Unchained monk / shaman hex striker


Advice


This is a PFS character I'm thinking of making. Hoping the community may have some extra ideas. Or thoughts on hex strikers in general.

Grippli 1 Unmonk, x Shaman

A few things to note I have an item that gives +5 to intimidate from a chronicle,

Spoiler for stats:
I have an extra +2 to a stat from eyes
, the grippli boon and finally will gm baby it to level 4.

Stats after all adjustments:

STR 6,
DEX 18,
CON 14,
INT 10,
WIS 18,
CHA 12

Feats:

Weapon Finesse (1), Hex Strike(3)- evil eye, Enforcer (5), Extra Hex (7) misfortune, Hex Strike(9)- misfortune.

The idea is to hit intimidate, evil eye, follow up hit cruel enchantment to sicken. 9+ next round hit for misfortune or a save or die spell.

Protector familiar with benevolent armour to help my defence (HP AC). I know I need an agile amulet. I was thinking a cruel cestus I would give up a lot of damage but it would save money over upgrading the amulet.

I will be garbing magic fang and greater magic fang from the druid list with my favoured class bonus.

Two biggest concerns are accuracy and DR/hardness/immunities. I can make room for pummeling style and or fall back on straight casting in and misfortune chant in those situations.

I have checked the weight of all the equipment and do to the small size and lack of armour encumbrance is no issue.

Grand Lodge

if you're going shaman, what Spirit/archetype?

Battle Spirit gives your spirit animal +2 NA and gets you a hex similar to Evil Eye, Stone Spirit gives your spirit animal DR 5/Adamantine.

Honestly, Hex Strike looks to be hard feat to build around, as you'd probably benefit from Combat Reflexes and the like.
Though punching someone with Slumber hex is as funny as i can imagine.

This build, you aren't going to be doing a lot of damage anyways- 1d4 unarmed/cestus, even with Agile- not a lot. so, you're screwed in that regard.
You'd be a debuffer, providing Flanking bonuses to your allies- a Menacing enchantment may be useful.
in that regard, the Battle Spirits' ability of a +1 att/dmg morale bonus to all allies within 30 feet would really by handy.


Thanks for your thoughts.

I can't believe I forgot some of that stuff. Battle spirit for bane weapon specialisation. I took one of the traits that give +1 to unarmed damage. So low levels I'm 1d4+5x2 with the option to frostbite, bone fist or vine strike. Later divine power + bane when I need to damage.

I was un-archetype. But speaker for the past has a lot going for it. Heroism, rolling twice on initiative and a scaling armour revelation. Which are the things I would use my wandering spirit for, but not at the same time obviously. I would love an unmonk archetype that helped but no luck finding one. After evil eye, shaken, and sickened throwing in a stunning fist seems great though.

I consider all damage from the build bonus because of the gained action economy.

I should find some gold for menacing. I may have to look into the body wraps of mighty strikes or an allying weapon to keep the cost down. As I need agile, and cruel as it is.


I will only bump this, this one time with a broader question any hex striker advice at all. Other hexes shape shift, soothsayer.

Good spell combinations?


I'm currently playing a Shaman with a monk dip, enforcer and hex strike (CL 8). I went with the Speaker For The Past archtype and feel I'm getting good mileage out of spirit shield and temporal celerity.

Vine Strike is a really good spell to stack on as it can inflict another condition and does not count as a held touch spell, so if you see badies in the next room you can cast that and then cast chill touch or touch of blindness before heading in.


There was some prior discussion of this concept HERE and HERE.

You'll notice that the Speaker for the Past archetype comes up as a frequent suggestion, and I agree that it makes especially good sense with access to the Spirit Shield revelation. As someone using the archetype (albeit in a different configuration without a Monk dip), I can also attest that some of the other revelations are fantastic, too, including not only Temporal Celerity, but Time Hop and Time Sight.

The other reason I like the archetype for this sort of build is that the best reason for not taking it would be access to the Lore spirit's Arcane Enlightenment hex as a wandering hex, but that requires a very MAD build requiring WIS, INT and CHA, and I don't think that jives well with a Monk dip.

I also agree with Selvaxri that your build should be debuff focused, and that I wouldn't worry about damage *all* too much, as the resource investment-to-payoff probably won't be that satisfying. Sure you will have times where you can spike it via the Bane spirit feature and buffs, but your bread-and-butter will be debuffing enemies for your allies.

Because you can leapfrog (see what I did there) directly to Level 4, I might consider going Shaman (Speaker) 4 to get Spirit Armor and then taking your Monk level after that, though I haven't worked out all the ramifications yet.


Apologies for the double post, but I thought about Hexes after my last post.

In terms of other options for you to consider, I really liked picking up the Flight Hex as my Witch Hex. Having consistent access to supernatural flight has been fantastic. I also dislike the mechanic of Slumber (a popular suggestion as a pick-up for your sole Witch Hex), and while Soothsayer can be a nice option with Fortune hex, it really works best when you're set up to Chant the duration longer, which requires yet a further hex investment that you may not want to make.

Otherwise, I don't really love the Shapeshift hex for most Shamans, except for utility purposes (which could still be a valid reason, of course). However, I can actually see it being a great combat option for this sort of build on the assumption your Spirit Shield and other (Su) abilities will persist through the shapechange (including, Flight Hex, for example). If you plan to use it for combat, it really only comes online as a later game thing, when you get Beast Shape I at 8th (Deinonychus form, maybe) and especially Beast Shape II at 12th (Dire Tiger). That may be less desirable for PFS.


For this build you are both right debuffing is the focus and damage is bonus. If I have the time to throw a rimed frostbite up I will but it's not the focus (or vine strike Baba). I will be keeping encouraging Heroism up a lot to help my to hit.

Thanks for the info. I did find those posts eventually. I settled on speaker for the past because the revelations are really great. I'm not taking Spirit Shield until seven when it is better than my wand of mage armour, as I have a decent UMD score.

I also specifically skipped slumber. Though powerful I just don't like it that much. I was going to go lore spirit and protector familiar but I have a caster shaman that does that already. Flight hex is OK but I can cast flight at the same level and spell slots should not be super tight for me because I will be in melee a lot and focusing on hexes. Eventually, I will have overland flight up all the time. It's a good suggestion just not my favourite option. I considered soothsayer so I can benefit from evil eye on a failed save. I may still try to slot that in. Shapeshift loses even more with a dex based character. There are some options Deinonychus is pretty good.

I'm pretty confident in combat after bane, weapon spec, and divine power come online.

Thanks for all the great advice!


Happy to help! Sounds like you have a strong handle on the character -- I think you will have a lot of fun with him/her.

Happy gaming!

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