_Ozy_ |
_Ozy_ wrote:I'm not sure that's actually true though. It's reasonably consistent that the more SAD a character is the better off they tend to be and vice versa.Paladins generally aren't expected to start with 18 STR/CON/WIS/CHR, and are balanced appropriately. Wizards are assumed to start with an 18 (or 20) INT.
So it seems to me that a class like Paladin would gain a lot more under your system than a class like Wizard.
Not sure that's true in a system that doesn't rely on stats. We would have to see the entirety of his rebalance to know for sure. I mean, sure, a prepared 9th level caster will still be more powerful, but if anything, de-emphasizing the 'super high stat' will likely decrease their relative power. For example, if they can no longer get super-high DCs, then save-or-lose becomes a lot less guaranteed at high levels.
kyrt-ryder |
kyrt-ryder wrote:This sounds like a massive system overhaul. Would you consider making a compilation of the changes? I'm really curious to see what you've done.PC's don't need STR to attack and damage because they get the PC progression of Attack and Damage relative to their Archetype [Heroes get the most, Dabblers get a useful middleground and Mages are heavily reliant on spells.]
NPC humanoids are either humanoid monsters pulled out of the books with their own statistics or their NPCs custom crafted according to my own rules, using the same system as the PCs.
Con does not add HP [but is used for Endurance type checks, holding breath, stamina, etc etc etc]
Wis/Int/Cha have no effect on save DCs and Bonus Spells [but are kept as 'maximum spell level which can be cast.']
It was rather long in coming but I'm in the final stages of going public.