SnowHeart |
We're getting ready to start a Skull and Shackles campaign and a player wants to run a Gunslinger (Buccaneer). This archetype swaps out the Quick Clear deed for Seadog's Legs. As we're using the default Emerging firearms and players will be mostly restricted to early firearms with the usual misfire mechanics (and their interplay with alchemical cartridges), I think keeping Quick Clear is nigh essential to a gunslinger's viability. Otherwise they have to repair the broken weapon out of combat. So, I'm worried that taking an archetype that dumps Quick Clear is going to hobble the character's effectiveness (and ultimately frustrate the player).
What say you? Am I overly concerned about the importance of Quick Clear? I don't want to tell the player how to play their character, but the player is also relatively new to Pathfinder generally and the gunslinger specifically, so I don't want them to create a character that thematically looks cool but they wind up being very disappointed with once we start to play.