Ways to stack natural attacks


Advice


I'm working on a natural attack build and I wanted to know what other ways to get natural attacks might be out there that work together.

Here is what I have so far:

Lizardfolk race: 2 claws and 1 bite

Dangerous tail feat: 1 tail swipe

White Haired Witch: 1 prehensile hair

Alchemist: 1 tentacle

Ranger/Slayer/Druid Aspect of the Beast feat combined with 2 vestigial arms from Alchemist: 2 claws

Animal Totem Tattoo (eagle): 2 talons

Wyvern Cloak: 1 sting

That would be 11 natural attacks. I have seen builds with Summoners aspect that would go higher, but they come online much later. Also, I am not sure if Animal Totem Tattoo and Aspect of the Beast work together as there may be a polymorph conflict.

Let me know any thoughts or additional ways to get natural attacks.


The tattoo is a nice catch, wasn't aware of it.

Bite: You don't have to pick a specific race here, Ring of Rat Fangs can get you covered.

Wings: Aasimar's Metallic Wings feat offers two at level 11.

Tentacles: Instead of the Wyvern Cloak you can get a Tentacle Cloak - cheaper, two attacks, including grab, but only 1 minute per day. However, alchemist's tentacle doesn't offer additional attacks.

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A while ago I dived into the synergist archetype of the witch. A wereboar witch who enhances their harbinger familiar via Evolved Familiar and then merges with it at level 14 gets the following attacks:

Gore (wereboar, as bestial feature)
2 hooves (wereboar, 1 feat for Extra Feature)
Hair (witch, 1 hex)
Claws (witch, 1 hex)
3 blades (harbinger, 1 feat for Improved Familiar)
4 tentacles (harbinger, 4 feats for Evolved Familiar; depending on ruling it's just 3 tentacles - level 14 eidolon may only have 6 natural attacks)
Pounce (harbinger, Evolved Familiar again)

That makes 4 primary and 9 secondary attacks, without items. Ring of Rat Fangs and Tentacle Cloak / Wyvern Cloak will add 3 / 2 more. You still have 6 levels for further shenigans left then...

With a proper patron, AC boosts and picking up some attacks early it might even work from the beginning. Damage reduction and nasty on-hit effects (Fireshield etc.) will be a problem - but hey, you still have your spells and probably a good old longspear.


Some of the things you have will not work together.

The animal totem tattoo is a polymoprh effect, meaning you turn into an eagle. You would lose your natural attacks from other sources (unless provided by class features). Edit, nevermind. I reread the ability. It will work fine, but you would need to not have shoes on I would say.

Alchemists vestigial arms can never grant you extra attacks. Not even if you attach claws to them from a different source, so aspect of the beast will do you no go since you already have claw attacks. The alchemist's tentacle is the same way, no extra attacks.


SheepishEidolon wrote:

The tattoo is a nice catch, wasn't aware of it.

Bite: You don't have to pick a specific race here, Ring of Rat Fangs can get you covered.

Wings: Aasimar's Metallic Wings feat offers two at level 11.

Tentacles: Instead of the Wyvern Cloak you can get a Tentacle Cloak - cheaper, two attacks, including grab, but only 1 minute per day. However, alchemist's tentacle doesn't offer additional attacks.

----------

A while ago I dived into the synergist archetype of the witch. A wereboar witch who enhances their harbinger familiar via Evolved Familiar and then merges with it at level 14 gets the following attacks:

Gore (wereboar, as bestial feature)
2 hooves (wereboar, 1 feat for Extra Feature)
Hair (witch, 1 hex)
Claws (witch, 1 hex)
3 blades (harbinger, 1 feat for Improved Familiar)
4 tentacles (harbinger, 4 feats for Evolved Familiar; depending on ruling it's just 3 tentacles - level 14 eidolon may only have 6 natural attacks)
Pounce (harbinger, Evolved Familiar again)

That makes 4 primary and 9 secondary attacks, without items. Ring of Rat Fangs and Tentacle Cloak / Wyvern Cloak will add 3 / 2 more. You still have 6 levels for further shenigans left then...

With a proper patron, AC boosts and picking up some attacks early it might even work from the beginning. Damage reduction and nasty on-hit effects (Fireshield etc.) will be a problem - but hey, you still have your spells and probably a good old longspear.

Thanks for the input, I will look into these.

"The tentacle does not give the alchemist any extra attacks or actions per round, though he can use it to make a tentacle attack (1d4 damage for a Medium alchemist, 1d3 damage for a Small one) with the grab ability"

So the tentacle isn't really a part of the natural attacks? I misread the intent with that.


http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/h-l/helm- of-the-mammoth-lord

+gore attack

Remember that you can't use hooves and claws at the same time, they're on the same limb.

Nor can you take claws on your feet unless you're actually animal shaping into a raptor.

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