Paladin / Oracle falling.


Rules Questions


If a paladin/oracle does something against her/his gods tenets, and it's bad enough to fall, should they also lose their Oracle spells and abilities? Such as worshiping a god of sacrifice and them letting a party member die because you didn't want to get hurt. I always viewed it that if you get your divine powers from your main class from a deity then any multiclass divine spells/powers are from the same deity. If it matters this came up in a PFS game.


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No. There are no rules at all for oracles losing their powers.


Right, you can do anything you want as an Oracle and never lose your powers. Flames Oracle who vows to never light another fire and worship the water elemental lord? Doesn't matter. Radical change in alignment? Who cares.

Grand Lodge

My Life Oracle worships Pharasma, but if she ever chooses to stop destroying the undead, the only thing she will lose is Fateful Channel, as none of her class abilities are dependent on her faith.


Pathfinder Lost Omens Subscriber

Oracles are the divine giving a huge middle finger to mortal folks (which is why they have the Curse portion of their abilities). Some empowering entities may even think it's blessing such an unlucky/lucky sort.

With that in perspective, attempting to get rid of that baggage would probably require an epic quest Outside of PFS or the requisite number of prestige points to train out of the class, imo?

Truth in Text: I'm reworking a draconic oracle I have via a rebuild to be undine rather than human before L2 because they attempted to use dubious means to get rid of said curse and curse said 'nope, not that easy'.


Rule wise, classes that have to follow certain tenants usually have code of conducts listed on their class stat blocks or somewhere close. It tells you what they must uphold and any consequences that could happen if they don't.

Also, as a DM, don't feel bad to enforce the gods beliefs to his followers. Any divine caster gets their powers from a god(AFAIK), so it's not out of the question to bar said divine caster from using their spells or abilities if they go out of their way to spit in the gods face, so to speak. Gods aren't stupid.

It's also not out of the question to expect the player to play accordingly. It may just be my personal opinion, but anyone who takes on a divine class and starts taking levels in that class has made a life altering decision to live it, not just have it. It's a way of life, not a job occupation.


SwiftyKun wrote:

Rule wise, classes that have to follow certain tenants usually have code of conducts listed on their class stat blocks or somewhere close. It tells you what they must uphold and any consequences that could happen if they don't.

Also, as a DM, don't feel bad to enforce the gods beliefs to his followers. Any divine caster gets their powers from a god(AFAIK), so it's not out of the question to bar said divine caster from using their spells or abilities if they go out of their way to spit in the gods face, so to speak. Gods aren't stupid.

It's also not out of the question to expect the player to play accordingly. It may just be my personal opinion, but anyone who takes on a divine class and starts taking levels in that class has made a life altering decision to live it, not just have it. It's a way of life, not a job occupation.

Except with Oracles. they get their power from a deity without regard to their beliefs or life choices. It's more or less a deity going "you'll do" to a random passerby.

Scarab Sages

Poison Dusk wrote:
If a paladin/oracle does something against her/his gods tenets, and it's bad enough to fall, should they also lose their Oracle spells and abilities? Such as worshiping a god of sacrifice and them letting a party member die because you didn't want to get hurt. I always viewed it that if you get your divine powers from your main class from a deity then any multiclass divine spells/powers are from the same deity. If it matters this came up in a PFS game.

The others are right regarding Oracles

For Paladins. You'd lose all the abilities from the class, spells, and a few others. Your left with a very crippled character.

Basically, you keep the BAB, weapon and armor proficencies, skills and class skills, base saves, and any ability/feat increases from normal character advancement (but not bonus feats from the class). You'd also lose access to any feats with requirements that you no longer meet.

For role playing, your GM might let you keep the divine bond, and just say you can't unsheath it (if weapon) or that it becomes a non-combat animal that won't let you ride it (if mount). Essentially forcing you to protect your divine bond, despite it being useless until you atone. They may just have it disappear, too

Though regarding PFS, the GM will probably give you a warning/nudge, if your actions would likely result in needing to atone, before you do them. It should not be a surprise for the player, that their actions result in needing to atone (or otherwise result in an alignment shift).

For example, had a paladin that in a 1st level party that was more concerned with coup de grace on unconscious enemies, than in protecting the allies that were in real need of protection. Fellow players gave many raised eyebrows during play, and GM gave them a warning at the end of the session. That player brought a different class next session, since they didn't want to play a paladin in the manner suggested by the GM.

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