Module and 6 Players


GM Discussion

Liberty's Edge 2/5

Hi,

I just wanted to confirm that if I run a PFS module for 6 players, I run it as is. Specifically, I can't adjust the encounters up to meet the increased number of players-the module is written for 4 players.

Thank you.

3/5

Correct.

Liberty's Edge 2/5

Ring_of_Gyges wrote:
Correct.

Thank you. The more the merrier.

Have a great Holiday Season!

Grand Lodge 4/5 5/55/55/55/5 **** Venture-Captain, Minnesota

I think it's okay if we're running some of them with six. Since players cannot level up mid way through, some of these modules can be deadly on the low end of the level range.

Hmm

Liberty's Edge 2/5

Hilary Moon Murphy wrote:

I think it's okay if we're running some of them with six. Since players cannot level up mid way through, some of these modules can be deadly on the low end of the level range.

Hmm

Yes, they can be deadly. But with six signed up, maximum table limit, it should be easier for them. I have allocated enough time for them to complete it, so I hope it is fun for them.

Have a great day!

Grand Lodge 4/5 5/55/55/55/5 **** Venture-Captain, Minnesota

You too, Cyrus!

Hmm

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

For example, a module such as City of Golden Death assumes players have gained enough XP to be level 6 by the time you get to the last few encounters. It was quite rough for our 4,5,5,6 party.

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