Anyone else paranoid when it comes to martial characters and weapons?


Pathfinder First Edition General Discussion

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Drahliana Moonrunner wrote:
Vidmaster7 wrote:
I like how the fact martial need a weapon is still being thrown down as a huge downside when we already concluded all but like 4 classes need gear just as much.
Not to the same degree. Martials who want some of the narrative out of combat tricks, need gear to do what other classes do merely with spells.

But can then do so a million times a day as opposed to once or twice a day like a spellcaster. Spell casters are only super awesome if you live by the 20 min adventuring day. Run a gauntlet and the Fighter's still a Fighter after 10 hours and can pretty much do anything they were able to do at the end of the day.

At the end of the full adventuring day, a wizard without gear is pretty much a smart person who's rather fragile, unless they've been really stingy with casting.


andygal wrote:
And if you know you can't fight without a rapier/starknife/whatever you should have backups. If you don't have backups of the weapon you are hyprspecialized in then that's an obvious tactical error.

Lone warrior and a burrow walk up. The burrow looks strained and a little like the Iron Throne.

This is my sword donkey. He has one job.

RPG Superstar 2009 Top 16

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andygal wrote:
And if you know you can't fight without a rapier/starknife/whatever you should have backups. If you don't have backups of the weapon you are hyprspecialized in then that's an obvious tactical error.

Yup, any warrior who doesn't have a plan for what to do if he loses his weapon is being rather incompetent.


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Can we not do the C/M debate in every thread? There is already one currently. All i'm trying to say is most classes have a blaring weakness to exploit for a lot of them its making them nude.

RPG Superstar 2009 Top 16

A buck naked Sorcerer is just as deadly first thing in the morning. A buck naked monk is dangerous all day long.


Did you see where we already mentioned them?

RPG Superstar 2009 Top 16

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Back to the point, investing absolutely everything into a single weapon is outright dumb since the game contains numerous scenarios in which a weapon can be removed from play (disarm, theft, rustmonster, sundering, disintegration)

Expecting that just because you choose to be a one trick pony you should be exempt from anything happening is silly. On the other side of that, a GM who's goal is to ruin the player's weapon just because is being a dick, and violating rule 0

Sczarni

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For the OP, I would say no. Mostly because my normal DM is not that creative (sorry bud) and he loves martials. But just in case, I do carry backup weapons. Thankfully, martial weapons are really cheap in comparison to the wizard's multi-functional-laser-beam-shooting-flying-bear-a-tron. I think within the first few days of adventuring, you could have enough money to buy out the weapon shop and turn yourself into Benkei.

Even when we ran into a rust monster, it wasn't a big deal. The God wizard made a pit, we gave God a cookie, and shot the monster from above with arrows.

Ever fear about being disarmed? Buy a weapon cord or two. Or ten. They're a silver piece each. Even when the Devs realize how hard the martial needed the retrieval to be a swift action, they gracefully made it a move action. So they don't full attack after being disarmed, you know. But you'll have your weapon in your hand for the guy to disarm you again and again.

And sundering is never a thing unless its happening right then and now. Hence why you bought all the weapons, instead of carrying just one. The wizard buys multiple books, you can buy multiple weapons. Nobody is going to shame you. But fearing if something is going to sunder your weapon is like fearing being dropped into a pit of starving incubuses; not a threat unless it is -the- threat.

Long story short; don't worry about it, unless it happens. Then you pull out another one, and another, and another, until you can hide yourself behind the pile of broken weapons.


Crayfish Hora wrote:

For the OP, I would say no. Mostly because my normal DM is not that creative (sorry bud) and he loves martials. But just in case, I do carry backup weapons. Thankfully, martial weapons are really cheap in comparison to the wizard's multi-functional-laser-beam-shooting-flying-bear-a-tron. I think within the first few days of adventuring, you could have enough money to buy out the weapon shop and turn yourself into Benkei.

Even when we ran into a rust monster, it wasn't a big deal. The God wizard made a pit, we gave God a cookie, and shot the monster from above with arrows.

Ever fear about being disarmed? Buy a weapon cord or two. Or ten. They're a silver piece each. Even when the Devs realize how hard the martial needed the retrieval to be a swift action, they gracefully made it a move action. So they don't full attack after being disarmed, you know. But you'll have your weapon in your hand for the guy to disarm you again and again.

And sundering is never a thing unless its happening right then and now. Hence why you bought all the weapons, instead of carrying just one. The wizard buys multiple books, you can buy multiple weapons. Nobody is going to shame you. But fearing if something is going to sunder your weapon is like fearing being dropped into a pit of starving incubuses; not a threat unless it is -the- threat.

Long story short; don't worry about it, unless it happens. Then you pull out another one, and another, and another, until you can hide yourself behind the pile of broken weapons.

buying multiple +10 weapons costs a martial 200-600k gold while buying multiple spell books costs like 20-60k the price difference is massive


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I still say if dm is destroying your gear to the point your needing to have several different +10 weapons then its not a rules problem its a GM problem. He had better be destroying everyone's stuff. Still I have never had this come up at any game I've ever played. I've been disarmed I grabbed the weapon took my AOO and continued. closed to it back in 1st I had a black dragon acid breath all of us lots of people lost variable gear but my weapon saved so no problems again. Its a non-issue unless your DM is making it an issue.


