Skull and Shackles: How to drown a Kobold

Game Master Hokina

The Ship
Crew, Ships, and Towns data
loot sheet
Old recruitment topic
Sea Map

Battle Map

Infamy: 10
Disrepute: 10
Ships:
Dragons' Kin | 1620/1620 HP | 20/20 Crew


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Round 5:
Moving around Grauchi, Sassarra, and Skrelznit draw attacks from the large beast.

AOO tentacle Grauchi: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Grab: 1d6 + 13 ⇒ (3) + 13 = 16
As
Grauchi moves closer to the beast it swings out a tentacle hitting him. The tentacle wraps around Grauchi and pulls him closer.

AOO tentacle Sassarra: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Grab: 1d6 + 13 ⇒ (4) + 13 = 17
The same is tried with Sassarra but Sassarra quickly swims low and punishes the beast for its failure with a shock.

AOO tentacle Skrelznit: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Grab: 1d6 + 13 ⇒ (2) + 13 = 15
Skrelznit also swims past a swinging tentacle before striking the beast in the backside.

Pew - Pew moves up and slams his Pistol down on the beast, breaking thru what protections the beast had. The big fish drops from the blow; dying.

Malicar safely finds a place to sit Quinn.

End of combat.
Grauchi took 6 damage from a tentacle.

After a little time passes Mopsank starts to move again. Not long after Quinn moves too.

Quinn turns to the party. "Thinks for the save. The mother was going to feed me to her son."

Quinn starts going about the room grabbing stuff that some in the party remember her having before. Many other things can be see around the room worth something.
The water looks to still be rising.

Perception to loot the place if you want to put some time into it.


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

perception: 1d20 + 10 ⇒ (2) + 10 = 12


Perception: 1d20 + 2 ⇒ (17) + 2 = 19


M Kobold Gunslinger (Bushwacker ACF) 4

Pew-Pew retrieves the candlerod from his bandolier and begins to look around as well.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

Another grit question, sorry. Grit recovery reads "When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack" Does a pistolwhip count as a firearm attack? I attacked with the gun, I just didn't fire it. Not real clear.

Someone grab magic stick she had. It make big fishie, maybe still magic!

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit, no stranger to field-cleaning his prey, is not bothered by the bodies (and parts thereof), and sets to searching the area.

Perception: 1d20 + 13 ⇒ (3) + 13 = 16


Malicar is halfway through stuffing the obviously-magical trinkets on the spellcaster's body into his pack, having scanned them with detect magic, when Pew-Pew speaks. "Yes, 'magic stick' indeed."


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

Sassarra will watch to note what he puts in his pack.


M Kobold Gunslinger (Bushwacker ACF) 4

(I am thinking a natural 1 on my perception means that I found the water...maybe)

Having found nothing of interest Pew-Pew heads back towards the cave entrance.

Water rising, leave soon.


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

"We have another person to find. And we need to teach these creatures that they do not capture kobolds without facing retribution!" Her voice rolls like thunder in her conviction.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Take all softskins you wants-k-k-k, but kobolds gonna make you sorry-k-k-k.


Items found:

Wand DC 18 spellcraft:

wand of summon nature’s ally II 10

harpoon DC 18 spellcraft:

+1 returning harpoon (small)

a whale skull weighing 25 pounds whose scrimshaw carvings (10) function as arcane scrolls:

DC 22 spellcraft:

alter self,
black tentacles,
blur,
color spray,
daylight,
enlarge person,
hypnotism,
slow,
touch of idiocy,
vampiric touch.

two masterwork daggers (small)
masterwork silver dagger (small)
a rusting masterwork cold iron sickle (small)

scrimshaw blade of great workmanship depicting an octopus (125 gp)
jawbone of a shark carved with scrimshaw images of a vastoctopus eating whales and containing a dozen silver and gold rings hammered into it. (250 gp)
six pearls (75 gp each)
3 Kukri (small)
2 Switchblade knifes (small)
1 Ratfolk tailblade (Could be made to act like a kobold tail attachment)
4 sea-knifes (small)
2 Horsechoppers (small)

Everything but the items needing ID are on the loot list.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Grauchi looks around the room as well.
Perc: 1d20 + 10 ⇒ (20) + 10 = 30
Spellcraft: 1d20 + 4 ⇒ (18) + 4 = 22

As he sees what the other have found he explains the items they found.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

I think Grauchi, Skrelznit, and Mopsank (with a UMD skill check) can use the wand. Skrelznit already has a magic weapon from adventure loot, so I would suggest it goes to Grauchi.

Harpoon is an exotic weapon. Is anyone proficient?

LOL. 25 lbs is a lot of weight to carry for scrolls, but it would be a pretty awesome decoration for the ship.

Skrelznit expresses interest in the masterwork silver dagger, or one of the masterwork daggers. The rest sounds like a good start to a pirate's treasure trove, eh?


M Kobold Gunslinger (Bushwacker ACF) 4

Pew-Pew is amazed at everything the others found.

I see none of those. His eyes catch on the daggers that Skrelznit is inspecting.

Pew-Pew has only long metal tooth. Showing off his cutlass. Has no short metal tooths, and those so shiny. Pew-Pew have one?


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

Sassarra looks this over, "People should use whatever they need for now and we'll tally it all up when we have time."

The downside of being a living weapon is that there's not so much treasure that interests you.


