodge 4/5 *

Magic resistant (replaces hardy) has the little PFS symbol next to it in Archives of Nethys, which is a positive sign for PFS characters. Additional resources for the ARG and APG both confirm. Looks good. Honor to the Five Kings Mountains!

2/5

Thanks a ton Thoradin. Now i just gotta figure off if i can wield my kinetic blade in two hands, while weapon finesseing..


Evilserran wrote:

Thanks a ton Thoradin. Now i just gotta figure off if i can wield my kinetic blade in two hands, while weapon finesseing..

well is it a light weapon of a one handed weapon if one handed than yes if light than no

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

Are you sure you want this trait? It also makes it harder to heal you with a Wand of Cure Light Wound, stuck at caster level 1...


Hardy is also really good. A bonus to saves against spells probably scales better than SR.


Ascalaphus wrote:
Are you sure you want this trait? It also makes it harder to heal you with a Wand of Cure Light Wound, stuck at caster level 1...

Since it says you can lower your Spell Resistance, I wouldn't expect this to be a problem.


Gisher wrote:
Ascalaphus wrote:
Are you sure you want this trait? It also makes it harder to heal you with a Wand of Cure Light Wound, stuck at caster level 1...
Since it says you can lower your Spell Resistance, I wouldn't expect this to be a problem.

that and as long as the dwarf is the one useing the wand they dont even need to lower the spell resist

Scarab Sages

Lady-J wrote:
Gisher wrote:
Ascalaphus wrote:
Are you sure you want this trait? It also makes it harder to heal you with a Wand of Cure Light Wound, stuck at caster level 1...
Since it says you can lower your Spell Resistance, I wouldn't expect this to be a problem.
that and as long as the dwarf is the one useing the wand they dont even need to lower the spell resist

Nope, your spell resistance is always on, unless you spend a standard to lower it. Using a spell trigger item is also a standard, so you can't lower it and trigger in the same round.


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Imbicatus wrote:
Lady-J wrote:
Gisher wrote:
Ascalaphus wrote:
Are you sure you want this trait? It also makes it harder to heal you with a Wand of Cure Light Wound, stuck at caster level 1...
Since it says you can lower your Spell Resistance, I wouldn't expect this to be a problem.
that and as long as the dwarf is the one useing the wand they dont even need to lower the spell resist
Nope, your spell resistance is always on, unless you spend a standard to lower it. Using a spell trigger item is also a standard, so you can't lower it and trigger in the same round.

I'm pretty sure that Lady-J is correct.

A creature's spell resistance never interferes with its own spells, items, or abilities.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

You need to be conscious to spend the standard action to lower your spell resistance - not good if someone is trying to feed you a potion or use a wand on you because you just got knocked out.

Liberty's Edge 5/5 5/5 *** Venture-Lieutenant, Indiana—Martinsville

I don't believe potions are subject to the Spell Resistance, nor are alchemical items like Alchemist Fire or Bombs.


Ascalaphus wrote:
You need to be conscious to spend the standard action to lower your spell resistance - not good if someone is trying to feed you a potion or use a wand on you because you just got knocked out.

I had not considered the case where you are unconscious. I can see why that would be a problem with a wand since the person who activates it would be considered the caster, but that shouldn't be an issue with potions.

Potions

...

Potions are like spells cast upon the imbiber. The character taking the potion doesn't get to make any decisions about the effect—the caster who brewed the potion has already done so. The drinker of a potion is both the effective target and the caster of the effect (though the potion indicates the caster level, the drinker still controls the effect).

Since you are considered the caster of the spell, your Spell Resistance won't interfere with the spell (due to the rule I cited earlier).

Edit: thaX is a skilled ninja. ;)

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

Interesting, hadn't considered that potions would get past SR that way. Obviously drinking alchemist fire isn't going to trigger spell resistance (although you'll get heartburn). And alchemist bombs (which aren't alchemical items in the equipment category sense) also bypass SR because they're Supernatural.

Still, having to rely on people feeding you potions instead of using wands is risky bussiness. It takes a full-round action to feed a potion to a helpless creature, but only a standard to tap with a wand. That's at least a round delay.

Also, consider the amount of SR. 5+level. Meaning that any caster of your own level needs to roll a 5+ to get through it. But a typical NPC enemy caster will be 1-3 levels higher than you, so they sort of need to roll above 2 to get through it. But it'll hinder your allies, especially that spunky-looking low-level wizard who's trying to stay in the back for safety and contribute by casting buffs.

Liberty's Edge 5/5 5/5 *** Venture-Lieutenant, Indiana—Martinsville

Alchemecal items are not magical in nature.(Yeah, bombs are supernatural)

The Exchange 4/5 5/5

I played a few PFS scenarios with a dwarf who had this racial trait. It worked out about equally parts good and bad for him. "Good" when the enemy's dominate failed to get through his SR. "Bad" when the oracle's cure serious wounds in combat fizzled against him.

I suspect at the higher levels it gets a bit worse as offensive casters often have the Spell Penetration feat while buffers and healers rarely do.

It's best used by a beefy character with a ton of hitpoints who doesn't worry about in-combat healing.


if you pick something that gives you SR you should also pick a class that will let you self heal and self buff atleast a little bit

Grand Lodge 4/5 5/5 *

It has had MINOR effectiveness in my Career...

Borgia 'Boomstick' McCracken; Armored Tank 1/Spellbreaker of Cayden Caiden 5/Shield Marshal 2

"Thas right, I'm a drunk dwarf wit a Badge...Ana flame thrower..."

Silver Crusade 4/5 5/55/55/5 RPG Superstar 2013 Top 8

Evilserran wrote:

Thanks a ton Thoradin. Now i just gotta figure off if i can wield my kinetic blade in two hands, while weapon finesseing..

Kinetic Blast wrote:
The kineticist is never considered to be wielding or gripping the kinetic blast (regardless of effects from form infusions)...

Scarab Sages 5/5

I have two characters with this trait, both Clerics (one 14th level now), and have been VERY happy with it.

It's saved me more than once.

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