Help with Creating PC to Survive a Killer GM


Advice


Hi all,

I have been lucky to be invited by a great DM on the forums for a Strange Eons Campaign.

I usually always play Wizards, and am very much enjoying playing my Aasimar Swashbuckler in a long running Crimson Throne Campaign.

And while I am pretty well versed in the rules I have not taken up any of the new Horror Classes.

He has asked me to play a Mesmerist, which I am not familiar with the ins and outs of the new class, and our DM if I remember pulls no punches.

I have the hard bound and the PDF but need help with the build please.

Here are his specifications.

15 point builds. (Yes, 15 points. It's a horror adventure!) Since Mesmerists are MADdy, you can add +1 to any stat that's not Cha.

(I don't know what he means by MADdy)

Races: any standard, but sticking close to human might make your life *slightly* easier.

Alignments: any nonevil, but good preferred. You may pick one trait, and then you'll also get a campaign trait later (you don't start with it).

Thank you all for your help!


MAD = Multiple Ability Dips

I know this is bad taste, but I would suggest looking up guides online

That being said, form what little I've messed with them, it depends on what you want

Str>CHA>CON for a powerhouse

CHA>STR>CON for a more powers driven character

DEX>CHA>CON for a defensive build (some would switch it to CHA>DEX>CON)


Can you put the +1 in an already bumped stat (nvr had a gm give a +1)

If so/if not:

Halfling, Mesmerist (Tiny Tank)

Str 10
Dex 18/16
Con 14/16
Int 10
Wis 07
Cha 16

Feat: Combat Reflexes

Pick up the Trick weak facade and buff yourself

you could aslo do 17 dex and bring wis back to 8


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Kennypngn wrote:
MAD = Multiple Ability Dips

Actually Multiple Ability Dependent, meaning that the class relies on multiple good (or at least reasonable) ability scores to function well, as opposed to a SAD (Single Ability Dependent) class which can get away with only a single good stat.

Dark Archive

Play a Paladin 2 (Divine Hunter) / X Mesmerist. You'll be a ranged caster/archer/party face/Singular Monster Debuffer/UMD master.

Point Buy:

Race: Half-Elf
Skill Focus: Diplomacy or UMD

STR 12
DEX 14 (+1 from your DM)
CON 12
INT 10
WIS 7
CHA 16 (+2 from race)

Bump dex to 16 at level 4, and wisdom at level 8. Traits to take are Dead Eye Bowman or Magical Knack to either bump archer ability or bump CL on the mesmerist level. You are in a 2 level dip for CHA to all saves from the Paladin/lay on hands to heal yourself.

Feats:
1 Class - Precise Shot
1F - Point Blank
3F - Rapid Shot
5F - Deadly Aim
7F - Improved Initiative (Retrain to many shot at level 8)
9F - Intense Pain
11F - Cluster Shot or Spell Focus (Illusion or Enchantment).

Great saves due to CHA bonus, great spell DC from CHA, Face abilities from CHA. You won't be the best archer as you are feat starved or best caster, but you'll be competitive for damage and have various debuffing or battlefield control spells. You'll have the ability to cure various fear related things with touch treatment from the mesmerist, 1/day smite, precision damage from painful stare/intense pain at range that will help with DR on opponents, and medium/light armour proficiency as well as martial weapon proficiency if you need to melee. Pick up the half elf FCB to increase CL on enchantment spells for duration only. for Bold stare, make sure you take Psychic Inception so you can effect mindless or unintelligent creatures with your stare as well as a 50% chance to hit on your spells.

Sovereign Court

There are several things to do with Mesmerist.

You can go straight illusionist (for this I would definitely check to see how the GM rules of figments - as this varies greatly).

As others have said, you can also be a halfway decent gish, though really Bard does those better since he can use his spell-casting on long-term buffing where the Mesmerist is lacking, while the Mesmermist needs a good Charisma to get his DCs to solid levels.

If you go illusionist, a gnome can be good due to their +1 DC. Otherwise if you want a finesse build I'd suggest going Halfling, and in either case I'd suggest going melee with Slashing Grace.

If Halfling -

Str: 8
Dex: 16 (with racial & +1 from GM)
Con: 14
Int: 10
Wis: 12
Cha: 16 (with racial)

Trait: Muscle of the Society

Feat: Weapon Finesse (aiming for Slashing Grace)

Make sure you wield a masterwork buckler (no reason not to once you can afford it).

Or if you want to be a melee thug with STR you can just take heavier armor proficiencies (since as a psychic you don't need to worry about Arcane Spell Failure). Going half-orc would be nice since you get greataxe & falchion proficiencies.


Also when he says close to human, does that mean that races such as half elves and halfings are looked down on. If so you might want to invest into the disguise skill and a kit. Usually only one is needed, but if under constant scrutiny...

Another good option for a halfling, in that case, is the Childlike feat.

If stuck as human you could also do the Paladin 2 (Divine Hunter) / X Mesmerist that Red Griffyn suggested as a human, just take focused study alternate racial trait. Could even open up eldritch heritage if your gm allows it.


A wisdom of 7 sounds dangerous in a horror campaign unless you're going for a paladin 2 dip.

What do you want to do with the mesmerist though? A skill-monkey with a sideline in spells? If so then you want a dexterity build with the standard mesmerist IMO. A spellcaster with more suvivability? The dreamstalker archetype would be important to give you staying power via hexes. A combat goon? That paladin dip, and either fey trickster or vexing daredevil archetype.


aasimar
8
14(+1 from dm)
14(+2 from racial)
10
10
18(+2 from racial with another potential +2 from the chart)
multi class 1 level into sorc crossblooded undead/impossible bloodlines and 1 level into heavens oracle get awesome display and color spray nearly everything you should have over 12 uses of color spray a day by level 6

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