M Kobold Gunslinger (Bushwacker ACF) 4

Pew-Pew excitedly takes one of the masterwork daggers, admiring how the candlerod's light dances on the blade and twirling it between his fingers before finding a place for it in his belt.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Mopsank you can take the masterwork silver dagger if you like. If not, Skrelznit will take it as the other primary front-liner in the party.


Male Kobold Unchained Rogue 3

Mopsank quietly snarls at the upstart newcomer thinking he's entitled to one of those beautiful knives... but he knows better than to make a fuss. He grabs the other daggers, including the shiny silver one, and stows his old pair for now.

Combining Weapon Focus with a pair of masterwork daggers now means Mopsank takes effectively no penalty for TWF!

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Excellent! Mopsank FTW!


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Both Skrelznit as Grauchi have the spells of the wand in their spell list, so they can cast it without problems, right?

Grauchi seems to be happy with the wand. Now he needs to learn the elemental languages.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Correct, Grauchi. And you should have it.

-Posted with Wayfinder


Does the party want to move on? Which way?

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Assuming the party agrees, Skrelznit assembles and hides the various plunder not taken under the water in this cavern, with the intent to come back for it later.

I think exploring cavern 4 is the next logical step.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Grauchi follows Skrelznit, a tear in his eye for leaving the plunder behind, but he knows they'll come back for it.


M Kobold Gunslinger (Bushwacker ACF) 4

Pew-Pew will again remain in the back of the pack so that his candlerod will not spoil vision or stealthiness of his new comrades.


Male Kobold Unchained Rogue 3

Mopsank stays near Pew-Pew, because he doesn't trust him. He doesn't trust anyone, really. But at least being near the back is safer.


coming into this cave you find much of it covered in seaweed. The current of the water swaying back and forth, slowly rising.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Water is rising-k-k-k. Let's go, there may be more treasure-k-k-k.

Skrelznit carefully moves into the cavern, checking for sunken treasures.

Perception: 1d20 + 13 ⇒ (18) + 13 = 31


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

Sassarra will quietly follow.


Malicar follows, fire smoldering in his belly and ready for burning.


M Kobold Gunslinger (Bushwacker ACF) 4

Seeing Mopsank pacing him, Pew-Pew takes it as an opportunity to try to find out what is going on.

"Where are us? Why squiddies attack? How Pew-Pew go home?"


While looking around Skrelznit sees a large spike cage up above. It looks to be a trap meant to fall and hold anyone under it down to drown.
He also sees tied to the underside a a blue Kobold; Cog.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Careful. Drowning trap. Skrelznit points out the cage suspended above.

Can we go around the trap?

Skrelznit doesn't know how to disable that. (No ranks in Disable Device)

Is Cog alive or dead?


Yes. You can go around.
You can't tell from where you are if he is alive or dead as he is to far away.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit moves carefully around the trap, watchful for other traps.

Perception: 1d20 + 13 ⇒ (6) + 13 = 19

He whisper-shouts up.

Pssst! Cob! You alives-k-k-k?


Male Kobold Unchained Rogue 3

Mopsank glares at his inquisitive new friend. "Stop talking! Something is gonna hear us."

Then he takes a closer look at the trap Skrelznit mentioned, to determine if there is a convenient way for him to disable it.


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

Sassarra prepares to dive to help cog if the trap goes off.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Grauchi looks around, are there other octogoblins?


GM rolls:

1d20 ⇒ 18
1d20 ⇒ 14
1d20 ⇒ 19

Mopsank sees how he can try to lower it slowly. disable device

Cog does not look to react to being called out to.


M Kobold Gunslinger (Bushwacker ACF) 4

Looking abashed Pew-Pew stands in the back of the room as the rest of the group works to bring Cog down from the ceiling.


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Male Kobold Unchained Rogue 3

Mopsank slowly and carefully does whatever nondescript thing is necessary to manipulate some mechanism or something.

Taking 10, for a 17


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Grauchi steps out of the way of what he expects is a possible danger zone, but keeps himself ready to intervene if necessary.


Mopsank Refex: 1d20 + 7 ⇒ (14) + 7 = 21

Mopsank trips the trap making it fall. But he ducks out of the way before getting trapped under it.

It looks like a few good hits may break the portcullis open, or you could try to lift it.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Grauchi swims closer and calls for the others to help lift the thing, especially at Skrelznit, who looks the strongest of the group.
Take 10 for 11 on aid another lift the cage.


M Kobold Gunslinger (Bushwacker ACF) 4

Pew-Pew help!

Rushing forward pew pew braces himself against the cage and lifts.

Strength check: 1d20 + 1 ⇒ (5) + 1 = 6

I work out. *flex*

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit lends his muscles to knocking the cage over.

Strength: 1d20 + 3 ⇒ (19) + 3 = 22


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

Sassarra swims down to give Cog air until they can get him free.


Working together you are able to get the cage up a little, allowing Sasarra to get Cog out.
Cog is unconscious, but alive.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

I am best swimmer-k-k-k. Strongest of all. I will carry Cog back.

Being lazy, Skrelznit looks around for anything that floats that he can lash Cog to so he can be towed rather than carried. Also, any treasures there might be hidden around.

Perception: 1d20 + 13 ⇒ (11) + 13 = 24


Skrelznit does not find any treasure, but does find some floating wood.

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