
Lady-J |
Ascalaphus wrote:Are you sure you want this trait? It also makes it harder to heal you with a Wand of Cure Light Wound, stuck at caster level 1...Since it says you can lower your Spell Resistance, I wouldn't expect this to be a problem.
that and as long as the dwarf is the one useing the wand they dont even need to lower the spell resist

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Gisher wrote:that and as long as the dwarf is the one useing the wand they dont even need to lower the spell resistAscalaphus wrote:Are you sure you want this trait? It also makes it harder to heal you with a Wand of Cure Light Wound, stuck at caster level 1...Since it says you can lower your Spell Resistance, I wouldn't expect this to be a problem.
Nope, your spell resistance is always on, unless you spend a standard to lower it. Using a spell trigger item is also a standard, so you can't lower it and trigger in the same round.

Gisher |
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Lady-J wrote:Nope, your spell resistance is always on, unless you spend a standard to lower it. Using a spell trigger item is also a standard, so you can't lower it and trigger in the same round.Gisher wrote:that and as long as the dwarf is the one useing the wand they dont even need to lower the spell resistAscalaphus wrote:Are you sure you want this trait? It also makes it harder to heal you with a Wand of Cure Light Wound, stuck at caster level 1...Since it says you can lower your Spell Resistance, I wouldn't expect this to be a problem.
I'm pretty sure that Lady-J is correct.
A creature's spell resistance never interferes with its own spells, items, or abilities.

Gisher |

You need to be conscious to spend the standard action to lower your spell resistance - not good if someone is trying to feed you a potion or use a wand on you because you just got knocked out.
I had not considered the case where you are unconscious. I can see why that would be a problem with a wand since the person who activates it would be considered the caster, but that shouldn't be an issue with potions.
Potions
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Potions are like spells cast upon the imbiber. The character taking the potion doesn't get to make any decisions about the effect—the caster who brewed the potion has already done so. The drinker of a potion is both the effective target and the caster of the effect (though the potion indicates the caster level, the drinker still controls the effect).
Since you are considered the caster of the spell, your Spell Resistance won't interfere with the spell (due to the rule I cited earlier).
Edit: thaX is a skilled ninja. ;)

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Interesting, hadn't considered that potions would get past SR that way. Obviously drinking alchemist fire isn't going to trigger spell resistance (although you'll get heartburn). And alchemist bombs (which aren't alchemical items in the equipment category sense) also bypass SR because they're Supernatural.
Still, having to rely on people feeding you potions instead of using wands is risky bussiness. It takes a full-round action to feed a potion to a helpless creature, but only a standard to tap with a wand. That's at least a round delay.
Also, consider the amount of SR. 5+level. Meaning that any caster of your own level needs to roll a 5+ to get through it. But a typical NPC enemy caster will be 1-3 levels higher than you, so they sort of need to roll above 2 to get through it. But it'll hinder your allies, especially that spunky-looking low-level wizard who's trying to stay in the back for safety and contribute by casting buffs.

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I played a few PFS scenarios with a dwarf who had this racial trait. It worked out about equally parts good and bad for him. "Good" when the enemy's dominate failed to get through his SR. "Bad" when the oracle's cure serious wounds in combat fizzled against him.
I suspect at the higher levels it gets a bit worse as offensive casters often have the Spell Penetration feat while buffers and healers rarely do.
It's best used by a beefy character with a ton of hitpoints who doesn't worry about in-combat healing.