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Yeah you should have a backup to handle the eventuality of the occasional weapon being lost or broken but if this is happening often, then your GM is probably being a jerk.

Sczarni

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Woah there, obviously you shouldn't be comparing wizard stuff to fighter stuff. The wizard isn't going to be disarmed of anything but arms.

But I didn't say anything about magic weapons. Benkei doesn't need spells and fancy weapons, and neither should the average fighter! (What? What do you mean he's gear dependent? Can't fighters fight on their own t--) Ahem, well, fighters are fighters. If the fighter had a magical weapon and if he didn't, he'd still be a fighter. If he didn't have a weapon, he's a peasant in armor and gets no cookie.

Buying all the weapons from Simple to Martial, not including ammunition, costs (without the special prices and free items) 1,474 gold. The price difference is massive. Like, not even 2,000 gold. There's no excuse to not have a back-up weapon. Or, all of the simple weapons and martial weapons.

And if you're high level and something sunders your super expensive weapon, ask the God wizard nicely for another. He's on your side after all. Or lend some money from the rogue and buy a few more just in case. You know the rogue hasn't been doing anything but trying to break the world economy, because his class abilities have even less to do with anything than you do.

RPG Superstar 2009 Top 16

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I'm so going to have my magus tell the party barbarian to "disarm" the enemy spell caster now.

Sczarni

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There's a third party feat that allows the disarming of limbs. And another one where you can use blunt weapons (monk) and is a cmb check (monk punches) that the target has to fort save against or lose a limb (monk punches an arm off with his thumb).


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Extreme thumb wrestling


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barbarians can actually do that with the witch hunter rage power line just find a way to sunder on an AoO and find a way for spells to provoke an AoO and the caster is pretty disarmed as all the spells they cast will then be sundered by the barbarian


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Mark Thomas 66 wrote:
Spell casters are only super awesome if you live by the 20 min adventuring day. Run a gauntlet and the Fighter's still a Fighter after 10 hours and can pretty much do anything they were able to do at the end of the day.

Just plain wrong. First, you ignore that the fighter has ran out of hit points before the caster has even used a quarter of his spells. Second, not all casters run out of recources: A witch never runs out of hexes; an Eidolon or Animal Companion can be active all day long. And third, the caster can circumvent the gauntlet. He doesn't need to fight every monster when he can fly, sneak or teleport past them.

How many months is your campaign going to focus on one single in-game day? How many of these 600 rounds are you intending to actually play out?

Also, what you quoted was referencing items for out of combat use - items that generally have limited uses per day.


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Vidmaster7 wrote:
I like how the fact martial need a weapon is still being thrown down as a huge downside when we already concluded all but like 4 classes need gear just as much.

And some natural weapon martials do just fine, thankyouverymuch.


Vidmaster7 wrote:
Can we not do the C/M debate in every thread? There is already one currently. All i'm trying to say is most classes have a blaring weakness to exploit for a lot of them its making them nude.

Yes, that argument is tiresome and overdone.

Can we stick to the OP, please?


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Lady-J wrote:
buying multiple +10 weapons costs a martial 200-600k gold while buying multiple spell books costs like 20-60k the price difference is massive

Never owned a +10 weapon, never saw one even. Sure, I played only up til lvl 16 in RotRL, but I dont think they are very common.

My Fighter did spend extra $$ on a +5 weapon in a 12th level game, yes.


Crayfish Hora wrote:
But I didn't say anything about magic weapons. Benkei doesn't need spells and fancy weapons, and neither should the average fighter!

Benkei was in a no-magic campaign that was E6 at _most_, and didn't have to fight oozes, intangible monsters, or anything with DR or flying.


andygal wrote:
And if you know you can't fight without a rapier/starknife/whatever you should have backups. If you don't have backups of the weapon you are hyprspecialized in then that's an obvious tactical error.

It is a good thing I have 3 +5 weapons.

Gold is not infinite. Sure you can contribute with a backup weapon, unless the bad guy has DR.


If you are high enough level to be using +5 weapons you should be able to easily afford a spare cold iron and silver weapon, to cover the more common DRs and you should also have a caster buddy who can cast something like magic weapon or align weapon for you. Even at low levels cold iron weapons are not that hard to get. You might no do quite as much damage as you would with your main weapon but you should still be able to contribute.


thorin001 wrote:
andygal wrote:
And if you know you can't fight without a rapier/starknife/whatever you should have backups. If you don't have backups of the weapon you are hyprspecialized in then that's an obvious tactical error.

It is a good thing I have 3 +5 weapons.

Gold is not infinite. Sure you can contribute with a backup weapon, unless the bad guy has DR.

You can get +1 cold iron, silver, and admantine backups weapons for less than the price of a +3 weapon. Are they as good as your main? Of course not, that's why they're [i]backups[i].

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